SpriteBat
SpriteBat: A focused, free compositor for editing sheets and previewing sprite animations. Ranked #6 of 34 in Sprite Sheet Maker Software by our editors (7.9/10); pricing: Free plan; best for combining and editing existing sprite sheets.
At a glance
- Editor score7.9 / 10
- PricingFree plan
- Best forCombining and editing existing sprite sheets
- Free planYes
- Paid fromFree
- Facts checked14 Nov 2026
Where it wins
- Layers sheets with position, opacity, and HSL color controls
- Extracts regions and previews forward, reverse, or ping-pong animation
- Exports PNG sheets, frame ZIPs, and animated GIFs
Where it doesn't
- Focuses on combining existing sheets rather than packing loose images into atlases
- Designed for 2D game artists working with modular character animations
- Its asset library organizes sprites with tags and search, not atlas packing
Our verdict on SpriteBat
SpriteBat is a browser-based compositor for 2D game artists working with modular character animations. It is built around combining and editing existing sprite sheets: users can layer multiple sheets, adjust each layer's position, opacity, and HSL color, then extract regions with box or lasso selection. A searchable, tag-based asset library helps organize source material, while animation preview supports forward, reverse, and ping-pong playback. The product is free and open source under the GPL-3.0 license, making it a fit for solo artists and small teams who want a focused sheet-editing tool.
The workflow centers on refinement and assembly rather than turning a folder of loose images into an engine-ready atlas. After arranging sheets and selecting regions, SpriteBat can export a PNG sheet, individual frames in a ZIP, or an animated GIF. Project files can be saved and loaded, which supports returning to an editing task later. This feature set suits artists whose assets already exist as sprite sheets and who need to combine, tint, inspect, or extract them. Teams whose main need is automatic packing of loose images should look for a tool oriented around atlas generation instead.
SpriteBat runs in a browser and can also be installed as a standalone app for offline use. That combination suits artists who value a lightweight workflow without depending on a constant connection, while keeping the tool centered on sprite-sheet work rather than a broader game asset pipeline. The listed capabilities cover editing, organization, preview, and export, but the product's clearest role is as a compositor for modular sprites. Choose it when sheet layering and animation review are central; choose an atlas-focused alternative when packing loose files is the priority.
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SpriteBat pricing
SpriteBat fact sheet
| Free plan | Yes |
|---|---|
| Paid from | Free |
| Sprite trimming | Not verified |
| Rotation packing | Not verified |
| Multiple atlas output | Not verified |
| Animation support | Yes |
| Metadata export | Not verified |
| Maximum atlas size | Not verified |
| Deployment | Browser extension |
| Platforms | Web |
| Built for | Solo, Small business (editorial estimate) |
| Pricing | Free plan |
| Website | fatbatstudio.itch.io |
| Facts checked | 14 Nov 2026 |
Alternatives to SpriteBat
- AsepriteA focused desktop editor for pixel animation, tilemaps, and sprite-sheet export.9.3
- LibreSpriteA free, open-source pixel-art editor with animation and sprite-sheet export.8.4
- Atlas PackerA free atlas packer with practical trimming, preview, and common engine exports.8.1
See all SpriteBat alternatives →
SpriteBat vs the competition
- SpriteBat vs Aseprite
- SpriteBat vs LibreSprite
- SpriteBat vs Atlas Packer
- SpriteBat vs Sheet Packer (formerly Atlasmith)
- SpriteBat vs Sheet Packer Pro
- SpriteBat vs Restrike
Compare SpriteBat with any tool side by side →
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Reviewed by iTechGuides Editors · Editorial team · Updated Nov 2026
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