The Tool Desk
Outbyte PC Repair FREEClear out junk files and repair common Windows errorsFree Scan →Outbyte Driver Updater FREEFix the driver behind crashes, sound loss and screen glitchesFind Drivers →Yes—but only in a tightly controlled laboratory demonstration. In a University of Washington experiment reported on December 5, 2016, five people navigated simple two-dimensional mazes by responding to flashes of light generated directly in the brain. The system achieved 92% correct moves when stimulation supplied the cue, compared with 15% in control mazes without it. This was not a consumer mind-reading game system: bulky transcranial magnetic stimulation (TMS) hardware delivered one of two signals, and players still had to make the game decisions themselves.
What the University of Washington system actually did
The experiment tested whether a person could use information delivered directly to the brain to perform a useful task without visual, auditory or tactile game cues. Participants navigated binary, two-dimensional computer mazes containing 21 trials in total. At each decision point, the system either produced a phosphene or did not.
A phosphene is a perceived blob, bar or flash of light caused by stimulating the visual areas at the back of the skull. It is not light entering the eyes. In this demonstration, the presence or absence of that artificial flash told the participant whether to move forward or move down. The player then made the corresponding move in the maze.
The result
| Condition | Average correct moves | What it means |
|---|---|---|
| With TMS phosphene cue | 92% | Participants usually followed the binary signal correctly. |
| Control mazes without stimulation guidance | 15% | Performance was far lower without the artificial cue. |
The study involved five subjects, so the figures demonstrate feasibility rather than establish how a larger population would perform.
Outdated Drivers Are Slowing You Down
One free scan finds every outdated or missing driver and matches the right update for your exact hardware.Free scan · exact hardware matchWindows Errors? Fix Them Before They Spread
Repair common Windows errors and clear accumulated junk for a smoother, more stable PC - no reinstall needed.Free scan · no reinstall#1 Best Overall
- manufacturer: Neurosky
- Item Trademark: NEUROSKY
- Item Weight: kilograms pounds 03968320716 018
- Item Category: Headphones
Is this mind control or mind reading?
No. The direction of information flow is the key distinction. The TMS coil encoded a simple instruction into the participant’s perception. It did not decode thoughts, intentions or arbitrary commands from the player’s brain.
- Brain stimulation: an external device supplied a binary phosphene signal.
- Human decision-making: the participant interpreted the signal and chose the maze move.
- No thought decoding: the system did not infer a free-form command such as “turn left,” “jump” or “fire” from neural activity.
That makes the demonstration closer to adding an artificial sensory channel than to controlling a game solely by thinking a command.
How a brain-computer game works in this example
- Generate the game state. The computer determines which direction is correct at the current maze junction.
- Translate the state into one bit. A phosphene is assigned to one direction, while no phosphene represents the other.
- Stimulate the visual cortex. A magnetic coil positioned near the back of the skull produces the phosphene when required.
- Interpret the cue. The player perceives the flash or its absence without receiving a normal visual display.
- Make the move. The participant navigates forward or downward according to the learned mapping.
The experiment therefore used a very small command vocabulary: one binary choice at a time. It did not show that a person could operate an ordinary commercial game with a full set of controls through thought alone.
Can you buy this technology for home gaming?
Not on the evidence of this experiment. The University of Washington team used a bulky laboratory TMS setup. Andrea Stocco, a co-author, said, “The technology is not there yet—the tool we use to stimulate the brain is a bulky piece of equipment that you wouldn’t carry around with you.” The demonstration did not establish a consumer product, home safety protocol or plug-and-play game accessory.
Quick wins for a faster PC:
Clear out junk files and repair common Windows errorsFree Scan →Fix the driver behind crashes, sound loss and screen glitchesFind Drivers →Repair Windows errors before they cause bigger problemsFix Now →Generic EEG headsets, virtual-reality headsets and products marketed as “brain-control” devices are adjacent technologies, not equivalent versions of this TMS phosphene system. An EEG headset generally records electrical signals from the scalp; it does not deliver the same direct visual-cortex stimulation used in the maze experiment. A TMS coil is specialist equipment requiring trained supervision and is not an appropriate do-it-yourself gaming purchase.
Rank #2
- Learn about your brainwaves, train your meditation, and develop your own applications with the mindwave mobile wireless headset.
- Bt/ble Dual mode module and support iOS, Android, PC, and Mac platform. Detects raw-brainwaves, eeg power spectrums (Alpha, beta, etc.), esense meters for attention, meditation, and future algorithms.
- More than 100 brain training games and educational apps available from the NeuroSky online store. Uses a single AAA battery (not included) for 8-hour battery run time
What the experiment proves—and what it does not
Established by the demonstration
- Brains can use a deliberately introduced signal that the participant has never received through ordinary vision.
- A binary artificial cue can support a useful human-computer interaction task.
- In this small maze experiment, stimulation-guided performance was substantially higher than control performance: 92% versus 15%.
Not established by the demonstration
- Control of arbitrary games or complex virtual worlds.
- Decoding a player’s thoughts into unrestricted game commands.
- Portable hardware suitable for a living room, phone or standalone VR headset.
- Long-term safety, comfort, training requirements or reliability across many users.
- Compatibility with ordinary game consoles and PC titles.
Why researchers saw potential for VR and accessibility
Rajesh Rao, the senior author, described the work as a test of whether the brain could use artificial information delivered directly to it to navigate a virtual world or perform useful tasks. Darby Losey characterized the goal as giving humans “a sixth sense.”
Future systems could, in principle, add information that is difficult or impossible to present through conventional displays. The UW release pointed to more realistic virtual-reality experiences and assistance for people with sensory deficits as longer-term possibilities. Those applications would require much richer signals, compact equipment, rigorous safety oversight and evidence that users can learn and trust the cues outside a laboratory.
The researchers and partners also co-founded Neubay to pursue neuroscience and artificial-intelligence techniques for VR and gaming. The company’s previously linked domain is now parked, so its current products, availability and any affiliate program cannot be confirmed.
How to judge future “mind-controlled gaming” products
If a later product claims to offer this experience, check the following before treating it as equivalent to the UW work:
- Input direction: does it stimulate the brain, decode brain signals, or combine brain signals with conventional controls?
- Command richness: is it one binary cue, a few discrete commands, or continuous control?
- Invasiveness: does it use external sensors, noninvasive stimulation or an implanted device?
- Portability and setup: can it operate outside a laboratory, and how long does calibration take?
- Feedback: does it provide artificial sensory information, read the user’s intent, or both?
- Evidence: what accuracy, participant count and test conditions are reported?
- Safety oversight: who supervises stimulation, and what contraindications and safeguards apply?
- Game compatibility: does it work with ordinary games or only a purpose-built demonstration?
The bottom line for players today
The UW study showed a genuine but narrow form of mind-assisted gaming: five people used TMS-generated phosphenes to follow binary maze instructions, reaching 92% correct moves versus 15% without stimulation guidance. It was an important proof of concept for sending information into the brain, not a commercial mind-reading controller. Until stimulation hardware becomes portable and products demonstrate broader commands, safety and compatibility, “play games using only your mind” remains a research direction rather than a home-gaming option.
Quick Recap
Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon at the time of purchase will apply.

