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In Chronicles: Medieval, diplomacy is built around individual nobles, not whole factions. Manage each relationship separately, keep your directly held settlements and direct vassals within their soft limits, and remember that vassalage is reciprocal: vassals owe taxes and are expected to support their liege, while the liege is expected to protect them. These are announced design mechanics, not a definitive guide to a released build; Raw Power Games says their scope and values remain in development and may change.

How diplomacy works between nobles

Senior designer Álvaro describes the system as “character-to-character.” A faction contains individual lords with their own ambitions and grievances, so improving your standing with one noble does not automatically improve it with the others. An individual relationship can affect whether that character helps or hinders you politically and in battle.

The announced relationship value runs from –100 to 100, from hatred to love. Character traits influence it, and actions can change it: gifts improve a relationship, while fighting someone worsens it. These are developer-described mechanics rather than verified outcomes from a released build. Raw Power Games’ diplomacy diary was published on May 22, 2026.

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How to manage holdings and vassals

Realm management has two separate soft limits: domain, for settlements or points of interest you hold directly, and the number of direct vassals. The developer says exceeding either can reduce income and vassal standing. Holding too much land yourself may also look like hoarding land that should have been granted to vassals. No numeric thresholds or recommended counts have been announced.

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  • Keep holdings directly when you want control over settlements and their associated income. Some titles connect to settlements or regions, and control of those places can provide tax income.
  • Delegate through vassals to reduce direct domain pressure, while accepting that vassals have their own interests and may act independently.
  • Consolidate vassals under higher-ranking titles where the title structure allows it. Titles have ranks and types; a title may have one liege or none, and many vassals or none, subject to rank constraints.

Taxation is not the only stated source of income: the developer also identifies vassal duties and trade. The available information does not specify how these sources are calculated or how the soft limits are quantified.

What titles and legitimacy do

Relationship and legitimacy are distinct. Relationship measures how an individual character regards you; legitimacy is attached to a claim or title and affects support and title security. The announced legitimacy value also runs from –100 to 100.

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Creating a title can help consolidate vassals and project strength, but claiming one requires meeting its requirements. These can include holding some of the points of interest associated with a region. Legitimacy is influenced by how long you have held the title and how completely you control its associated areas. The diary says it can affect your ability to retain titles, attract vassal support, press claims, and choose which loyal vassal should receive a title.

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What vassals owe—and what they can decide

Vassals are expected to answer their liege’s wars, but their support is not necessarily immediate or automatic. A vassal may weigh the risk of angering a disliked liege against the consequences of refusing. Vassals may also start wars of their own to expand their domain, either inside or outside their realm; if a vassal is the aggressor, the liege may or may not support the war.

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The relationship runs both ways: vassals pay taxes and expect their liege to protect their lands. Treating loyalty, protection, and personal standing as connected parts of the arrangement is a sensible way to manage the announced system, though the exact consequences are still subject to development.

How war and peace affect diplomacy

Alliances and vassal loyalty can matter in a war, but an ally is not guaranteed to appear when conflict begins. The developer says warscore accumulates through several factors:

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  • Raiding enemy trade caravans.
  • Casualties relative to the sides’ standing armies.
  • Occupied settlements.

Warscore informs peace negotiations and demands against the losing side, which may include titles and associated lands or coin. Raw Power Games says the available peace options could expand after Early Access; a final list of options has not been established.

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What is confirmed—and what may change

The official diary presents these as intended core systems, not mechanics independently confirmed in a released build. It explicitly says their scope and values remain in active development and are subject to change or rebalancing. It does not establish final domain or vassal thresholds, a definitive sequence of menu actions, or the complete set of peace terms. For that reason, use the relationships, limits, and war expectations above as a guide to the announced design rather than a fixed in-game walkthrough. Read the developer diary on Steam; its official archive identifies Álvaro as senior designer and dates the entry May 22, 2026.

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