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Head-to-head · Metaverse Software

Glue vs Second Life

  • Updated Oct 2026
  • Both researched from official sources
  • 1 check side by side
Higher score Glue #2 in Metaverse Software 8.6/10 Free plan Free plan✓ 0 of 3 features Visit Glue
Second Life #4 in Metaverse Software 7.9/10 Free plan Free plan✓ 0 of 3 features Visit Second Life

Glue leads on 0 checks, Second Life on 0, and 1 is even. Who comes out ahead on the 1 yes/no, price and count check where we have data for both products. The editor score weighs everything else too.

Our verdict

  • Highest scoreGlue · 8.6/10
  • Free planboth

Glue scores higher on our rubric for metaverse software: 8.6 against 7.9 out of 10; our editors rank them #2 and #4.

Glue is the better fit for teams building persistent collaborative 3D spaces. Second Life is the better fit for established user-built worlds and virtual economies.

  • Glue fits best

    Teams building persistent collaborative 3D spaces

  • Second Life fits best

    Established user-built worlds and virtual economies

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Side by side

Feature Glue 8.6/10 Visit ↗ Second Life 7.9/10 Visit ↗
At a glance
Editor score 8.6 7.9
Ranking #2 in Metaverse Software #4 in Metaverse Software
Best for Teams building persistent collaborative 3D spaces Established user-built worlds and virtual economies
Pricing model Free plan + paid Free plan + paid
Starting price €50/user/mo —
Free plan ✓ ✓
Free trial — —
Deployment Cloud, Desktop Cloud, Desktop, Mobile
Platforms Web, Windows, macOS Web, Windows, macOS, iOS, Android
Support Tickets, Docs Live chat, Phone, Tickets, Community, Docs
Built for Small business, Mid-market, Enterprise Solo, Small business, Mid-market
Features Glue 0/3 · Second Life 0/3
VR access Not checked yet Not checked yet
Custom branding Not checked yet Not checked yet
Usage analytics Not checked yet Not checked yet
Specs
World creation Not checked yet Built-in
Participants per world Not checked yet Not checked yet
Access modes Not checked yet Not checked yet
Our review
Pros
  • Persistent spaces keep team content available beyond live meetings.
  • Spatial audio, avatars, and 3D model interaction support immersive collaboration.
  • Whiteboards, presentations, screen sharing, and cloud file storage support varied work.
  • Build 3D objects and spaces with in-world tools, then script interactive behavior.
  • Explore user-created places, communities and avatar-based social spaces.
  • Buy and sell virtual goods, and buy or rent land to customize.
Cons
  • Professional costs €50 per user monthly with annual billing.
  • Monthly Professional billing costs €60 per user.
  • Branded spaces, custom hosting, and single sign-on are Enterprise features.
  • Paid memberships are billed yearly in full at the displayed monthly equivalents.
  • Mobile app is in beta.
  • The product is not open source.
Our verdict

Glue gives distributed teams persistent 3D spaces for meetings and collaborative work. Participants meet as avatars, communicate with spatial audio, and work with whiteboards, sticky notes, presentations, shared files, imported 3D models,…

Read the review →

Founded in 1999, Second Life is an online 3D virtual world where residents use avatars to explore places, meet people and join communities. Its audience includes people who want to create as well as visit: in-world tools support building…

Read the review →
  1. GlueMetaverse Software 8.6Free plan
  2. Second LifeMetaverse Software 7.9Free plan

Strengths and trade-offs

  • Glue — where it wins

    • Persistent spaces keep team content available beyond live meetings.
    • Spatial audio, avatars, and 3D model interaction support immersive collaboration.
    • Whiteboards, presentations, screen sharing, and cloud file storage support varied work.

    Where it doesn't

    • Professional costs €50 per user monthly with annual billing.
    • Monthly Professional billing costs €60 per user.
    • Branded spaces, custom hosting, and single sign-on are Enterprise features.
  • Second Life — where it wins

    • Build 3D objects and spaces with in-world tools, then script interactive behavior.
    • Explore user-created places, communities and avatar-based social spaces.
    • Buy and sell virtual goods, and buy or rent land to customize.

    Where it doesn't

    • Paid memberships are billed yearly in full at the displayed monthly equivalents.
    • Mobile app is in beta.
    • The product is not open source.

More comparisons

Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

Last updated · How we research and update