GameTools review
A broad browser toolkit for pixel art, animation, level design, and game-ready exports.
Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
GameTools is a browser-based toolkit for pixel artists and indie game developers building 2D game content. Its workspace combines frame-based pixel art and sprite-sheet editing with layers, drawing and selection tools, animation previews, onion skinning, texture atlas packing, hitbox editing, tile maps, audio editing, and shader editing. It is suited to solo creators and small teams that want several parts of a game-art pipeline in one web application.
The Free plan is unusually broad for a freemium editor. It includes sprite sheet editing, texture atlas packing, hitbox polygon editing, tile map editing, audio editing, and shader editing. The Premium plan costs $9.99 per month and adds tabbed editing, a 50-step undo history, edit persistence, dockable panels, cloud settings sync, and an animation timeline with tags. That makes the free tier a capable starting point, while Premium is the more practical choice for longer-running projects that need saved editing state and expanded workflow controls.
GameTools fits pipelines spanning Unity, Godot, Phaser, GameMaker, Tiled, LDtk, Ogmo Editor, Aseprite, TexturePacker, and Spine. Its export options include PNG, JPEG, WebP, multiple atlas formats, engine-specific metadata, and tilemap formats such as Tiled TMX, Tiled JSON, LDtk, and Ogmo. The application runs client-side in modern browsers and supports local file editing and saving, so it suits browser-first workflows rather than teams seeking a desktop-native editor. Choose it for a broad, web-based game-art pipeline; choose a narrower pixel-art tool if atlas, audio, shader, and level-editing features are unnecessary.
GameTools pros and cons
- Where it wins
- Free plan covers sprites, atlases, hitboxes, tilemaps, audio, and shaders
- Exports formats for Unity, Godot, Phaser, Tiled, LDtk, and other tools
- Premium adds persistence, timeline tools, dockable panels, and cloud sync
- Where it doesn't
- Web-only deployment depends on a modern browser workflow
- Edit persistence and animation timeline require the Premium plan
- The broad feature set may exceed the needs of simple pixel-art projects
GameTools fact sheet, pricing and score →
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