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Palworld’s ULTRAKILL collaboration adds four pieces of equipment: two armor sets and two weapons. The normal versions unlock through the Technology menu at levels 32 and 56; legendary versions are separate items tied to Schematic 4 entries and vendor acquisition. The item statistics and crafting details below are from the Palworld Database entries for V1 Armor, V2 Armor, Marksman Revolver, and Core Eject Shotgun.

The collaboration arrived in Palworld v0.7.0: Home Sweet Home on December 17, 2025. Palworld later reached version 1.0 on July 9, 2026, and the current item records used for these figures identify themselves as version 1.0.2, dated July 29, 2026. The official Palworld update news notes that version 1.0 rebalanced recipes and unlocks. Check the numbers shown in your own Technology and crafting menus if they differ from the database values below.

ULTRAKILL collaboration equipment at a glance

Item Normal unlock Legendary source Special feature
V1 Armor Technology Lv. 32 Dog Coin vendor or V1 Armor Schematic 4 Blood Is Fuel and damage-triggered self-repair
V2 Armor Technology Lv. 56 Dog Coin vendor or V2 Armor Schematic 4 Higher protection; no V1 self-repair passive
Marksman Revolver Technology Lv. 32 Arena vendor or Marksman Revolver Schematic 4 Coin Toss and Ricoshot
Core Eject Shotgun Technology Lv. 56 Arena vendor or Core Eject Shotgun Schematic 4 Charged Core Eject attacks

The documented vendor descriptions do not establish one universal NPC name, exchange cost, stock-refresh rule, or fixed Arena ticket price. Treat guides that state those values as universal with caution, particularly after the version 1.0 economy and recipe changes.

How to unlock and craft the collaboration items

  1. Open Technology. Find the normal item at Technology Lv. 32 or Technology Lv. 56. The collaboration items are not obtained through a console command or a special command syntax.
  2. Unlock the item at the required level. V1 Armor and Marksman Revolver are the level 32 options. V2 Armor and Core Eject Shotgun require level 56.
  3. Build the correct production station. The armor and weapons do not all use the same assembly line.
  4. Gather the listed materials and craft the normal item. A normal unlock produces the standard-rarity version, not the legendary one.
  5. For legendary gear, obtain the relevant Schematic 4. A legendary vendor item and a Schematic 4 are separate acquisition routes. If you want to craft the legendary version, you need its matching schematic and the legendary recipe materials.

V1 Armor

V1 Armor is the earlier collaboration armor set and becomes available at Technology Lv. 32. Its defining feature is Blood Is Fuel. The item description also specifies a self-repair system that activates when you deal damage.

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Normal V1 Armor

Health 806
Defense 51
Weight 30
Durability 1,450
Resistances Cold Resistance Lv. 1; Heat Resistance Lv. 1
Passive Blood Is Fuel
Materials 30 Ingot; 15 High Quality Pal Oil

The normal V1 Armor can be crafted at a Production Assembly Line, Production Assembly Line II, Advanced Workshop, or Ancient Workbench, depending on the station available in your base.

Legendary V1 Armor

The legendary recipe requires V1 Armor Schematic 4. Its listed requirements are:

  • 270 Ingot
  • 85 High Quality Pal Oil
  • 5 Ancient Civilization Parts

The legendary version has 2,112 Health, 608 Defense, 35 Weight, and 72,000 Durability. It keeps Blood Is Fuel and both elemental resistances, and adds Attack Up (S) Lv. 4.

V2 Armor

V2 Armor is the level 56 armor option. It has much higher listed defense and durability than normal V1 Armor, but it does not list Blood Is Fuel. Its description specifically says that the self-repair system was removed in favor of sturdier plating.

