Hyperstone
Hyperstone: A focused optimization platform for tuning game parameters with player behavior. Ranked #10 of 26 in Game LiveOps Software by our editors (8.3/10); pricing: Free plan; best for teams optimizing game parameters automatically.
At a glance
- Editor score8.3 / 10
- PricingFree plan
- Best forTeams optimizing game parameters automatically
- Free planYes
- Paid from$0.006/unit usage-based
- Remote configurationYes
- Facts checked21 Sep 2026

Where it wins
- Free access includes all platform features
- Automates multivariate optimization using player metrics
- Supports remote configuration without app updates
Where it doesn't
- Focused on optimization rather than a complete LiveOps suite
- Unity is the only generally available game-engine SDK
- Free-plan user limits are presented inconsistently
Our verdict on Hyperstone
Hyperstone is a game optimization and LiveOps configuration platform for studios that want to tune pricing, difficulty, ad placement, onboarding, and in-game economy settings from player behavior. Teams define parameters, metrics, and configuration values, then use the optimization engine to allocate player traffic and identify effective combinations. Remote configuration, player conditions, real-time analytics, event tracking, and a Unity SDK support teams optimizing game parameters automatically.
Pricing is structured as freemium. The Free plan costs $0 per month and provides access to all platform features for indie or small studios. Its pricing card shows up to 20,000 users. The Usage-based plan charges $0.006 per optimized user per month after exceeding 20,000 optimized users per month, with billing based on optimized users. Enterprise offers custom terms, primary support and SLA, custom quotas, and enterprise capabilities. The pricing presentation also refers to 500 Monthly Optimized Users in its FAQ, so teams should clarify which Free-plan limit applies before planning usage.
Hyperstone’s main strength is depth in automated experimentation: it can evaluate parameter impact, correlations, and trade-offs while using custom metrics and event tracking as optimization feedback. Player conditions can target geography, device, platform, and app version. Integration options include Unity, REST API, Native Android, Native iOS, and a Python server SDK, with web, API, and self-hosted access listed as platform options. Server-to-server integration is available for eligible plans. Teams wanting focused parameter optimization and remote controls should consider Hyperstone; studios seeking a broader LiveOps suite may need a more expansive alternative.
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Hyperstone pricing
All 3 Hyperstone plans and prices →
Hyperstone fact sheet
| Free plan | Yes |
|---|---|
| Paid from | $0.006/unit usage-based |
| Game engines | Unity |
| Remote configuration | Yes |
| Live event tools | Yes |
| Player segmentation | Yes |
| In-game messaging | Not verified |
| Experimentation | Multivariate |
| Maximum segments | Not verified |
| Deployment | Cloud, Self-hosted |
| Platforms | Web |
| Compliance & security | GDPR |
| Support | Email, Docs · 24/7 |
| Built for | Solo, Small business, Mid-market, Enterprise (editorial estimate) |
| Integrations | 5 integrations: Unity, REST API, Native Android, Native iOS, Python server SDK |
| Pricing | Free plan (source) |
| Website | hyperstone.ai |
| Facts checked | 21 Sep 2026 |
Hyperstone integrations
Hyperstone lists 5 integrations on its own site.
- Unity
- REST API
- Native Android
- Native iOS
- Python server SDK
Alternatives to Hyperstone
- PlayFabA broad managed backend for multiplayer, player data, economies, and live operations.9.4
- MetaplayA flexible backend and LiveOps stack for studios running persistent games.9.3
- brainCloudA broad game backend and LiveOps platform with a free plan and low-cost paid entry.9.1
See all Hyperstone alternatives →
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The editor score above is our own research. What this page doesn't have yet is a reader's view — what you used Hyperstone for, what worked and what didn't. No stars are seeded and no review is paid for; an editor reads every one before it appears.
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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