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To change NAT type on PS5, you cannot select a new type in the console’s settings; the PS5 reports the result created by your router, firewall, modem, or ISP. For most home networks, the practical target is NAT Type 2. Restart the network, remove double NAT, enable UPnP, or configure targeted port forwarding.

NAT Type 3 can cause failed matchmaking, restricted multiplayer, party-chat problems, and Remote Play failures, but NAT is only one part of your connection. Changing NAT will not automatically improve download speed, ping, Wi-Fi strength, DNS performance, or packet loss.

Key takeaways

  • The PS5 has no NAT-type selector; the router, modem, firewall, and ISP determine whether the console reports Type 1, Type 2, or Type 3.
  • NAT Type 2 is normally the preferred result for a PS5 behind a home router because it permits the connectivity most games and PlayStation services need without directly exposing the console.
  • Restarting the modem and router, checking PSN status, using Ethernet, updating router firmware, and eliminating double NAT should come before manual port forwarding.
  • Sony lists TCP ports 80, 443, and 3478–3480, plus UDP ports 3478–3479 and 49152–65535, for general PlayStation connectivity; individual games may need additional publisher-specified ports.
  • Remote Play has an additional documented requirement for UDP port 8572, so Remote Play can fail even when ordinary multiplayer works.
  • CGNAT, mobile broadband, hotel or apartment Wi-Fi, and ISP port filtering can prevent local router changes from producing Type 2.

Can you change NAT type directly on PS5?

No. You cannot directly change NAT type on PS5. The PS5 can test and report the NAT condition, but the console does not provide a Type 1, Type 2, or Type 3 switch. NAT is created by the network path between the PS5 and the internet, especially the router’s translation and firewall rules.

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The safe objective for most home users is not to force Type 1. The practical objective is to make the home router handle the required connections so the PS5 reports Type 2. Sony’s connectivity guidance covers restarting the network, using a static IP when appropriate, updating router firmware, and asking the ISP about port filtering or port opening in cases where local changes are insufficient.

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Use the following order: check the current result, perform the low-risk fixes, make sure only one device is routing, try UPnP, reserve the PS5’s local address, and then use specific port forwarding if necessary.

How do you check NAT Type on PS5?

You can check NAT Type on PS5 from the console’s connection test:

  1. Open Settings from the PS5 home screen.
  2. Select Network.
  3. Open Connection Status.
  4. Select Test Internet Connection.
  5. Wait for the test to finish and read the NAT Type result.

The same test reports whether the PS5 obtained an IP address, reached the internet, and connected to PlayStation services. The menu path and the conventional meaning of the three results are also described in PlayStation 5 connection troubleshooting documentation.

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What is the difference between NAT Type 1, Type 2, and Type 3?

NAT types describe how directly the PS5 connects to the internet and how restrictive the network is when other systems try to establish connections.

NAT type Typical network arrangement What it usually means Practical recommendation Security consideration
Type 1 The PS5 is effectively connected directly to the internet, without the normal home-router NAT layer. Inbound connectivity is generally the least restricted. Not required for most home PS5 users. It bypasses the normal protective role of a router and is not automatically safer or better.
Type 2 The PS5 is behind one home router using NAT. The console can generally communicate successfully with PlayStation services and other players. Preferred practical target for most home networks. Retains the router’s normal firewall and NAT role while allowing required traffic.
Type 3 The PS5 is behind a restrictive router, multiple NAT devices, ISP-level NAT, or a filtered public network. Some matchmaking, multiplayer, party-chat, or Remote Play connections may fail or behave inconsistently. Investigate the router and ISP path. More restrictive, but the restriction may be outside your control.

Type 3 does not mean that every online game will fail, and Type 2 does not guarantee that every game or service will work. Individual games can impose their own networking requirements. NAT also does not measure download speed, upload speed, latency, Wi-Fi signal strength, DNS performance, packet loss, or PlayStation Network availability. Activision’s explanation of NAT and port forwarding provides useful platform-level context for that distinction.

What should you try before changing router settings?

Start with reversible checks. A temporary network fault or wireless problem can look like a NAT failure, and port forwarding will not fix a PlayStation Network outage.

1. Check PlayStation Network status

Check the official PlayStation Network status page before changing router settings. If a service is unavailable or under maintenance, wait for the service to recover; port forwarding cannot repair an outage.

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2. Restart the complete network

  1. Turn off the PS5.
  2. Unplug the modem and router.
  3. Wait approximately five minutes.
  4. Reconnect the modem and router.
  5. Wait until the internet connection is restored.
  6. Turn on the PS5 and repeat Settings > Network > Connection Status > Test Internet Connection.

Sony specifically recommends restarting the modem and router and waiting before reconnecting. The Sony PS5 network-error guidance also covers wired connections, firmware, static-IP configuration, and ISP port filtering.