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Normal V2 Armor

Health 215
Defense 600
Weight 30
Durability 19,000
Resistances Cold Resistance Lv. 2; Heat Resistance Lv. 2
Materials 40 Plasteel; 40 Pal Metal Ingot; 20 High Quality Cloth

Normal V2 Armor uses the Production Assembly Line II, Advanced Workshop, or Ancient Workbench. The original Production Assembly Line is not listed for this armor.

Legendary V2 Armor

Crafting the legendary version requires V2 Armor Schematic 4 and:

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  • 270 Plasteel
  • 202 Pal Metal Ingot
  • 80 High Quality Cloth
  • 10 Ancient Civilization Parts

Legendary V2 Armor lists 1,900 Health, 750 Defense, 35 Weight, and 72,000 Durability. It adds Attack Up (S) Lv. 4, while retaining Cold Resistance Lv. 2 and Heat Resistance Lv. 2. It does not regain the V1 self-repair effect.

Marksman Revolver

The Marksman Revolver unlocks at Technology Lv. 32. It is categorized as a handgun and has a special interaction with Pal Sphere throwing: when equipped, the normal throw is replaced by Coin Toss.

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Normal Marksman Revolver

Attack 250
Weight 8
Durability 400
Materials 60 Ingot; 15 High Quality Pal Oil; 1 Gold Coin; 30 Electric Organ

The normal revolver can be made at the Weapon Assembly Line, Weapon Assembly Line II, Advanced Weapon Assembly Line, or Ancient Workbench, subject to the station and rarity available in your game.

The description says the weapon can fire endlessly and does not use a conventional ammunition supply. It is therefore not a standard firearm that requires ordinary handgun ammunition.

Coin Toss and Ricoshot

  1. Equip the Marksman Revolver.
  2. Press E to throw the coin. The v0.7.0 data documents E as the keyboard hotkey; older references that use Q are outdated.
  3. Shoot the coin with the revolver.
  4. The bullet ricochets toward enemies, producing the ULTRAKILL-style Ricoshot.

Coin Toss is tied to the Marksman Revolver. It is not a general ability that remains available when another weapon is equipped.

Legendary Marksman Revolver

The legendary version requires Marksman Revolver Schematic 4 and:

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  • 120 Ingot
  • 30 High Quality Pal Oil
  • 1 Gold Coin
  • 60 Electric Organ
  • 5 Ancient Civilization Parts

Its listed stats are 625 Attack, 8 Weight, and 2,400 Durability.

Core Eject Shotgun

The Core Eject Shotgun unlocks at Technology Lv. 56. It is categorized as a shotgun and replaces the normal Pal Sphere throw with its Core Eject ability while equipped.

Normal Core Eject Shotgun

Attack 230
Weight 20
Durability 150
Materials 80 Pal Metal Ingot; 65 Plasteel; 32 Carbon Fiber; 40 Flame Organ

Craft the normal shotgun at the Weapon Assembly Line, Weapon Assembly Line II, Advanced Weapon Assembly Line, or Ancient Workbench, where the required station is available for that item.

The shotgun is described as heat-powered and capable of firing endlessly. The item data does not describe it as using standard shotgun ammunition.

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Using Core Eject

  1. Equip the Core Eject Shotgun.
  2. Use the throw input to launch a core instead of a Pal Sphere.
  3. Hold the input to charge the core and extend its range.
  4. Fire the Marksman Revolver at a core to make it explode.

The Core Eject interaction is designed to work with the Marksman Revolver: the revolver detonates cores that the shotgun places. The two weapons therefore have a useful equipment combination even though each can be used independently.

Legendary Core Eject Shotgun

The legendary recipe requires Core Eject Shotgun Schematic 4 and:

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  • 160 Pal Metal Ingot
  • 130 Plasteel
  • 64 Carbon Fiber
  • 80 Flame Organ
  • 8 Ancient Civilization Parts

The legendary shotgun lists 575 Attack, 20 Weight, and 600 Durability.

How the legendary versions are obtained

The collaboration data separates the legendary routes by equipment type:

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  • Legendary armor: associated with a Dog Coin vendor.
  • Legendary weapons: associated with an Arena vendor.

