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SpriteSheet Packer

Free#15 of 34 in Sprite Sheet Maker Software

SpriteSheet Packer: A free desktop packer for batch atlases, trimming, and game-engine metadata. Ranked #15 of 34 in Sprite Sheet Maker Software by our editors (7.1/10); pricing: Free plan; best for desktop batch packing with CLI and engine metadata.

7.1/10Editor score
SpriteSheet Packer7.1 Visit site

At a glance

  • Editor score
    7.1 / 10
  • Pricing
    Free plan
  • Best for
    Desktop batch packing with CLI and engine metadata
  • Free plan
    Yes
  • Paid from
    Free
  • Sprite trimming
    Yes
  • Facts checked
    14 Nov 2026
  • Where it wins

    • Offers both a graphical interface and command-line usage.
    • Trims transparent pixels and packs multiple sprite sheets at once.
    • Exports metadata for cocos2d-x, PixiJS, Phaser, and simple JSON.
  • Where it doesn't

    • Desktop-only deployment limits access to its supported operating systems.
    • Documented maximum texture size is 8192 pixels.
    • Focuses on packing and metadata, with less documented animation depth.

Our verdict on SpriteSheet Packer

SpriteSheet Packer is a free, open-source desktop application for turning image files into sprite sheets. Its graphical interface and command-line workflow make it a fit for solo developers and small teams who want to prepare game or graphics assets on Windows, macOS, or Linux. Users can add sprites or smart folders, choose an output destination, and publish a sheet. It is oriented toward atlas creation rather than a broader animation workflow, so teams seeking deeper animation tooling may prefer a product focused on that need.

The packing options cover practical batch work: the application can trim transparent pixels, pack multiple sheets at once, configure sprite spacing and texture borders, scale images before packing, and target multiple screen resolutions. It can also force output texture dimensions to powers of two. The documented maximum texture size is 8192 pixels, and that figure is the command-line default max-size setting. Together, these controls support preparing assets for projects with different layout and resolution requirements, while keeping the workflow centered on desktop software rather than a hosted service.

Engine metadata is a notable part of its fit. Export formats include cocos2d-x plist, PixiJS JSON, Phaser JSON, and simple JSON, so developers using those ecosystems can produce corresponding sheet data directly. The project is MIT-licensed and offers documentation as its support channel. Choose SpriteSheet Packer when a free desktop tool with GUI and CLI access, batch packing, trimming, and these metadata formats matches the job. Look elsewhere if browser-based deployment or more extensive documented animation features are central requirements.

Your product? Our editors can test SpriteSheet Packer in depth and publish a review, labelled as paid · from $149/mo →

SpriteSheet Packer pricing

Plans Free planFree Free to use — no paid tier required for the core job.
See plans on amakaseev.github.io

SpriteSheet Packer fact sheet

Free planYes
Paid fromFree
Sprite trimmingYes
Rotation packingNot verified
Multiple atlas outputYes
Animation supportNot verified
Metadata exportYes
Maximum atlas size8192 px
DeploymentDesktop
PlatformsWindows, macOS, Linux
SupportDocs
Built forSolo, Small business (editorial estimate)
Integrations3 integrations: cocos2d-x, PixiJS, Phaser
PricingFree plan
Websiteamakaseev.github.io
Facts checked14 Nov 2026

SpriteSheet Packer integrations

SpriteSheet Packer lists 3 integrations on its own site.

  • cocos2d-x
  • PixiJS
  • Phaser

Alternatives to SpriteSheet Packer

See all SpriteSheet Packer alternatives →

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Featured on iTechGuides

Featured on iTechGuides — SpriteSheet Packer 7.1/10

SpriteSheet Packer is listed in our Sprite Sheet Maker Software directory. Add the badge to your site — it links back to this page.

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Reviewed by iTechGuides Editors · Editorial team · Updated Nov 2026

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