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sprat-cli

Free#11 of 34 in Sprite Sheet Maker Software

sprat-cli: A flexible, open-source CLI for repeatable sprite packing and game-engine metadata export. Ranked #11 of 34 in Sprite Sheet Maker Software by our editors (7.5/10); pricing: Free plan; best for CLI users needing a flexible open-source pipeline.

7.5/10Editor score
sprat-cli7.5 Visit sprat-cli

At a glance

  • Editor score
    7.5 / 10
  • Pricing
    Free plan
  • Best for
    CLI users needing a flexible open-source pipeline
  • Free plan
    Yes
  • Paid from
    Free
  • Sprite trimming
    Yes
  • Facts checked
    14 Nov 2026
  • Where it wins

    • Offers fast, compact, power-of-two, and grid packing modes.
    • Trims, rotates, deduplicates, and can split output across multiple atlases.
    • Exports metadata for Godot, Unity, Phaser, libGDX, and other workflows.
  • Where it doesn't

    • Runs without a graphical interface; visual editing requires a separate frontend.
    • Self-hosted, command-line workflows require technical setup.
    • WebP, AVIF, and GPU-compressed DDS output depend on build support.

Our verdict on sprat-cli

sprat-cli is a free, open-source command-line toolkit for turning image files into sprite sheets and texture atlases. It is aimed at developers who want repeatable asset generation through shell scripts or CI/CD pipelines, rather than a graphical editing workflow. Available for Windows, macOS, and Linux, it provides placement calculation, atlas rendering, and layout conversion as distinct tools. The project points users seeking a visual editor to a separate GUI frontend, so sprat-cli is a better fit for technical users comfortable working in a terminal than for artists looking for an all-in-one visual workspace.

Its packing options cover fast, compact, power-of-two, and grid layouts, with transparent-border trimming, 90-degree rotation, deduplication, and incremental packing. Output can span multiple atlas files when needed. Atlas images render as PNG; WebP, AVIF, or GPU-compressed DDS are available when supported by the build. For game-development workflows, the toolkit handles markers, animation sequences, and cutout puppet data, and can detect sprites in an existing sheet for extraction. The reference describes no default maximum atlas width or height, which may suit projects with varied asset dimensions.

Metadata export is a notable strength for teams moving layouts into game engines: supported formats include JSON, XML, CSS, Godot, Unity, Phaser, and libGDX, and listed integrations also include Aseprite. This breadth makes the tool useful across varied pipelines, but it remains self-hosted and its support channel is documentation. Choose sprat-cli if scriptability, packing control, and metadata conversion matter more than a visual interface. If you want to arrange sprites interactively in a GUI, the project itself directs you to a separate frontend instead.

Your product? Our editors can test sprat-cli in depth and publish a review, labelled as paid · from $149/mo →

sprat-cli pricing

Plans Free planFree Free to use — no paid tier required for the core job.
See plans on github.com

sprat-cli fact sheet

Free planYes
Paid fromFree
Sprite trimmingYes
Rotation packingYes
Multiple atlas outputYes
Animation supportYes
Metadata exportYes
Maximum atlas sizeNot verified
DeploymentSelf-hosted
PlatformsWindows, macOS, Linux
SupportDocs
Built forSolo, Small business, Mid-market, Enterprise (editorial estimate)
Integrations5 integrations: Godot, Unity, Phaser, libGDX, Aseprite
PricingFree plan
Websitegithub.com
Facts checked14 Nov 2026

sprat-cli integrations

sprat-cli lists 5 integrations on its own site.

  • Godot
  • Unity
  • Phaser
  • libGDX
  • Aseprite

Alternatives to sprat-cli

See all sprat-cli alternatives →

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Featured on iTechGuides

Featured on iTechGuides — sprat-cli 7.5/10

sprat-cli is listed in our Sprite Sheet Maker Software directory. Add the badge to your site — it links back to this page.

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Reviewed by iTechGuides Editors · Editorial team · Updated Nov 2026

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