Alternatively, you can craft a legendary item through its matching Schematic 4 entry. For example, V1 Armor Schematic 4 is not interchangeable with V2 Armor Schematic 4, and the Marksman Revolver schematic cannot be used for the Core Eject Shotgun.

Do not assume that buying a legendary item from a vendor also gives you the schematic. They are distinct forms of acquisition. Since the verified data does not provide a universal price or refresh schedule, inspect the vendor inventory in your own world rather than relying on a fixed cost copied from an earlier patch.

Which collaboration item should you use?

Priority Best starting choice Reason
Early access to the collaboration V1 Armor or Marksman Revolver Both unlock at Technology Lv. 32.
Maximum listed normal armor defense V2 Armor 600 Defense and level 2 cold and heat resistance.
Armor sustain during combat V1 Armor It lists Blood Is Fuel and damage-triggered self-repair.
Ranged precision and ricochets Marksman Revolver Coin Toss and Ricoshot provide its unique combat loop.
Explosive setup attacks Core Eject Shotgun Charged cores can be detonated by the Marksman Revolver.

V1 and V2 are not interchangeable versions of the same passive design. V1 emphasizes repair through damage, while V2 trades that system for stronger plating and higher listed elemental resistance levels.

Common mistakes to avoid

  • Looking for legendary gear directly in Technology: Technology unlocks the normal versions at levels 32 and 56. Legendary versions use separate Schematic 4 entries and vendor routes.
  • Pressing Q for the coin: the verified keyboard hotkey is E.
  • Expecting V2 to self-repair: V2’s description says the V1 self-repair system was removed.
  • Farming ordinary firearm ammunition: the revolver and shotgun descriptions state that they can fire endlessly rather than using conventional ammunition.
  • Using the first production station for every item: V2 Armor starts at Production Assembly Line II, and weapon station availability varies by item and rarity.
  • Treating old recipes as definitive: version 1.0 rebalanced materials for weapons, armor, ammunition, schematics, and related recipes. Verify the in-game recipe if your installation shows different quantities.
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FAQ

What level unlocks the ULTRAKILL weapons in Palworld?

The Marksman Revolver unlocks at Technology Lv. 32. The Core Eject Shotgun unlocks at Technology Lv. 56.

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What level unlocks V1 and V2 Armor?

V1 Armor is a Technology Lv. 32 item. V2 Armor requires Technology Lv. 56.

What is the Marksman Revolver coin hotkey?

On keyboard, press E to use Coin Toss while the Marksman Revolver is equipped. The coin can then be shot to create a Ricoshot.

Does the Marksman Revolver use ammunition?

Its item description says it can fire endlessly and does not use a conventional ammunition supply.

Does V2 Armor have Blood Is Fuel?

No. Blood Is Fuel is listed for V1 Armor. V2’s description says its self-repair system was removed in favor of sturdier plating.

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Where do legendary collaboration items come from?

Legendary armor is associated with a Dog Coin vendor, while legendary weapons are associated with an Arena vendor. Each legendary item can also be crafted with its matching Schematic 4 and the listed materials.

Can the Core Eject Shotgun and Marksman Revolver work together?

Yes. The shotgun launches cores, and shots from the Marksman Revolver make those cores explode.

The Bottom Line

Unlock V1 Armor and the Marksman Revolver at Technology Lv. 32 for the earliest access to the collaboration. Reach Technology Lv. 56 for the tougher V2 Armor and Core Eject Shotgun. V1 is the repair-focused armor, V2 is the sturdier-plating option, and the two weapons form the main ULTRAKILL-inspired combo: charge and place a core with the shotgun, then shoot it with the revolver. For legendary quality, look for the appropriate Dog Coin or Arena vendor route—or obtain the exact Schematic 4 required for that item—and confirm recipe quantities in your current version.

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