ProceduralCity
ProceduralCity: A low-cost web generator for AI-assisted city layouts and game-ready exports. Ranked #24 of 27 in Game Map Generators by our editors (6.9/10); pricing: Paid; best for low-cost AI-assisted city blueprints.
At a glance
- Editor score6.9 / 10
- PricingPaid
- Best forLow-cost AI-assisted city blueprints
- Free planNo
- Paid from$19/mo
- Generation methodHybrid
- Facts checked20 Sep 2026

Where it wins
- AI-assisted roads with density, style, and landscape controls
- Exports and integrations for Blender, Unity, and Unreal Engine
- Plans include high-resolution renders and splat map generation
Where it doesn't
- There is no free plan
- Architect, Urbanist, and Visionary are marked Coming Soon
- Current export support centers on OpenStreetMap
Our verdict on ProceduralCity
ProceduralCity is a web-based generator for game developers, VFX artists, and hobbyist world builders who need procedural city blueprints. It combines procedural algorithms with AI-assisted features for roads, building footprints, density, architectural styles, and natural landscapes. The output is designed for creative workflows, with OpenStreetMap export, high-resolution map renders, splat maps, and integrations for Blender, Unity, and Unreal Engine.
Pricing is structured across four monthly tiers. Monthly Supporter costs $5 and includes five credits each month plus early access when the full SaaS service launches. Architect costs $19 per month, supports generation areas up to 2 km², adds basic road networks and OSM export, and includes a personal-use license. Urbanist costs $29 per month, raises the maximum generation area to 10 km², adds advanced road networks, lists OSM, FBX, and other export formats, and includes commercial use. Visionary costs $49 per month and adds unlimited city size, AI-assisted road generation, API access, integrations, and commercial use. Architect, Urbanist, and Visionary are marked Coming Soon, so the $5 tier is the clearest currently listed entry point.
The strongest fit is for creators who want adjustable city structure rather than a narrowly fixed map generator. Road networks, building density, architectural style, and natural-landscape controls give the workflow several useful design directions, while engine integrations connect the generated blueprint to established 3D tools. The main boundary is scope: ProceduralCity is web-based, and current export support is centered on OpenStreetMap, while broader formats are associated with a higher tier. Choose it for low-cost procedural city planning and AI-assisted road concepts; consider an alternative if you need immediately available paid tiers, a free plan, or a confirmed broader export workflow today.
Your product? Our editors can test ProceduralCity in depth and publish a review, labelled as paid · from $149/mo →
ProceduralCity pricing
All 4 ProceduralCity plans and prices →
ProceduralCity fact sheet
| Free plan | No |
|---|---|
| Paid from | $19/mo |
| Generation method | Hybrid |
| Map dimension | 2d |
| Custom assets | Not verified |
| Seed control | Not verified |
| Engine export | Blender, Unity, Unreal Engine |
| Export formats | OSM |
| Deployment | Cloud |
| Platforms | Web |
| Support | Email, Community |
| Built for | Solo, Small business (editorial estimate) |
| Integrations | 4 integrations: Blender, Unity, Unreal Engine, Discord |
| Pricing | Paid (source) |
| Website | proceduralcity.com |
| Facts checked | 20 Sep 2026 |
ProceduralCity integrations
ProceduralCity lists 4 integrations on its own site.
- Blender
- Unity
- Unreal Engine
- Discord
Alternatives to ProceduralCity
- Heightmap Level GeneratorA free, open-source map generator with detailed terrain controls and engine-ready exports.9.4
- World MachineA mature procedural terrain tool with deep erosion, water, material, and export workflows.9.2
- Instant TerraA deep procedural terrain workflow for studios automating large environments.9.1
See all ProceduralCity alternatives →
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The editor score above is our own research. What this page doesn't have yet is a reader's view — what you used ProceduralCity for, what worked and what didn't. No stars are seeded and no review is paid for; an editor reads every one before it appears.
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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