BACKND
BACKND: A broad, affordable LiveOps backend with a generous free plan and usage-based paid tiers. Ranked #19 of 26 in Game LiveOps Software by our editors (7.0/10); pricing: Free plan; best for cross-platform teams wanting affordable backend LiveOps.
At a glance
- Editor score7.0 / 10
- PricingFree plan
- Best forCross-platform teams wanting affordable backend LiveOps
- Free planYes
- Remote configurationYes
- Facts checked21 Sep 2026

Where it wins
- Free plan includes full feature access and unlimited users
- Remote configuration, events, mail, coupons, chat, and notifications
- Supports Unity, Unreal Engine, web, desktop, mobile, and API projects
Where it doesn't
- Basic charges for usage beyond the free transaction allowance
- Enterprise service is customized rather than a fixed package
- Backend breadth may exceed the needs of narrowly scoped projects
Our verdict on BACKND
BACKND is a cloud game backend platform for developers building multiplayer features and ongoing live operations. Its SDKs and APIs cover authentication, cloud data, player and guild leaderboards, mail, coupons, events, push notifications, chat, matchmaking, persistent multiplayer worlds, and server-side C# functions. The platform supports web, Windows, macOS, Linux, iOS, Android, and API projects, with documented integrations for Unity, Unreal Engine, and .NET. It is a strong fit for cross-platform teams that want backend services and LiveOps tools in one product.
Pricing is structured around a free plan and usage-based paid options. The FREE Plan includes unlimited users with full feature access, up to 100K free transaction calls per feature per month, and up to 25 projects, with no card required to start. Basic has no monthly base fee and charges only for usage beyond free limits, while also adding professional paid technical support. Enterprise provides customized service, a stable service environment, and a dedicated server option. This model suits teams that value a low-cost starting point and can monitor consumption as activity grows.
The standout strength is the breadth of operational controls available through the web console. Teams can schedule or trigger events and notices, deliver items through admin mail, send scheduled or targeted push notifications, issue time-limited single-use coupons, and change live game values through remote configuration without redeployment. Real-time chat includes moderation and reporting tools, while server-side C# functions extend backend behavior. Choose BACKND when a game needs authentication, data, social systems, messaging, and LiveOps capabilities across several platforms. Teams seeking only a small, narrowly focused backend may prefer a simpler product.
Your product? Our editors can test BACKND in depth and publish a review, labelled as paid · from $149/mo →
BACKND pricing
All 3 BACKND plans and prices →
BACKND fact sheet
| Free plan | Yes |
|---|---|
| Paid from | Not verified |
| Game engines | Unity; Unreal Engine |
| Remote configuration | Yes |
| Live event tools | Yes |
| Player segmentation | Not verified |
| In-game messaging | Yes |
| Experimentation | Not verified |
| Maximum segments | Not verified |
| Deployment | Cloud |
| Platforms | Web, Windows, macOS, Linux, iOS, Android |
| Support | Email, Phone, Community, Docs · 24/7 |
| Built for | Solo, Small business, Mid-market, Enterprise (editorial estimate) |
| Integrations | 4 integrations: Unity, Unreal Engine, Platform API, .NET |
| Pricing | Free plan (source) |
| Website | backnd.com |
| Facts checked | 21 Sep 2026 |
BACKND integrations
BACKND lists 4 integrations on its own site.
- Unity
- Unreal Engine
- Platform API
- .NET
Alternatives to BACKND
- PlayFabA broad managed backend for multiplayer, player data, economies, and live operations.9.4
- MetaplayA flexible backend and LiveOps stack for studios running persistent games.9.3
- brainCloudA broad game backend and LiveOps platform with a free plan and low-cost paid entry.9.1
Used BACKND? Be the first to review it
The editor score above is our own research. What this page doesn't have yet is a reader's view — what you used BACKND for, what worked and what didn't. No stars are seeded and no review is paid for; an editor reads every one before it appears.
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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