spright
spright: An open-source command-line tool for packing sprites and generating game-engine metadata. Ranked #21 of 34 in Sprite Sheet Maker Software by our editors (6.5/10); pricing: Free plan; best for developers who want configurable, self-hosted sprite packing.
At a glance
- Editor score6.5 / 10
- PricingFree plan
- Best forDevelopers who want configurable, self-hosted sprite packing
- Free planYes
- Paid fromFree
- Sprite trimmingYes
- Facts checked14 Nov 2026
Where it wins
- Offers several packing modes, plus configurable sheet-size constraints.
- Supports trimming, 90-degree rotation, and packing across multiple sheets.
- Groups animation sprites and generates metadata from templates.
Where it doesn't
- Uses a command-line, self-hosted workflow rather than a graphical editor.
- Integrates with Visual Studio Code; no broader integrations are specified.
- Documentation is the listed support channel.
Our verdict on spright
For developers preparing sprite assets for games, spright is an open-source command-line tool that packs images into one or more sprite sheets and generates accompanying descriptions. It accepts images and sprite definitions from files or sequences, and can detect sprite regions to help complete those definitions. Users can assign IDs, set pivots, and group sprites with tags such as animation names. Its self-hosted approach suits solo developers and small teams comfortable configuring a command-line workflow; it is less suited to people seeking a visual editor or a managed service.
Packing and annotation are the product’s central strengths. Available modes include binpack, compact, rows, columns, single, and layers, with configurable size constraints. Sprites can be trimmed to non-transparent regions using rectangular or convex trimming, and can be rotated clockwise by 90 degrees to improve packing efficiency. The tool can produce multiple sheets and image files in PNG, GIF, TGA, or BMP formats. Output descriptions are generated from templates, which can carry sprite metadata into a game-engine workflow; example templates include Phaser. This combination makes spright more configurable than a tool focused only on arranging images, though it expects users to work with definitions and templates.
The project is distributed under the GNU GPLv3 and has a free, open-source model. Visual Studio Code is the listed integration, and documentation is the listed support channel. That makes it a reasonable fit when source-available tooling and direct control over packing output matter more than broad integrations or dedicated support. Choose spright for configurable packing, trimming, animation grouping, and template-based metadata in a self-hosted workflow. Consider an alternative if your team needs a graphical interface or support beyond documentation.
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spright pricing
spright fact sheet
| Free plan | Yes |
|---|---|
| Paid from | Free |
| Sprite trimming | Yes |
| Rotation packing | Yes |
| Multiple atlas output | Yes |
| Animation support | Yes |
| Metadata export | Yes |
| Maximum atlas size | Not verified |
| Deployment | Self-hosted |
| Platforms | Windows, macOS, Linux |
| Support | Docs |
| Built for | Solo, Small business (editorial estimate) |
| Integrations | 1 integrations: Visual Studio Code |
| Pricing | Free plan |
| Website | github.com |
| Facts checked | 14 Nov 2026 |
spright integrations
spright lists 1 integrations on its own site.
- Visual Studio Code
Alternatives to spright
- AsepriteA focused desktop editor for pixel animation, tilemaps, and sprite-sheet export.9.3
- LibreSpriteA free, open-source pixel-art editor with animation and sprite-sheet export.8.4
- Atlas PackerA free atlas packer with practical trimming, preview, and common engine exports.8.1
See all spright alternatives →
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Featured on iTechGuides
spright is listed in our Sprite Sheet Maker Software directory. Add the badge to your site — it links back to this page.
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Reviewed by iTechGuides Editors · Editorial team · Updated Nov 2026
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