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ScriptHookVDotNet

Free#14 of 26 in Game Mod Loaders

ScriptHookVDotNet: A free, open-source Windows runtime for GTA V .NET scripting. Ranked #14 of 26 in Game Mod Loaders by our editors (7.4/10); pricing: Free plan; best for GTA V .NET scripting.

7.4/10Editor score
ScriptHookVDotNet7.4 Visit site

At a glance

  • Editor score
    7.4 / 10
  • Pricing
    Free plan
  • Best for
    GTA V .NET scripting
  • Free plan
    Yes
  • Paid from
    Free
  • Plugin support
    Yes
  • Facts checked
    20 Sep 2026
ScriptHookVDotNet screenshot
  • Where it wins

    • Runs compiled assemblies plus C# and VB source files
    • Includes object-oriented APIs, expression console, and runtime reloading
    • Supports Script Hook V and Microsoft runtime components
  • Where it doesn't

    • Supports GTA V Story Mode rather than a broader game range
    • Requires Script Hook V and Microsoft .NET Framework
    • Compatibility varies with GTA V version and stable or nightly builds

Our verdict on ScriptHookVDotNet

ScriptHookVDotNet is a free, open-source ASI-based plugin runtime for Grand Theft Auto V Story Mode on Windows PC. It is designed for mod developers and players who want to run .NET Framework scripts without writing C++. The runtime supports compiled assemblies as well as C# and VB source files, with scripts loaded from a configurable directory. Its focus is narrow and clear: extending GTA V through .NET scripting rather than serving as a general-purpose mod manager.

Its scripting depth is the main reason to choose it. Object-oriented APIs support custom gameplay scripts, while API versions 2 and 3 provide compatibility options for projects built against different interfaces. An in-game C# expression console gives developers a way to work with code during play, and script and runtime reloading can shorten iteration when adjusting a project. The runtime uses ASI and DLL components and integrates with Script Hook V, Microsoft .NET Framework, and Microsoft Visual C++ Redistributable.

The trade-off is its installation and compatibility chain. Users install the binaries alongside Script Hook V in the GTA V directory, then place assemblies or source files in the scripts folder. Script Hook V and Microsoft .NET Framework are required, and compatibility depends on the installed GTA V version; stable and nightly builds can differ. Pick ScriptHookVDotNet if your target is Windows-based GTA V Story Mode and your work centers on C# or VB scripting. Choose another tool if you need broader game support, a standalone loader, or a workflow outside the required Microsoft and Script Hook V components.

Your product? Our editors can test ScriptHookVDotNet in depth and publish a review, labelled as paid · from $149/mo →

ScriptHookVDotNet pricing

Plans Free planFree Free to use — no paid tier required for the core job.
See plans on scripthookvdotnet.github.io

ScriptHookVDotNet fact sheet

Free planYes
Paid fromFree
Supported gamesGrand Theft Auto V
Supported platformsWindows PC
Mod loading methodPlugin
Plugin supportYes
Load-order controlNot verified
Mod profilesNot verified
Dependency handlingNot verified
DeploymentDesktop
PlatformsWindows
SupportCommunity, Docs
Built forSolo, Small business (editorial estimate)
Integrations3 integrations: Script Hook V, Microsoft .NET Framework, Microsoft Visual C++ Redistributable
PricingFree plan
Websitescripthookvdotnet.github.io
Facts checked20 Sep 2026

ScriptHookVDotNet integrations

ScriptHookVDotNet lists 3 integrations on its own site.

  • Script Hook V
  • Microsoft .NET Framework
  • Microsoft Visual C++ Redistributable

Alternatives to ScriptHookVDotNet

See all ScriptHookVDotNet alternatives →

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Featured on iTechGuides

Featured on iTechGuides — ScriptHookVDotNet 7.4/10

ScriptHookVDotNet is listed in our Game Mod Loaders directory. Add the badge to your site — it links back to this page.

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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

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