3. Test with Ethernet

Connect the PS5 directly to the router with an Ethernet cable and rerun the test. Ethernet does not inherently change NAT policy, but it removes wireless interference, weak signal, and some Wi-Fi configuration problems from the diagnosis. Sony recommends a wired connection where possible in its PlayStation internet-connection guidance.

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4. Update the router firmware

Install the latest firmware available for the router or ISP gateway. Firmware menus vary by manufacturer, so use the instructions for the exact model rather than applying a generic menu path. An update can resolve router compatibility and connection-handling problems, but it does not guarantee a new NAT result.

How do you enable UPnP for PS5?

UPnP, or Universal Plug and Play, lets compatible applications and consoles request temporary port mappings from the router. Enabling UPnP is usually the simplest router-level fix to try before manually entering rules.

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  1. Find the router’s administration address, which may be printed on the router or shown in its management app.
  2. Sign in to the router’s administrator interface.
  3. Look under Advanced, Network, NAT, Firewall, or a similar section.
  4. Find UPnP and enable it.
  5. Save or apply the setting.
  6. Restart the router and PS5 if the router requires it.
  7. Run the PS5 internet test again.

Menu names differ, and some ISP-managed gateways hide or restrict UPnP. UPnP is convenient, but it is not an unconditional security recommendation: devices on the local network can request port mappings. Users who want stricter control may prefer manual forwarding or may leave UPnP disabled. Bungie’s UPnP, port-forwarding, and NAT troubleshooting guide explains the trade-off and the relationship between these methods.

Use UPnP or manual forwarding as a deliberate approach rather than repeatedly changing both while troubleshooting. If UPnP does not help, inspect its mapping table if the router provides one, then move to a reserved IP and specific forwarding rules.

How do you give the PS5 a stable local IP?

A stable local IP does not change NAT by itself. A stable address ensures that port-forwarding rules continue pointing to the PS5 instead of becoming invalid after DHCP assigns the console a different address.

Preferred method: create a DHCP reservation on the router.

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  1. Open the router’s connected-device or client list.
  2. Identify the PS5 and record its current local IPv4 address and MAC address.
  3. Create a DHCP reservation for that PS5.
  4. Save the reservation.
  5. Restart the PS5 or reconnect its network.
  6. Confirm that the PS5 still has the reserved address.

A DHCP reservation is generally easier to recover than manually guessing an address, gateway, or DNS value. If the router cannot reserve an address, the PS5 also provides manual network options at Settings > Network > Settings > Set Up Internet Connection > select the connection > Advanced Settings. Sony identifies IP address, DHCP host name, DNS, MTU, and proxy as advanced options in its PS5 internet setup instructions.

Change only the IP configuration needed for a stable forwarding target. Do not alter DNS, MTU, DHCP host name, and proxy settings indiscriminately.

Which ports should you forward for PlayStation connectivity?

Sony lists the following general ports for PS5 connectivity. These ports should be forwarded from the router to the PS5’s reserved local IPv4 address when manual forwarding is necessary.

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TCP 443 Forward TCP port 443 to the PS5.
TCP 3478–3480 Forward the TCP range 3478 through 3480 to the PS5.
UDP 3478–3479 Forward the UDP range 3478 through 3479 to the PS5.
UDP 49152–65535 Forward the UDP range 49152 through 65535 to the PS5.

These are Sony’s general PlayStation connectivity ports, not a universal list for every game. Sony publishes the port information in its PS5 connection-error guidance and a related PS5 network troubleshooting article. A specific game may require additional ports from its own publisher, so do not copy an unverified list from a generic gaming page.

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How do you configure PS5 port forwarding?

Port forwarding creates router rules that send selected inbound traffic to the PS5. Port forwarding can improve a Type 3 result or resolve a particular connection problem, but port forwarding does not guarantee Type 1 or even guarantee Type 2 if the ISP uses CGNAT or filtering.

  1. Reserve a local IPv4 address for the PS5.
  2. Sign in to the router that actually performs NAT for the internet connection.
  3. Open Port Forwarding, Virtual Server, NAT Rules, or a similarly named section.
  4. Create rules for the Sony-listed ports and point each rule to the PS5’s reserved IPv4 address.
  5. Select TCP, UDP, or both exactly as required by each rule.
  6. Save or apply the configuration.
  7. Restart the router and PS5 if required.
  8. Run Settings > Network > Connection Status > Test Internet Connection.
  9. Test the multiplayer mode, party-chat feature, or Remote Play function that originally failed.

Router interfaces differ substantially. If the port-forwarding page is missing, the ISP gateway may be locked down, the router may be in access-point mode, or another upstream device may be performing NAT. Sony advises contacting the ISP for help with router settings and port opening when necessary.

