PlayProbe review
A low-cost playtesting toolkit with surveys, recordings, and Unity telemetry.
Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
PlayProbe is a browser-based playtesting platform for indie game developers. Studios create tests with pre- and post-session surveys, share links to existing builds, and review aggregated responses in a results dashboard. Builds can remain on itch.io, Steam Playtest, or another URL rather than being hosted by PlayProbe. Supported builds include Windows, macOS, Linux, Android, and WebGL, making it suitable for teams testing across multiple platforms.
The pricing structure is straightforward. The Free plan costs $0 per month and includes pre- and post-session surveys, a results dashboard, unlisted tests, and a public tester pool. The Pro plan costs $19 USD per month and adds unlimited games and tests, full-screen recording, public tester pool access, a Unity SDK, CSV export, and removal of PlayProbe branding. Pro also supports Unity events, FPS tracking, crash capture, and mid-game surveys. Screen recordings are retained for 30 days.
PlayProbe fits teams that already distribute builds through links and want a focused mix of survey feedback, session recording, and game telemetry. Its Unity SDK is particularly relevant for developers who need event, FPS, crash, and survey data inside Unity projects. Integrations include Unity, itch.io, and Steam Playtest. Teams that need PlayProbe to host builds, more advanced targeting controls, or a broader integration set should consider another platform. For indie developers seeking a free starting point or a $19 monthly Pro tier, PlayProbe offers a practical scope without requiring a larger playtesting system.
PlayProbe pros and cons
- Where it wins
- Free plan includes surveys, dashboard, unlisted tests, and tester access
- Pro adds recording, CSV export, Unity SDK, and unlimited games and tests
- Supports Windows, macOS, Linux, Android, and WebGL builds
- Where it doesn't
- PlayProbe does not host builds; tests link to an existing build
- Public tester pool access and the Unity SDK require Pro
- The product is currently in beta, with recordings retained for 30 days
PlayProbe fact sheet, pricing and score →
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