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DXVK

Free#17 of 27 in Game Compatibility LayersGame FPS Counters

DXVK: A focused open-source layer for running Direct3D 8–11 applications through Vulkan. Ranked #17 of 27 in Game Compatibility Layers by our editors (7.1/10); pricing: Free plan; best for developers and Linux users needing Direct3D translation.

7.1/10Editor score
DXVK7.1 Visit DXVK

At a glance

  • Editor score
    7.1 / 10
  • Pricing
    Free plan
  • Best for
    Developers and Linux users needing Direct3D translation
  • Free plan
    Yes
  • Paid from
    Free
  • Runtime model
    Translation
  • Facts checked
    20 Sep 2026
DXVK screenshot
  • Where it wins

    • Translates Direct3D 8–11 to Vulkan with DXVK Native support
    • Works with Steam Play, Lutris, Bottles, and Heroic Launcher
    • Includes HUD diagnostics, shader caching, and 32-bit/64-bit DLL builds
  • Where it doesn't

    • Windows use is documented but not officially supported
    • Anti-cheat behavior varies and may lead to account bans
    • Requires Vulkan and focuses on Direct3D 8–11 translation

Our verdict on DXVK

DXVK is an open-source Vulkan-based translation layer for Direct3D 8, 9, 10, and 11. It is primarily intended for Linux users running Windows 3D applications and games through Wine, while DXVK Native provides a mode without Wine. Developers can also use the project’s prebuilt DLLs, configuration options, diagnostic tools, and graphics pipeline features when integrating or troubleshooting supported applications.

The ecosystem fit is a major strength. Steam Play, Lutris, Bottles, and Heroic Launcher can automate DXVK setup, while Wine prefix installation uses native DLL overrides. The project includes 32-bit and 64-bit Windows DLL builds, Vulkan device filtering by device name or UUID, configurable logging, diagnostic environment variables, and an on-screen HUD showing frame rate, GPU, driver, and rendering statistics. Shader cache and graphics pipeline library support add further control for Vulkan-based execution.

DXVK is free to use and open source, with no paid tiers to evaluate. Its scope is deliberately focused: it translates Direct3D 8–11 to Vulkan rather than serving as a general compatibility layer for every Windows graphics API. Windows use may work but is not officially supported by the project. Online multiplayer and anti-cheat behavior also varies by game; manipulating Direct3D libraries may be treated as cheating and could result in account bans. Choose DXVK for Linux, Wine, or compatible native workflows that need this translation path; choose an alternative when official Windows support or predictable anti-cheat behavior is essential.

Your product? Our editors can test DXVK in depth and publish a review, labelled as paid · from $99/mo →

DXVK pricing

Plans Free planFree Free to use — no paid tier required for the core job.
See plans on github.com

DXVK fact sheet

Free planYes
Paid fromFree
Host platformsLinux, Windows
Runtime modelTranslation
DirectX supportDirectx 9/10/11
Vulkan supportYes
Steam integrationYes
Anti-cheat statusPartial
DeploymentDesktop
PlatformsLinux, Windows
SupportCommunity, Docs
Built forSolo, Small business (editorial estimate)
Integrations4 integrations: Steam Play, Lutris, Bottles, Heroic Launcher
PricingFree plan
Websitegithub.com
Facts checked20 Sep 2026

DXVK integrations

DXVK lists 4 integrations on its own site.

  • Steam Play
  • Lutris
  • Bottles
  • Heroic Launcher

Alternatives to DXVK

See all DXVK alternatives →

Also Ranked In

DXVK is ranked in 2 of our directories.

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Featured on iTechGuides

Featured on iTechGuides — DXVK 7.1/10

DXVK is listed in our Game Compatibility Layers directory. Add the badge to your site — it links back to this page.

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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

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