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Head-to-head · Metaverse Software

Glue vs Spatial

  • Updated Oct 2026
  • Both researched from official sources
  • 1 check side by side
Higher score Glue #2 in Metaverse Software 8.6/10 Free plan Free plan✓ 0 of 3 features Visit Glue
Spatial #7 in Metaverse Software 7.7/10 Free plan Free plan✓ 0 of 3 features Visit Spatial

Glue leads on 0 checks, Spatial on 0, and 1 is even. Who comes out ahead on the 1 yes/no, price and count check where we have data for both products. The editor score weighs everything else too.

Our verdict

  • Highest scoreGlue · 8.6/10
  • Free planboth

Glue scores higher on our rubric for metaverse software: 8.6 against 7.7 out of 10; our editors rank them #2 and #7.

Glue is the better fit for teams building persistent collaborative 3D spaces. Spatial is the better fit for no-code and Unity-based multiplayer experiences.

  • Glue fits best

    Teams building persistent collaborative 3D spaces

  • Spatial fits best

    No-code and Unity-based multiplayer experiences

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Side by side

Feature Glue 8.6/10 Visit ↗ Spatial 7.7/10 Visit ↗
At a glance
Editor score 8.6 7.7
Ranking #2 in Metaverse Software #7 in Metaverse Software
Best for Teams building persistent collaborative 3D spaces No-code and Unity-based multiplayer experiences
Pricing model Free plan + paid Free
Starting price €50/user/mo Free plan
Free plan ✓ ✓
Free trial — —
Deployment Cloud, Desktop Cloud
Platforms Web, Windows, macOS Web, iOS, Android
Integrations 100+ integrations 1 integrations
Built for Small business, Mid-market, Enterprise Solo, Small business, Mid-market, Enterprise
Features Glue 0/3 · Spatial 0/3
VR access Not checked yet Not checked yet
Custom branding Not checked yet Not checked yet
Usage analytics Not checked yet Not checked yet
Specs
World creation Not checked yet Not checked yet
Participants per world Not checked yet Not checked yet
Access modes Not checked yet Not checked yet
Our review
Pros
  • Persistent spaces keep team content available beyond live meetings.
  • Spatial audio, avatars, and 3D model interaction support immersive collaboration.
  • Whiteboards, presentations, screen sharing, and cloud file storage support varied work.
  • Start with no-code templates or build in Unity with C#.
  • Matchmaking and synchronized objects support multiplayer sessions.
  • Publish experiences for web, mobile, and VR.
Cons
  • Professional costs €50 per user monthly with annual billing.
  • Monthly Professional billing costs €60 per user.
  • Branded spaces, custom hosting, and single sign-on are Enterprise features.
  • Unity-based custom work requires C# scripting.
  • VR is supported, but specific headset models are not verified.
  • Matchmaking and server capacity require configuration.
Our verdict

Glue gives distributed teams persistent 3D spaces for meetings and collaborative work. Participants meet as avatars, communicate with spatial audio, and work with whiteboards, sticky notes, presentations, shared files, imported 3D models,…

Read the review →

Spatial is a cloud platform for creating and publishing interactive 3D experiences, virtual spaces, and games. It suits creators and organizations making multiplayer games, collaborative spaces, virtual classrooms, or experiential…

Read the review →
  1. GlueMetaverse Software 8.6Free plan
  2. SpatialMetaverse Software 7.7Free plan

Strengths and trade-offs

  • Glue — where it wins

    • Persistent spaces keep team content available beyond live meetings.
    • Spatial audio, avatars, and 3D model interaction support immersive collaboration.
    • Whiteboards, presentations, screen sharing, and cloud file storage support varied work.

    Where it doesn't

    • Professional costs €50 per user monthly with annual billing.
    • Monthly Professional billing costs €60 per user.
    • Branded spaces, custom hosting, and single sign-on are Enterprise features.
  • Spatial — where it wins

    • Start with no-code templates or build in Unity with C#.
    • Matchmaking and synchronized objects support multiplayer sessions.
    • Publish experiences for web, mobile, and VR.

    Where it doesn't

    • Unity-based custom work requires C# scripting.
    • VR is supported, but specific headset models are not verified.
    • Matchmaking and server capacity require configuration.

More comparisons

Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

Last updated · How we research and update