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Head-to-head · Metaverse Software

Second Life vs Frame

  • Updated Oct 2026
  • Both researched from official sources
  • 1 check side by side
Higher score Second Life #4 in Metaverse Software 7.9/10 Free plan Free plan✓ 0 of 3 features Visit Second Life
Frame #6 in Metaverse Software 7.8/10 Free plan Free plan✓ 0 of 3 features Visit Frame

Second Life leads on 0 checks, Frame on 0, and 1 is even. Who comes out ahead on the 1 yes/no, price and count check where we have data for both products. The editor score weighs everything else too.

Our verdict

  • Highest scoreSecond Life · 7.9/10
  • Free planboth

Second Life scores higher on our rubric for metaverse software: 7.9 against 7.8 out of 10; our editors rank them #4 and #6.

Second Life is the better fit for established user-built worlds and virtual economies. Frame is the better fit for small meetings and events in persistent 3D rooms.

  • Second Life fits best

    Established user-built worlds and virtual economies

  • Frame fits best

    Small meetings and events in persistent 3D rooms

Advertiser disclosure: iTechGuides is reader-supported. Vendors can pay for top positions in our rankings and for a place on other products' pages, and we may earn a commission when you click some links. Bought places stand at the number bought; this page and our disclosure say so. Paying vendors may get a fuller, more detailed review from our editors, and that review can change their score. How we rank.

Side by side

Feature Second Life 7.9/10 Visit ↗ Frame 7.8/10 Visit ↗
At a glance
Editor score 7.9 7.8
Ranking #4 in Metaverse Software #6 in Metaverse Software
Best for Established user-built worlds and virtual economies Small meetings and events in persistent 3D rooms
Pricing model Free plan + paid Free plan + paid
Starting price — $10/mo
Free plan ✓ ✓
Free trial — —
Deployment Cloud, Desktop, Mobile Cloud
Platforms Web, Windows, macOS, iOS, Android Web, iOS, Android
Support Live chat, Phone, Tickets, Community, Docs Email, Community, Docs
Built for Solo, Small business, Mid-market Solo, Small business, Mid-market, Enterprise
Features Second Life 0/3 · Frame 0/3
VR access Not checked yet Not checked yet
Custom branding Not checked yet Not checked yet
Usage analytics Not checked yet Not checked yet
Specs
World creation Built-in Not checked yet
Participants per world Not checked yet Not checked yet
Access modes Not checked yet Not checked yet
Our review
Pros
  • Build 3D objects and spaces with in-world tools, then script interactive behavior.
  • Explore user-created places, communities and avatar-based social spaces.
  • Buy and sell virtual goods, and buy or rent land to customize.
  • Persistent 3D spaces support meetings and events with spatial voice zones.
  • Whiteboards, screen sharing, and embedded browsers support shared work.
  • Web, iOS, and Android access, plus role-based permissions and password protection.
Cons
  • Paid memberships are billed yearly in full at the displayed monthly equivalents.
  • Mobile app is in beta.
  • The product is not open source.
  • Trial and Basic plans support up to 8 users per Frame.
  • Basic analytics history is 7 days; longer history requires higher plans.
  • Plans are priced per Frame per month, not per user.
Our verdict

Founded in 1999, Second Life is an online 3D virtual world where residents use avatars to explore places, meet people and join communities. Its audience includes people who want to create as well as visit: in-world tools support building…

Read the review →

Frame brings teams, educators, event organizers, and communities into persistent 3D rooms for meetings and events. Participants can use avatars, spatialized voice, chat, webcams, screen sharing, whiteboards, embedded browsers, shared…

Read the review →
  1. Second LifeMetaverse Software 7.9Free plan
  2. FrameMetaverse Software 7.8Free plan

Strengths and trade-offs

  • Second Life — where it wins

    • Build 3D objects and spaces with in-world tools, then script interactive behavior.
    • Explore user-created places, communities and avatar-based social spaces.
    • Buy and sell virtual goods, and buy or rent land to customize.

    Where it doesn't

    • Paid memberships are billed yearly in full at the displayed monthly equivalents.
    • Mobile app is in beta.
    • The product is not open source.
  • Frame — where it wins

    • Persistent 3D spaces support meetings and events with spatial voice zones.
    • Whiteboards, screen sharing, and embedded browsers support shared work.
    • Web, iOS, and Android access, plus role-based permissions and password protection.

    Where it doesn't

    • Trial and Basic plans support up to 8 users per Frame.
    • Basic analytics history is 7 days; longer history requires higher plans.
    • Plans are priced per Frame per month, not per user.
  • Second Life7.9/10 · Free plan

    A long-running social world combining in-world creation, scripting and a virtual economy.

    Visit Second LifeFull verdict →
  • Frame7.8/10 · Free plan

    Persistent 3D rooms combine spatial audio and collaboration tools, with capacity tied to plan.

    Visit FrameFull verdict →

More comparisons

Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

Last updated · How we research and update