Head-to-head · Metaverse Software
Glue vs Second Life
Glue leads on 0 checks, Second Life on 0, and 1 is even. Who comes out ahead on the 1 yes/no, price and count check where we have data for both products. The editor score weighs everything else too.
Our verdict
- Highest scoreGlue · 8.6/10
- Free planboth
Glue scores higher on our rubric for metaverse software: 8.6 against 7.9 out of 10; our editors rank them #2 and #4.
Glue is the better fit for teams building persistent collaborative 3D spaces. Second Life is the better fit for established user-built worlds and virtual economies.
- Glue fits best
Teams building persistent collaborative 3D spaces
- Second Life fits best
Established user-built worlds and virtual economies
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Side by side
| Feature | Glue 8.6/10 Visit ↗ | Second Life 7.9/10 Visit ↗ |
|---|---|---|
| At a glance | ||
| Editor score | 8.6 | 7.9 |
| Ranking | #2 in Metaverse Software | #4 in Metaverse Software |
| Best for | Teams building persistent collaborative 3D spaces | Established user-built worlds and virtual economies |
| Pricing model | Free plan + paid | Free plan + paid |
| Starting price | €50/user/mo | — |
| Free plan | ✓ | ✓ |
| Free trial | — | — |
| Deployment | Cloud, Desktop | Cloud, Desktop, Mobile |
| Platforms | Web, Windows, macOS | Web, Windows, macOS, iOS, Android |
| Support | Tickets, Docs | Live chat, Phone, Tickets, Community, Docs |
| Built for | Small business, Mid-market, Enterprise | Solo, Small business, Mid-market |
| Features Glue 0/3 · Second Life 0/3 | ||
| VR access | Not checked yet | Not checked yet |
| Custom branding | Not checked yet | Not checked yet |
| Usage analytics | Not checked yet | Not checked yet |
| Specs | ||
| World creation | Not checked yet | Built-in |
| Participants per world | Not checked yet | Not checked yet |
| Access modes | Not checked yet | Not checked yet |
| Our review | ||
| Pros |
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| Cons |
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| Our verdict | Glue gives distributed teams persistent 3D spaces for meetings and collaborative work. Participants meet as avatars, communicate with spatial audio, and work with whiteboards, sticky notes, presentations, shared files, imported 3D models,… Read the review → |
Founded in 1999, Second Life is an online 3D virtual world where residents use avatars to explore places, meet people and join communities. Its audience includes people who want to create as well as visit: in-world tools support building… Read the review → |
Strengths and trade-offs
Glue — where it wins
- Persistent spaces keep team content available beyond live meetings.
- Spatial audio, avatars, and 3D model interaction support immersive collaboration.
- Whiteboards, presentations, screen sharing, and cloud file storage support varied work.
Where it doesn't
- Professional costs €50 per user monthly with annual billing.
- Monthly Professional billing costs €60 per user.
- Branded spaces, custom hosting, and single sign-on are Enterprise features.
Second Life — where it wins
- Build 3D objects and spaces with in-world tools, then script interactive behavior.
- Explore user-created places, communities and avatar-based social spaces.
- Buy and sell virtual goods, and buy or rent land to customize.
Where it doesn't
- Paid memberships are billed yearly in full at the displayed monthly equivalents.
- Mobile app is in beta.
- The product is not open source.
- Glue8.6/10 · Free plan
Persistent avatar-based workspaces combine spatial audio, shared content, and 3D tools.
Visit GlueFull verdict → - Second Life7.9/10 · Free plan
A long-running social world combining in-world creation, scripting and a virtual economy.
Visit Second LifeFull verdict →
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All metaverse software comparisons → · Full ranking →
Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
Last updated · How we research and update





