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Clear out junk files and repair common Windows errorsFree Scan →Scan for outdated or missing drivers - takes under a minuteDriver Scan →Self-publish if your team can fund and execute the launch while retaining control is more valuable than the publisher’s specific contribution. Consider a publisher when its documented funding, services, or access closes a real gap—and the contract’s revenue terms, rights, control, and obligations are worth the trade-off. Compare the actual offer, not just its headline revenue split.
Start with the gap your team needs to close
Self-publishing makes your team responsible for the work and risk of distribution and launch. That may include storefront setup, release operations, marketing, public relations, quality assurance, localization, platform relations, and post-launch support, depending on the game and plan.
A publisher may offer funding or help with some of those tasks, but the title “publisher” does not guarantee a particular bundle of services. The IGDA’s pitching guidance identifies insufficient resources to finish a project and a need for publishing or distribution support as reasons to approach publishers or investors. It does not say every publisher funds projects or performs the same work.
Self-publishing may fit when
- Your team can finance development and the launch plan without relying on a publisher’s advance.
- You have—or can realistically build—the people and processes needed for the launch tasks your game requires.
- You value direct control over the product, brand, schedule, pricing, and business decisions, and accept the associated workload and risk.
- An offer is vague about what the publisher will deliver, adds little capacity, or asks for rights or control that outweigh its contribution.
A publisher may fit when
- A funding shortfall threatens completion or would force your team to take on unacceptable financial risk.
- The publisher can document specific services or access that you need and cannot efficiently build in-house.
- Its experience and plan are relevant to your game’s genre, audience, platform, territory, and launch timing.
- You can negotiate a clear scope, schedule, decision process, reporting, recoupment terms, rights limits, and exit or reversion provisions.
These are decision criteria, not a formula that predicts commercial success. No reliable current industry-wide success rate comparing self-published games with publisher-backed games is established here.
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Compare the offer on more than its revenue split
Ask the publisher to put its contribution and the deal mechanics in writing. A percentage alone does not show what the developer will receive: the result also depends on which costs are recouped, from which revenue, and in what order.
| Deal area | Questions to resolve |
|---|---|
| Funding and cash flow | How much is advanced, when is it paid, and what milestones or conditions apply? Does it cover the remaining budget and runway? |
| Services | Which work is included—such as marketing, PR, QA, localization, platform support, release operations, or post-launch work? What are the measurable deliverables, and who pays for extras? |
| Recoupment and revenue | Which costs are recoupable, in what order, and from which revenue streams? How is the developer’s share calculated and reported? |
| Rights and scope | Which IP, sequel, merchandise, territory, language, platform, and derivative rights are granted, and for how long? What rights return when the agreement ends? |
| Control | Who approves budgets, creative changes, release dates, prices, discounts, and ports? What happens if the parties disagree? |
| Accountability and exit | What reporting and audit rights apply? How are milestone acceptance, cure periods, termination, and rights reversion handled? |
| Team impact | What schedule and staffing obligations follow from the deal, and how could they affect working conditions or other work? |
The IGDA contract walk-through discusses deal terms and quality of life, but it is educational material—not a current contract template or jurisdiction-specific advice. It says every situation is unique and recommends working with experienced legal counsel. Have a lawyer familiar with game-development contracts and the relevant jurisdiction review the proposed agreement.
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Know what direct storefront publishing does—and does not—cover
Direct access to a storefront is an option, not a complete launch plan. The platform’s fee and revenue terms are separate from any outside publisher’s economics; they do not tell you what a publisher will charge or deliver.
| Store | Platform terms stated on the official page, checked 2026-10-07 | What the terms mean for this decision |
|---|---|---|
| Steam | Steamworks documents a $100 USD (or equivalent) fee for each new app. It is non-refundable but recoupable in payment after the product reaches $1,000 in Adjusted Gross Revenue from Steam Store or in-app purchases. | This is a Steam platform-access fee and recoupment condition, not the full cost of marketing or operating a launch. |
| Epic Games Store | Epic advertises direct distribution and self-service publishing tools, a recoupable $100 USD fee per game, and a 100%/0% revenue share up to $1 million in net revenue per product per year, followed by 88%/12%. | These are Epic storefront terms, not an outside publisher’s revenue share. Platform policies can change. |
Check the current Steamworks app-fee documentation and Epic Games Store distribution page before making a budget or commitment. A storefront’s revenue share should not be compared directly with a publisher’s share without accounting for different services, costs, and contract terms.
Clarify IP ownership before negotiating rights
Identify who owns or controls the game’s code, art, music, name, characters, and other material, and confirm that contributors have assigned or licensed their work appropriately. The IGDA’s IP primer emphasizes understanding intellectual-property issues and initial agreements when commercializing a game. Published in 2014, it is a prompt for review, not current jurisdiction-specific legal guidance.
Then check that the proposed grant is no broader or longer than intended. Pay particular attention to which platforms, territories, languages, sequels, merchandise, and derivative works are covered, and what happens to those rights if the publisher does not perform or the deal ends.
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Separate pitching from choosing a deal
A pitch helps you present the project and assess readiness; it is not a substitute for evaluating the resulting offer. IGDA-hosted guidance by Elena Lobova, identified by IGDA as GDBAY co-founder and CBDO, is dated 18 February 2022 and discusses preparing to interest publishers or investors. See IGDA’s pitching-to-publishers guide. Use a pitch to start a conversation, then verify the publisher’s proposed contribution and terms in writing.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Use a practical decision sequence
- List the gaps. Estimate the remaining funding and identify the launch tasks your team cannot—or does not want to—handle itself.
- Build a self-publishing plan. Identify the people, budget, platform requirements, and schedule needed for the tasks you will own. Platform access alone does not provide the rest of the launch capacity.
- Request a specific publisher plan. Ask for the funding amount and timing, named deliverables, responsible parties, schedule, and costs for work outside the scope.
- Model the economics. Compare the likely cash flow under each route, including recoupable costs and the order in which revenue is allocated. Do not infer the outcome from a split in isolation.
- Review rights, control, and exit terms. Check the grant’s scope and duration, approval rights, reporting and audit provisions, termination mechanics, and what rights return at the end.
- Get qualified legal review. Have counsel familiar with game contracts and the applicable jurisdiction assess the actual proposed agreement before signing.
There is no established current benchmark here for typical publisher advances, recoupment terms, or comparative commercial outcomes. Those depend on the project and negotiated agreement; evaluate the specific offer rather than treating an assumed industry average as a reliable guide.
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