Head-to-head · Game Memory Editors
PINCE vs ArtMoney
PINCE leads on 0 checks, ArtMoney on 0, and 5 are even. Who comes out ahead on the 5 yes/no, price and count checks where we have data for both products. The editor score weighs everything else too.
Our verdict
- Highest scorePINCE · 8.9/10
- Free planboth
- Most featuresPINCE · 4 of 4
PINCE scores higher on our rubric for game memory editors: 8.9 against 8.6 out of 10; our editors rank them #5 and #8.
PINCE is the better fit for linux users wanting a complete free editor. ArtMoney is the better fit for windows users wanting a polished freemium tool.
- PINCE fits best
Linux users wanting a complete free editor
- ArtMoney fits best
Windows users wanting a polished freemium tool
Advertiser disclosure: iTechGuides is reader-supported. Vendors can pay for top positions in our rankings and for a place on other products' pages, and we may earn a commission when you click some links. Bought places stand at the number bought; this page and our disclosure say so. Paying vendors may get a fuller, more detailed review from our editors, and that review can change their score. How we rank.
Side by side
| Feature | PINCE 8.9/10 Visit ↗ | ArtMoney 8.6/10 Visit ↗ |
|---|---|---|
| At a glance | ||
| Editor score | 8.9 | 8.6 |
| Ranking | #5 in Game Memory Editors | #8 in Game Memory Editors |
| Best for | Linux users wanting a complete free editor | Windows users wanting a polished freemium tool |
| Pricing model | Free | Free plan + paid |
| Starting price | Free plan | — |
| Free plan | ✓ | ✓ |
| Free trial | — | — |
| Deployment | Self-hosted | Desktop |
| Platforms | Linux | Windows |
| Support | Community, Docs | Email, Docs |
| Built for | Solo, Small business | Solo, Small business |
| Features PINCE 4/4 · ArtMoney 0/4 | ||
| Pointer scanning | ✓ (best) | Not checked yet |
| Debugger | ✓ (best) | Not checked yet |
| Scripting support | ✓ (best) | Not checked yet |
| Open source | ✓ (best) | Not checked yet |
| Specs | ||
| Operating systems | Linux | Not checked yet |
| Architecture support | Both | Not checked yet |
| Our review | ||
| Pros |
|
|
| Cons |
|
|
| Our verdict | PINCE is an open-source front end for GNU Project Debugger (GDB), built for game memory editing and reverse engineering on Linux. It suits users who need more than basic value changes, combining memory and pointer scanning with variable… Read the review → |
ArtMoney is a Windows desktop memory editor and debugger for modifying values in games. It searches processes, files, folders, disks, and emulator memory for values such as money, health, ammunition, or other game data. Users can edit or… Read the review → |
Strengths and trade-offs
PINCE — where it wins
- Combines memory and pointer scanning with variable locking and editing
- Includes GDB debugging, disassembly, breakpoints, and watchpoints
- Adds Python scripting, runtime dissection, patching, and injection tools
Where it doesn't
- Documented for Linux rather than cross-platform use
- Currently supports x86 targets
- Its broad toolset is geared toward technical reverse-engineering workflows
ArtMoney — where it wins
- Free edition supports memory and value searching.
- PRO adds pointer scanning, debugging, disassembly, and code editing.
- Supports emulator memory, freezing, process saving, and in-game hotkeys.
Where it doesn't
- Windows desktop software only.
- Not intended for multiplayer or online games.
- Advanced capabilities require the PRO edition.
- PINCE8.9/10 · Free plan
A free, open-source Linux editor with scanning, debugging, patching, and scripting depth.
Visit PINCEFull verdict → - ArtMoney8.6/10 · Free plan
A polished Windows memory editor with a free edition and deep PRO tools.
Visit ArtMoneyFull verdict →
More comparisons
- Cheat Engine vs PINCE
- Cheat Engine vs ArtMoney
- MemDBG vs PINCE
- MemDBG vs ArtMoney
- Cheat Engine Linux vs PINCE
- Cheat Engine Linux vs ArtMoney
- Bit Slicer vs PINCE
- Bit Slicer vs ArtMoney
All game memory editors comparisons → · Full ranking →
Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
Last updated · How we research and update