Change one group of settings at a time and keep a record of the original values. If a rule has no effect, remove incorrect rules rather than adding a large collection of unverified ports.

Why does double NAT cause Type 3?

Double NAT occurs when two devices in sequence both act as routers. Common examples include an ISP modem/router connected to a separate Wi-Fi router, a mesh system behind an ISP gateway that still routes, or a travel router connected behind another router.

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Network layout Likely problem Preferred correction
ISP gateway in router mode → separate Wi-Fi router in router mode Two NAT layers can block or misdirect mappings. Put the ISP gateway in bridge/modem mode if supported, or use the second router as an access point.
ISP gateway → mesh system in router mode The mesh and gateway both manage routing. Use bridge mode on the gateway or access-point mode on the mesh, according to the equipment’s documentation.
Router → travel router or hotspot router The downstream device may be unable to receive inbound traffic from the upstream network. Remove the extra router or use a different connection.
PS5 on a guest network or isolated VLAN Client isolation or firewall policies can block peer and local-network traffic. Use the normal trusted network or ask the network administrator to review the policy.

Use only one device as the router whenever possible. Forwarding ports on the downstream router will not solve a restriction imposed by the upstream router. Sony’s guidance for a related PS5 network error specifically identifies removing multiple NAT routers as a troubleshooting step; see the Sony double-NAT troubleshooting page.

Could your ISP be causing NAT Type 3?

Yes. A home router cannot create an inbound mapping through an ISP network that does not give the connection usable public IPv4 access or that filters the required traffic.

CGNAT

Carrier-grade NAT, or CGNAT, places multiple customers behind shared public IPv4 addressing. With CGNAT, the customer’s router does not control the upstream public address, so ordinary port forwarding may have no effect.

Ask the ISP:

  • Does this connection use CGNAT?
  • Can the ISP provide a public IPv4 address?
  • Is a static or non-CGNAT IPv4 option available?
  • Does the ISP filter or block inbound ports?
  • Can the ISP enable the required port opening?

Possible alternatives include using IPv6 when the relevant game and service support it, changing the connection type, or choosing an ISP that permits the required inbound connectivity. Do not assume every Type 3 result is CGNAT; local firewall rules, double NAT, mobile-carrier restrictions, and port filtering can produce similar symptoms.

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Mobile, hotel, dormitory, and apartment networks

Mobile hotspots, some 5G home-internet services, hotels, dormitories, and apartment-managed Wi-Fi may use CGNAT, captive portals, client isolation, or blocked inbound traffic. The reader may not control the upstream router in these environments.

Ask the provider or network administrator whether inbound connections are supported, try a different connection, and do not attempt to expose the PS5 through an inaccessible upstream network. A VPN is not a guaranteed solution: a VPN can add latency, introduce another restrictive NAT layer, and may not support inbound mappings.

Does PS5 support IPv6-only networking?

PS5 consoles support IPv6 connections but do not support an IPv6-only router configuration. If the router is configured as IPv6-only, change it to use IPv4 or contact the router manufacturer or ISP. Enabling IPv6 does not automatically make IPv4 port forwarding irrelevant; actual behavior depends on the ISP, router, PlayStation services, and individual game.

See Sony’s internet connection requirements and setup guidance before changing the router’s IP mode.

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Should you put the PS5 in the router’s DMZ?

DMZ-host mode should not be the default NAT fix. A router DMZ-host setting sends unsolicited inbound traffic to the selected device. That approach is broader than forwarding only the documented ports and can increase exposure if misconfigured.

Use this escalation order instead:

  1. Try UPnP if you accept its local-network trade-off.
  2. Create a DHCP reservation for the PS5.
  3. Forward only the relevant Sony or game-publisher ports.
  4. Investigate double NAT, CGNAT, and ISP port filtering.
  5. Use the router’s DMZ-host feature only as a carefully qualified diagnostic or last resort, preferably with router-vendor or ISP guidance.

Never place the PS5 in a DMZ while its local IP address can change, and do not confuse a consumer router’s DMZ-host feature with a properly isolated enterprise firewall DMZ.

Do DNS, MTU, or proxy settings change NAT?

No. DNS, MTU, and proxy settings are separate network variables and are not direct NAT controls.

Setting What it affects Use when troubleshooting NAT
DNS Name resolution. Change it only for a documented name-resolution problem; DNS does not normally open inbound game traffic.
MTU Packet-size and fragmentation behavior. Adjust it only for a specific fragmentation or connection issue; MTU does not normally convert Type 3 to Type 2.
Proxy Whether traffic uses a proxy server. Leave it off unless the network specifically requires a proxy.

