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Korvayne Runtime review

Freemium#17 of 22 in Game Anti-Cheat Software

A free, open-source Windows SDK for local anti-cheat checks and optional telemetry.

7.2/10Editor score
Korvayne Runtime7.2 Try Korvayne Runtime

Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

Korvayne Runtime is a MIT-licensed, user-mode anti-cheat SDK for Windows games. It is aimed at game studios and open-source projects that need local detection without a kernel driver, account, license key, or required server connection. Integration options include Unity, Unreal Engine, and a C API. The package includes a prebuilt DLL, headers, engine samples, optional configuration tooling, detection callbacks, and configurable enforcement. Developers can also run it in report-only mode before enabling enforcement.

The SDK itself is free and open source. Optional services begin with the €149 Exposure report, which provides a written assessment of publicly circulating cheats and detection reach. The €690 Two-day integration includes SDK integration, detector tuning, report-only configuration, output wiring, and a handover document. The €1290 Four-day integration adds fourteen days of detection review, threshold adjustments, and a closing report. The €2200 Seven-day integration adds self-hosted telemetry endpoint setup, authentication and storage wiring, rate limiting, and duplicate-event rejection. Watch costs €49 per game per month for monthly exposure reports that report only changes.

Its feature coverage is focused on local Windows checks: foreign-process handles, injected and manually mapped DLLs, patched functions, debuggers, protected values and saves, and signed software or Windows catalog verification. An optional self-hosted telemetry backend can extend reporting while keeping the backend under the studio’s control. The main boundary is architectural: Korvayne Runtime is user-mode and does not provide server-side detection, so teams seeking verified server-side enforcement or broader platform coverage should choose an alternative. It fits projects prioritizing open-source access, engine flexibility, and local checks; it is less suitable for games requiring cross-platform support or server-side detection as a core layer.

Korvayne Runtime pros and cons

  • Where it wins
    • Supports Unity, Unreal Engine, and C API integration
    • Checks processes, DLLs, debuggers, saves, and signed software
    • Runs without a kernel driver, account, license key, or required server connection
  • Where it doesn't
    • Windows-only support limits cross-platform game coverage
    • No verified server-side detection
    • Paid integration services are separate from the free SDK

Korvayne Runtime fact sheet, pricing and score →

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