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ProceduralCity

#24 of 27 in Game Map Generators

ProceduralCity: A low-cost web generator for AI-assisted city layouts and game-ready exports. Ranked #24 of 27 in Game Map Generators by our editors (6.9/10); pricing: Paid; best for low-cost AI-assisted city blueprints.

6.9/10Editor score
ProceduralCity6.9 Visit ProceduralCity

At a glance

  • Editor score
    6.9 / 10
  • Pricing
    Paid
  • Best for
    Low-cost AI-assisted city blueprints
  • Free plan
    No
  • Paid from
    $19/mo
  • Generation method
    Hybrid
  • Facts checked
    20 Sep 2026
ProceduralCity screenshot
  • Where it wins

    • AI-assisted roads with density, style, and landscape controls
    • Exports and integrations for Blender, Unity, and Unreal Engine
    • Plans include high-resolution renders and splat map generation
  • Where it doesn't

    • There is no free plan
    • Architect, Urbanist, and Visionary are marked Coming Soon
    • Current export support centers on OpenStreetMap

Our verdict on ProceduralCity

ProceduralCity is a web-based generator for game developers, VFX artists, and hobbyist world builders who need procedural city blueprints. It combines procedural algorithms with AI-assisted features for roads, building footprints, density, architectural styles, and natural landscapes. The output is designed for creative workflows, with OpenStreetMap export, high-resolution map renders, splat maps, and integrations for Blender, Unity, and Unreal Engine.

Pricing is structured across four monthly tiers. Monthly Supporter costs $5 and includes five credits each month plus early access when the full SaaS service launches. Architect costs $19 per month, supports generation areas up to 2 km², adds basic road networks and OSM export, and includes a personal-use license. Urbanist costs $29 per month, raises the maximum generation area to 10 km², adds advanced road networks, lists OSM, FBX, and other export formats, and includes commercial use. Visionary costs $49 per month and adds unlimited city size, AI-assisted road generation, API access, integrations, and commercial use. Architect, Urbanist, and Visionary are marked Coming Soon, so the $5 tier is the clearest currently listed entry point.

The strongest fit is for creators who want adjustable city structure rather than a narrowly fixed map generator. Road networks, building density, architectural style, and natural-landscape controls give the workflow several useful design directions, while engine integrations connect the generated blueprint to established 3D tools. The main boundary is scope: ProceduralCity is web-based, and current export support is centered on OpenStreetMap, while broader formats are associated with a higher tier. Choose it for low-cost procedural city planning and AI-assisted road concepts; consider an alternative if you need immediately available paid tiers, a free plan, or a confirmed broader export workflow today.

Your product? Our editors can test ProceduralCity in depth and publish a review, labelled as paid · from $149/mo →

ProceduralCity pricing

Plans Paid No free plan — trial or paid only. Prices checked 20 Sep 2026.
See plans on proceduralcity.com

All 4 ProceduralCity plans and prices →

ProceduralCity fact sheet

Free planNo
Paid from$19/mo
Generation methodHybrid
Map dimension2d
Custom assetsNot verified
Seed controlNot verified
Engine exportBlender, Unity, Unreal Engine
Export formatsOSM
DeploymentCloud
PlatformsWeb
SupportEmail, Community
Built forSolo, Small business (editorial estimate)
Integrations4 integrations: Blender, Unity, Unreal Engine, Discord
PricingPaid (source)
Websiteproceduralcity.com
Facts checked20 Sep 2026

ProceduralCity integrations

ProceduralCity lists 4 integrations on its own site.

  • Blender
  • Unity
  • Unreal Engine
  • Discord

Alternatives to ProceduralCity

See all ProceduralCity alternatives →

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Featured on iTechGuides

Featured on iTechGuides — ProceduralCity 6.9/10

ProceduralCity is listed in our Game Map Generators directory. Add the badge to your site — it links back to this page.

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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

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