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Doom Builder 64 Enhanced

Free#17 of 28 in Game Level Editors

Doom Builder 64 Enhanced: A focused, free editor for creating and refining Doom 64 maps on Windows. Ranked #17 of 28 in Game Level Editors by our editors (7.4/10); pricing: Free plan; best for doom 64 map editing.

7.4/10Editor score
Doom Builder 64 Enhanced7.4 Visit site

At a glance

  • Editor score
    7.4 / 10
  • Pricing
    Free plan
  • Best for
    Doom 64 map editing
  • Free plan
    Yes
  • Paid from
    Free
  • Level dimensions
    2d_and_3d
  • Facts checked
    20 Sep 2026
Doom Builder 64 Enhanced screenshot
  • Where it wins

    • Combines 2D map editing with a 3D visual editing mode.
    • Supports four Doom 64 engine configurations.
    • Includes lighting, nodes, plugins, and entity editing tools.
  • Where it doesn't

    • Windows builds are the only officially supported platform.
    • Its scope is specialized around Doom 64 mapping.
    • Requires familiarity with sectors, linedefs, things, and nodes.

Our verdict on Doom Builder 64 Enhanced

Doom Builder 64 Enhanced is an open-source Windows desktop level editor for creating maps for Doom 64 Remastered, Doom 64 EX+, Doom 64 EX+ Enhanced, and Doom 64 on Nintendo 64. It is intended for creators working with Doom 64-specific configurations, from map layout and entity placement to textures, lighting, and node building. The editor is a fork of Doom Builder 64, which was derived from Doom Builder 2, and is distributed as downloadable binaries and source code under the GPL-3.0 license.

Its strongest fit is depth within a narrow mapping workflow. The 2D map editing mode handles sectors and linedefs, while the 3D visual editing mode provides another way to shape and inspect levels. Thing placement includes filtering and angle editing, and texture and flat resource support covers core visual adjustments. Lighting and sector color-gradient editing add control over atmosphere. Find and replace for things and linedefs can help with targeted map changes, while Doom 64 node-building support addresses an engine-specific part of the workflow.

The editor also supports plugins, including comments, statistics, tag range, and reject editing, giving advanced users additional ways to inspect and manage maps. Support for four Doom 64 engine configurations is useful when projects target different versions of the format or game. Windows builds are the only officially supported builds, so creators on other platforms should choose a level editor with broader operating-system support. Doom Builder 64 Enhanced is a strong choice for Doom 64 mapping on Windows, but its specialized engine focus makes it less suitable for creators seeking a general-purpose editor across unrelated games.

Your product? Our editors can test Doom Builder 64 Enhanced in depth and publish a review, labelled as paid · from $149/mo →

Doom Builder 64 Enhanced pricing

Plans Free planFree Free to use — no paid tier required for the core job.
See plans on github.com

Doom Builder 64 Enhanced fact sheet

Free planYes
Paid fromFree
Level dimensions2d_and_3d
Tilemap toolsNot verified
Terrain toolsNot verified
Entity placementYes
Prefab or template toolsNot verified
Visual scriptingNot verified
DeploymentDesktop
PlatformsWindows
SupportTickets, Community
Built forSolo, Small business (editorial estimate)
PricingFree plan
Websitegithub.com
Facts checked20 Sep 2026

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Featured on iTechGuides

Featured on iTechGuides — Doom Builder 64 Enhanced 7.4/10

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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

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