GameTools
GameTools: A broad browser toolkit for pixel art, animation, level design, and game-ready exports. Ranked #16 of 70 in Pixel Art Software by our editors (7.6/10); pricing: Free plan; best for browser-based game-art pipelines.
At a glance
- Editor score7.6 / 10
- PricingFree plan
- Best forBrowser-based game-art pipelines
- Free planYes
- Paid from$9.99/mo
- Animation timelineYes
- Facts checked22 Sep 2026

Where it wins
- Free plan covers sprites, atlases, hitboxes, tilemaps, audio, and shaders
- Exports formats for Unity, Godot, Phaser, Tiled, LDtk, and other tools
- Premium adds persistence, timeline tools, dockable panels, and cloud sync
Where it doesn't
- Web-only deployment depends on a modern browser workflow
- Edit persistence and animation timeline require the Premium plan
- The broad feature set may exceed the needs of simple pixel-art projects
Our verdict on GameTools
GameTools is a browser-based toolkit for pixel artists and indie game developers building 2D game content. Its workspace combines frame-based pixel art and sprite-sheet editing with layers, drawing and selection tools, animation previews, onion skinning, texture atlas packing, hitbox editing, tile maps, audio editing, and shader editing. It is suited to solo creators and small teams that want several parts of a game-art pipeline in one web application.
The Free plan is unusually broad for a freemium editor. It includes sprite sheet editing, texture atlas packing, hitbox polygon editing, tile map editing, audio editing, and shader editing. The Premium plan costs $9.99 per month and adds tabbed editing, a 50-step undo history, edit persistence, dockable panels, cloud settings sync, and an animation timeline with tags. That makes the free tier a capable starting point, while Premium is the more practical choice for longer-running projects that need saved editing state and expanded workflow controls.
GameTools fits pipelines spanning Unity, Godot, Phaser, GameMaker, Tiled, LDtk, Ogmo Editor, Aseprite, TexturePacker, and Spine. Its export options include PNG, JPEG, WebP, multiple atlas formats, engine-specific metadata, and tilemap formats such as Tiled TMX, Tiled JSON, LDtk, and Ogmo. The application runs client-side in modern browsers and supports local file editing and saving, so it suits browser-first workflows rather than teams seeking a desktop-native editor. Choose it for a broad, web-based game-art pipeline; choose a narrower pixel-art tool if atlas, audio, shader, and level-editing features are unnecessary.
Your product? Our editors can test GameTools in depth and publish a review, labelled as paid · from $99/mo →
GameTools pricing
All 2 GameTools plans and prices →
GameTools fact sheet
| Free plan | Yes |
|---|---|
| Paid from | $9.99/mo |
| Animation timeline | Yes |
| Indexed color tools | Not verified |
| Sprite-sheet export | Yes |
| Onion skinning | Yes |
| Tilemap tools | Yes |
| Supported platforms | web |
| Export formats | PNG, JPEG, WebP, TexturePacker JSON, Starling XML, Cocos2d Plist, Phaser/PixiJS JSON, Unity META, Godot TRES, Spine Atlas, GameMaker JSON, Aseprite JSON, Piskel, Tiled TMX, Tiled JSON, LDtk, Ogmo |
| Money-back guarantee | 14 days |
| Deployment | Cloud |
| Platforms | Web |
| Support | Email, Community |
| Built for | Solo, Small business (editorial estimate) |
| Integrations | 10 integrations: Unity, Godot, Phaser, GameMaker, Tiled, LDtk … |
| Pricing | Free plan (source) |
| Website | eggametools.com |
| Facts checked | 22 Sep 2026 |
GameTools integrations
GameTools lists 10 integrations on its own site.
- Unity
- Godot
- Phaser
- GameMaker
- Tiled
- LDtk
- Ogmo Editor
- Aseprite
- TexturePacker
- Spine
Alternatives to GameTools
- PixeloramaA capable free pixel art editor with broad platform support and automation tools.9.4
- PixelWallA capable free pixel-art editor with broad platform support and $15 Pro exports.9.3
- Pix2DA capable free pixel art editor for artists working across web, desktop, and Android.9.1
See all GameTools alternatives →
Used GameTools? Be the first to review it
The editor score above is our own research. What this page doesn't have yet is a reader's view — what you used GameTools for, what worked and what didn't. No stars are seeded and no review is paid for; an editor reads every one before it appears.
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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