Sony mentions DNS as a temporary troubleshooting measure in some connection-error articles, but DNS should not be presented as the primary NAT solution. Changing random DNS servers, MTU values, and proxy settings can create new problems while leaving the router’s NAT policy unchanged.

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What should you do when NAT Type 3 remains?

Use the symptom that best matches your network and reverse any setting that was applied incorrectly.

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Symptom Most likely checks Next action
Type 3 remains after a restart Router firmware, UPnP status, double NAT, ISP filtering, and CGNAT. Inspect the router path and contact the ISP if the upstream connection is restricted.
Two routers are present ISP gateway and personal router may both be routing. Use bridge/modem mode, access-point mode, or remove the unnecessary router.
Port forwarding changes nothing Wrong local IP, wrong forwarding device, incorrect TCP/UDP choice, guest-network isolation, or CGNAT. Confirm the PS5 reservation and identify which device has the public WAN address.
Only one game fails The game may require publisher-specific ports or may have its own service outage. Check the individual game publisher’s support documentation and service status.
Remote Play alone fails UDP 8572, Remote Play settings, Rest Mode availability, the remote network, and home-ISP CGNAT. Check the Remote Play-specific requirements rather than adding unrelated DNS or MTU changes.
Several PS5 consoles share the network Multiple consoles may need the same external ports. Use router-specific guidance; do not assume one fixed port-forwarding rule will work cleanly for every console.

When troubleshooting, change one variable at a time and rerun the PS5 connection test. If a change does not help, restore the previous setting before trying the next method. This makes it easier to identify the actual cause and avoids leaving unnecessary firewall or forwarding rules in place.

What port does Remote Play use on PS5?

Remote Play uses UDP port 8572, and NAT Type 3 may prevent Remote Play from connecting. If the NAT type cannot be obtained, the network environment may not support Remote Play.

Remote Play therefore deserves a separate check even when ordinary online gaming works. Verify that Remote Play is enabled on the PS5, the console’s Rest Mode settings allow Remote Play connections, the home router can handle UDP 8572, and the remote device’s network is not restrictive. Sony documents the Remote Play requirement in its Remote Play connection troubleshooting and additional Remote Play port-forwarding guidance.

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UDP 8572 is separate from Sony’s general PlayStation ports. Forwarding the general ports does not necessarily address a Remote Play-specific failure.

What is the safest typical PS5 NAT configuration?

For most home users, the sensible final configuration is one updated router performing NAT, Ethernet where practical, a stable PS5 local IP, and either UPnP or carefully selected port forwarding. The desired test result is Type 2, not an exposed Type 1 connection.

  • Use one routing device whenever possible.
  • Keep router firmware current.
  • Use Ethernet while diagnosing wireless issues.
  • Reserve the PS5’s local IPv4 address before creating forwarding rules.
  • Try UPnP if its local-device mapping behavior is acceptable.
  • If UPnP does not resolve the issue, use Sony’s documented ports and any verified game-specific ports.
  • Do not use DMZ-host mode as the first fix.
  • Do not expect DNS or MTU changes to control NAT.
  • Ask the ISP about CGNAT and port filtering when local router changes have no effect.
  • Retest the specific game, chat function, or Remote Play feature that failed—not just the NAT label.

Frequently Asked Questions

Is NAT Type 2 better than NAT Type 1 on PS5?

NAT Type 2 is normally the preferred practical result for a PS5 on a home network because the console remains behind a router while generally communicating successfully with PlayStation services and other players. NAT Type 1 may be less restrictive, but it effectively bypasses the router’s normal protective role and is not required for most users.

Will changing DNS change NAT Type 3 to Type 2 on PS5?

Changing DNS normally will not change NAT Type 3 to Type 2 because DNS controls name resolution, not the router’s NAT mappings or inbound firewall rules. Investigate UPnP, port forwarding, double NAT, CGNAT, and ISP filtering instead.

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Can port forwarding guarantee NAT Type 2 on PS5?

Port forwarding can improve connectivity or produce Type 2, but it cannot guarantee Type 2 when the rule targets the wrong router or IP address, the network has double NAT, or the ISP uses CGNAT or port filtering. Port forwarding also does not guarantee NAT Type 1.

Why does Remote Play fail when PS5 multiplayer works?

Remote Play can fail separately because Remote Play uses UDP port 8572 and has additional console, Rest Mode, home-network, and remote-network requirements. Check UDP 8572, Remote Play settings, and possible CGNAT even if ordinary multiplayer works.

The Bottom Line

You cannot select a NAT type on the PS5 itself. Work toward Type 2 by checking PSN status, restarting the network, using one router, enabling UPnP or configuring targeted forwarding to a reserved PS5 IP, and then investigating CGNAT or ISP filtering if Type 3 remains. Avoid forcing Type 1 or placing the console in a DMZ unless you understand the security and networking consequences.

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