reliable
reliable: A focused open-source C library for reliable UDP primitives, not a full networking backend. Ranked #27 of 29 in Game Networking Middleware by our editors (6.3/10); pricing: Open source; best for developers implementing reliable UDP primitives.
At a glance
- Editor score6.3 / 10
- PricingOpen source
- Best forDevelopers implementing reliable UDP primitives
- Paid fromFree
- Facts checked21 Sep 2026

Where it wins
- Tracks acknowledgements, sequence numbers, and duplicate packets
- Handles packet fragmentation, reassembly, jitter, and packet loss
- Provides endpoint APIs for sending and receiving UDP packets
Where it doesn't
- Requires developers to build around their own socket layer
- Does not provide matchmaking, relay services, or a hosted backend
- Its scope is limited to UDP networking primitives
Our verdict on reliable
reliable is an open-source C library for developers building multiplayer games and other real-time networked applications. It adds packet acknowledgement to UDP-based protocols while leaving the surrounding networking architecture in the developer’s hands. The library includes acknowledgement tracking, packet fragmentation and reassembly, duplicate-packet detection and dropping, endpoint APIs, and access to packet sequence numbers and acknowledgements. It is intended for teams creating their own low-level network layer rather than looking for a complete multiplayer service.
The open-source pricing model makes reliable suitable for projects that need a focused UDP component without a hosted service model. Its technical scope centers on UDP transport, with netcode listed as an integration. The published feature set also includes round-trip-time, jitter, and packet-loss estimates, giving developers network measurements alongside acknowledgement handling. That combination fits applications where packet delivery behavior and protocol control need to remain close to the game or application’s own socket implementation.
The trade-off is narrow scope. reliable is a component, not a messaging layer, matchmaking service, relay, or hosted game backend, so teams need other systems for those responsibilities. It also does not target developers who want an end-to-end multiplayer networking stack with built-in service infrastructure. Choose reliable when the priority is implementing acknowledgement, fragmentation, duplicate detection, and endpoint control over UDP; choose a broader alternative when matchmaking, relays, hosted sessions, or a complete multiplayer backend are central requirements.
Your product? Our editors can test reliable in depth and publish a review, labelled as paid · from $149/mo →
reliable pricing
reliable fact sheet
| Free plan | Not verified |
|---|---|
| Paid from | Free |
| Network model | Not verified |
| Supported platforms | Not verified |
| Matchmaking | Not verified |
| Rollback netcode | Not verified |
| Max players per session | Not verified |
| Transport protocols | UDP |
| Deployment | Self-hosted |
| Support | Docs |
| Built for | Solo, Small business (editorial estimate) |
| Integrations | 1 integrations: netcode |
| Pricing | Open source |
| Website | github.com |
| Facts checked | 21 Sep 2026 |
reliable integrations
reliable lists 1 integrations on its own site.
- netcode
Alternatives to reliable
- ColyseusFlexible multiplayer middleware spanning networking, matchmaking, accounts, persistence, and live operations.9.4
- SmartFoxServerA broad, mature backend for studios building real-time multiplayer games.9.2
- Photon QuantumA focused Unity framework for deterministic simulation, rollback, and authoritative validation.9.0
See all reliable alternatives →
Used reliable? Be the first to review it
The editor score above is our own research. What this page doesn't have yet is a reader's view — what you used reliable for, what worked and what didn't. No stars are seeded and no review is paid for; an editor reads every one before it appears.
Write a reviewTwo minutes · verified accounts only · read by an editor before it appears
Featured on iTechGuides
reliable is listed in our Game Networking Middleware directory. Add the badge to your site — it links back to this page.
<a href="https://www.itechguides.com/products/reliable/"><img src="https://www.itechguides.com/best/badge/reliable.svg" alt="Featured on iTechGuides" width="230" height="46"></a>
Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
Advertiser disclosure: iTechGuides is reader-supported. Vendors can pay for top positions in our rankings and for a place on other products' pages, and we may earn a commission when you click some links. Bought places stand at the number bought; this page and our disclosure say so. Paying vendors may get a fuller, more detailed review from our editors, and that review can change their score. How we rank.
Last updated · How we research and update


