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Procedural City Generator

#25 of 27 in Game Map Generators

Procedural City Generator: A focused Unreal Engine 5 plugin for building large procedural cities. Ranked #25 of 27 in Game Map Generators by our editors (6.8/10); pricing: Paid; best for unreal procedural city construction.

6.8/10Editor score
Procedural City Generator6.8 Visit site

At a glance

  • Editor score
    6.8 / 10
  • Pricing
    Paid
  • Best for
    Unreal procedural city construction
  • Free plan
    No
  • Paid from
    $15/seat/mo
  • Generation method
    Procedural
  • Founded
    2016 · Agoè-Zongo, Lomé, Togo
  • Facts checked
    20 Sep 2026
Procedural City Generator screenshot
  • Where it wins

    • Road, intersection, lot, and building generation in one plugin
    • World Partition, data layers, and chunked city construction support
    • Perpetual and rental plans for independent creators and companies
  • Where it doesn't

    • Focused on city construction rather than general-purpose map generation
    • No free plan is available
    • Licenses are priced per seat

Our verdict on Procedural City Generator

Procedural City Generator is a real-time 3D city-building plugin for Unreal Engine 5. It is designed for game developers, filmmakers, architects, and simulation teams that need procedural roads, intersections, lots, buildings, and city-scale environments. Its workflow covers both procedural and static building generation, with custom assets supported and export focused on Unreal Engine 5 projects. The product is most relevant to teams constructing urban environments rather than broad, terrain-first or general-purpose game maps.

Pricing is offered through four per-seat plans. Indie Rental costs $15 per seat per month, while Indie Perpetual costs $185 per seat. Both include the core components, Procedural Building Generator, Procedural Road Generator, building shape designer, Intersection Solver, and Standard Support. Company Rental costs $250 per seat per year, and Company Perpetual costs $450 per seat; both add Premium Support while retaining the same listed generation components. The structure gives independent creators a lower recurring-cost option and companies an annual rental or perpetual-license choice, but there is no free plan and every listed option is priced per seat.

Its strongest area is large-city construction. Straight and curve road tools, spline-based road networks, road props, physically accurate intersection solving, and automatic mesh instancing address the connected systems that make urban scenes difficult to assemble manually. Blueprint conversion to hierarchical and instanced static meshes, together with World Partition and data-layer support, is aimed at managing larger Unreal projects through manageable world chunks. Teams seeking a specialized Unreal city workflow should find the feature set closely aligned with that goal. Teams needing a general map generator, a non-Unreal engine export path, or a broader environment-generation focus should choose a more general tool instead.

Your product? Our editors can test Procedural City Generator in depth and publish a review, labelled as paid · from $149/mo →

Procedural City Generator pricing

Plans Paid No free plan — trial or paid only. Prices checked 20 Sep 2026.
See plans on proceduralworldlab.com

All 4 Procedural City Generator plans and prices →

Procedural City Generator fact sheet

Free planNo
Paid from$15/seat/mo
Generation methodProcedural
Map dimension3d
Custom assetsYes
Seed controlNot verified
Engine exportUnreal Engine 5
Export formatsNot verified
Money-back guarantee14 days
SupportEmail, Community, Docs
Built forSolo, Small business, Mid-market, Enterprise (editorial estimate)
PricingPaid (source)
Websiteproceduralworldlab.com
Facts checked20 Sep 2026

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Featured on iTechGuides

Featured on iTechGuides — Procedural City Generator 6.8/10

Procedural City Generator is listed in our Game Map Generators directory. Add the badge to your site — it links back to this page.

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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

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