Korvayne Runtime
Korvayne Runtime: A free, open-source Windows SDK for local anti-cheat checks and optional telemetry. Ranked #17 of 22 in Game Anti-Cheat Software by our editors (7.2/10); pricing: Free plan; best for open-source Windows projects needing local checks.
At a glance
- Editor score7.2 / 10
- PricingFree plan
- Best forOpen-source Windows projects needing local checks
- Free planYes
- Paid from€149 one-time
- Supported platformsPc
- Facts checked20 Sep 2026

Where it wins
- Supports Unity, Unreal Engine, and C API integration
- Checks processes, DLLs, debuggers, saves, and signed software
- Runs without a kernel driver, account, license key, or required server connection
Where it doesn't
- Windows-only support limits cross-platform game coverage
- No verified server-side detection
- Paid integration services are separate from the free SDK
Our verdict on Korvayne Runtime
Korvayne Runtime is a MIT-licensed, user-mode anti-cheat SDK for Windows games. It is aimed at game studios and open-source projects that need local detection without a kernel driver, account, license key, or required server connection. Integration options include Unity, Unreal Engine, and a C API. The package includes a prebuilt DLL, headers, engine samples, optional configuration tooling, detection callbacks, and configurable enforcement. Developers can also run it in report-only mode before enabling enforcement.
The SDK itself is free and open source. Optional services begin with the €149 Exposure report, which provides a written assessment of publicly circulating cheats and detection reach. The €690 Two-day integration includes SDK integration, detector tuning, report-only configuration, output wiring, and a handover document. The €1290 Four-day integration adds fourteen days of detection review, threshold adjustments, and a closing report. The €2200 Seven-day integration adds self-hosted telemetry endpoint setup, authentication and storage wiring, rate limiting, and duplicate-event rejection. Watch costs €49 per game per month for monthly exposure reports that report only changes.
Its feature coverage is focused on local Windows checks: foreign-process handles, injected and manually mapped DLLs, patched functions, debuggers, protected values and saves, and signed software or Windows catalog verification. An optional self-hosted telemetry backend can extend reporting while keeping the backend under the studio’s control. The main boundary is architectural: Korvayne Runtime is user-mode and does not provide server-side detection, so teams seeking verified server-side enforcement or broader platform coverage should choose an alternative. It fits projects prioritizing open-source access, engine flexibility, and local checks; it is less suitable for games requiring cross-platform support or server-side detection as a core layer.
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Korvayne Runtime pricing
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Korvayne Runtime fact sheet
| Free plan | Yes |
|---|---|
| Paid from | €149 one-time |
| Supported platforms | Pc |
| Kernel-level client | No |
| Server-side detection | No |
| Developer SDK | Yes |
| Deployment model | Not verified |
| Hardware bans | Not verified |
| Game engine support | Multiple |
| Deployment | Desktop, Self-hosted |
| Platforms | Windows |
| Support | Email, Docs |
| Built for | Small business, Mid-market (editorial estimate) |
| Integrations | 3 integrations: Unity, Unreal Engine, C API |
| Pricing | Free plan (source) |
| Website | korvayne.com |
| Facts checked | 20 Sep 2026 |
Korvayne Runtime integrations
Korvayne Runtime lists 3 integrations on its own site.
- Unity
- Unreal Engine
- C API
Alternatives to Korvayne Runtime
- Easy Anti-CheatBroad cross-platform anti-cheat coverage with a free tier and developer tooling.9.4
- Epic Online ServicesA broad multiplayer backend with free Easy Anti-Cheat and paid protection tiers.9.3
- Denuvo Anti-CheatA layered anti-cheat platform for publishers protecting large PC game ecosystems.9.1
See all Korvayne Runtime alternatives →
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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