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Balancy

Freemium#4 of 26 in Game LiveOps Software

Balancy: A broad LiveOps control plane spanning content, events, experimentation, and monetization. Ranked #4 of 26 in Game LiveOps Software by our editors (8.9/10); pricing: Free plan; best for teams needing a full LiveOps control plane.

8.9/10Editor score
Balancy8.9 Visit Balancy

At a glance

  • Editor score
    8.9 / 10
  • Pricing
    Free plan
  • Best for
    Teams needing a full LiveOps control plane
  • Free plan
    Yes
  • Paid from
    $499/mo
  • Remote configuration
    Yes
  • Founded
    2022 · Limassol, Cyprus
  • Facts checked
    21 Sep 2026
Balancy screenshot
  • Where it wins

    • Covers scheduling, segmentation, A/B testing, and remote game logic
    • Free CMS tier manages items, quests, configurations, and payment validation
    • Supports Unity, self-hosting, player profiles, and monetization systems
  • Where it doesn't

    • Studio starts at $499 per project per month
    • Paid plans add usage-based DAU charges
    • Unity is the listed game-engine integration

Our verdict on Balancy

Balancy is a cloud LiveOps and monetization platform for game developers that need centralized control over content, configuration, events, player data, and monetization. Its CMS manages items, quests, and other configurations with versioning and environments, while the broader platform adds scheduling, segmentation, personalization, experimentation, visual scripting, shops, offers, battle passes, loot boxes, daily rewards, and push campaigns. Teams working with Unity are the clearest fit, with web, API, and self-hosted deployment options also available.

Pricing provides a path from CMS administration to a broader LiveOps suite. The CMS plan is free and includes full access to Balancy CMS, payment validation, and cloud storage. Studio costs $499 per project per month and includes the LiveOps suite, 10k DAU, A/B testing and segmentation, and a private Slack channel with 1:1 support. Publisher costs $999 per month, includes 10 seats and up to 50 projects, and adds team collaboration and security plus the Publisher Level package system. Paid plans use a base price plus usage-based DAU charges, so teams should account for both the plan fee and player activity.

The strongest case for Balancy is breadth: one system connects content operations, live events, player segmentation, experiments, remote logic, notifications, cloud profiles, code generation, and payment validation. Unity integration, BI tools, and MMPs support a wider game-operations workflow, while self-hosting addresses teams with enterprise deployment requirements. Teams that need only a lightweight CMS may find the wider feature set and paid pricing unnecessary. Balancy is better suited to teams that want a full LiveOps control plane and can justify Studio or Publisher around ongoing player operations.

Your product? Our editors can test Balancy in depth and publish a review, labelled as paid · from $149/mo →

Balancy pricing

Plans Free planFreemium A usable free plan; paid tiers unlock the limits above. Prices checked 21 Sep 2026.
See plans on balancy.co

All 3 Balancy plans and prices →

Balancy fact sheet

Free planYes
Paid from$499/mo
Game enginesUnity
Remote configurationYes
Live event toolsYes
Player segmentationYes
In-game messagingYes
ExperimentationA_b
Maximum segmentsNot verified
DeploymentCloud, Self-hosted
PlatformsWeb
SupportEmail, Docs
Built forSmall business, Mid-market, Enterprise (editorial estimate)
Integrations3 integrations: Unity, BI tools, MMPs
PricingFree plan (source)
Websitebalancy.co
Facts checked21 Sep 2026

Balancy integrations

Balancy lists 3 integrations on its own site.

  • Unity
  • BI tools
  • MMPs

Alternatives to Balancy

See all Balancy alternatives →

Balancy vs the competition

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Featured on iTechGuides

Featured on iTechGuides — Balancy 8.9/10

Balancy is listed in our Game LiveOps Software directory. Add the badge to your site — it links back to this page.

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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

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