Suggestions appear as you type. Use the up and down arrows to choose one and Enter to open it.

This page's audience real numbers from our own analytics — open to see them
–Visitors
–Page views
–Clicks to vendors
–Time on page
–Reading now
Clicks to vendors, by tool
  • –
Top countries
  • –
Devices
  • –

– · counted by iTechGuides's own first-party analytics, bots removed, every figure rounded down · how we count

GameTools pricing

Freemium#16 of 70 in Pixel Art Software

GameTools costs from 9.99 USD on its cheapest paid plan; 2 plans in all, as listed on eggametools.com — prices checked 22 Sep 2026.

7.6/10Editor score
GameTools7.6 Visit GameTools

GameTools pricing at a glance

Plans Free planFreemium A usable free plan; paid tiers unlock the limits below. Prices checked 22 Sep 2026.
See plans on eggametools.com

GameTools plans & pricing

PlanPriceKey limits
FreeFree Core editing tools are available for free without creating an account.
  • 5 undo steps
  • 5 sprite sheets per project
  • 4 hitbox files
  • 2 audio files
  • 3 shader layers
Premium$9.99/mo Subscription renews automatically each billing cycle unless cancelled.
  • Unlimited project files
  • Unlimited shader layers

Prices as published by the vendor on eggametools.com, checked 22 Sep 2026; taxes and regional pricing may differ. We do not change a plan's price or its limits — this table is what the vendor's own pricing page said on that date.

What the price includes

  • Money-back guarantee
    14 days
  • Built for
    Solo, Small business
  • Integrations
    10 integrations: Unity, Godot, Phaser, GameMaker, Tiled, LDtk …
  • Free plan
    Yes
  • Paid from
    $9.99/mo
  • Animation timeline
    Yes

Our full GameTools verdict, fact sheet and score →

Prices checked by iTechGuides Editors · Editorial team · Updated Oct 2026

Advertiser disclosure: iTechGuides is reader-supported. Vendors can pay for top positions in our rankings and for a place on other products' pages, and we may earn a commission when you click some links. How we rank.

Last updated · How we research and update