Goblin3D
Goblin3D: A versatile browser workspace for 3D models, sprites, animation, and exports. Ranked #6 of 26 in AI Game Asset Generators by our editors (7.4/10); pricing: Free plan; best for 3D models and animated pixel-art sprites.
At a glance
- Editor score7.4 / 10
- PricingFree plan
- Best for3D models and animated pixel-art sprites
- Free planYes
- Paid from$24.99/mo
- Output focusMixed
- Facts checked21 Sep 2026

Where it wins
- Generates 3D models from text, images, and up to four views
- Creates four- or eight-direction animated pixel-art sprites
- Exports models and sprites in formats suited to game workflows
Where it doesn't
- Free access includes only 150 starter credits
- Key model exports and API access begin on paid plans
- Fewer listed integrations than broader 3D tool ecosystems
Our verdict on Goblin3D
Goblin3D is a browser-based AI workspace for game developers, prototypers, and digital creators who need 3D models or animated pixel-art sprites. It supports text-to-3D generation through HD and Low Poly paths, image-to-3D generation from PNG, JPG, or WebP references, and multi-view generation using up to four ordered views. It also creates four- or eight-direction sprite sheets with Idle, Walk, and custom motions, plus tools for pixel editing, direction regeneration, and pivot setting.
The pricing structure starts with a Free plan that includes 150 starter credits, public community models, prompt and image generation, and one concurrent 3D generation. Pro costs $24.99 per month and adds 3,300 monthly credits, GLB, OBJ, and FBX exports, private model visibility, subscriber API access, and up to three concurrent generations. Annual Pro costs $299.90 and includes 39,600 credits per annual invoice; the pricing page advertises two months free. Max costs $74.99 per month or $899.90 per year, with 12,000 monthly credits, high-volume generation, and up to five concurrent generations. Active Pro and Max subscribers can also buy one-time packs of 600 credits for $9.99, 1,800 for $24.99, or 4,000 for $49.99.
Goblin3D fits workflows involving Unity, Godot, and Blender, with a subscriber API for asynchronous text-to-3D generation. Model exports include GLB, OBJ, and FBX, while sprite outputs include PNG, WebP, JSON, and ZIP. That combination makes it a strong fit for creators who want one browser workspace spanning 3D assets and animated sprites, particularly when commercial use and export flexibility matter. It is less suitable for users who need a larger integration ecosystem, more than five concurrent 3D generations, or substantial generation volume without a paid plan.
Your product? Our editors can test Goblin3D in depth and publish a review, labelled as paid · from $149/mo →
Goblin3D pricing
All 6 Goblin3D plans and prices →
Goblin3D fact sheet
| Free plan | Yes |
|---|---|
| Paid from | $24.99/mo |
| Output focus | Mixed |
| Text-to-3D assets | Yes |
| Texture generation | Yes |
| Animation generation | Yes |
| Export formats | GLB, OBJ, FBX, PNG, WebP, JSON, ZIP |
| Commercial use | Yes |
| Free generation limit | Not verified |
| Money-back guarantee | 7 days |
| Deployment | Cloud |
| Platforms | Web |
| Support | Email, Docs |
| Built for | Solo, Small business (editorial estimate) |
| Integrations | 3 integrations: Unity, Godot, Blender |
| Pricing | Free plan (source) |
| Website | goblin3d.ai |
| Facts checked | 21 Sep 2026 |
Goblin3D integrations
Goblin3D lists 3 integrations on its own site.
- Unity
- Godot
- Blender
Alternatives to Goblin3D
- MeshyA broad 3D asset generator with text, image, sketch, texturing, rigging, and API workflows.8.9
- Tripo AIA broad AI 3D pipeline for generating, refining, rigging, and exporting game assets.8.7
- KaedimA production-focused 3D generator with strong pipeline depth and a high entry price.7.8
See all Goblin3D alternatives →
Goblin3D vs the competition
- Goblin3D vs Meshy
- Goblin3D vs Tripo AI
- Goblin3D vs Kaedim
- Goblin3D vs Hyper3D Rodin
- Goblin3D vs Scenario
- Goblin3D vs Spritefy
Compare Goblin3D with any tool side by side →
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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