PixelOver
PixelOver: A low-cost desktop tool for creating and exporting animated pixel-art assets. Ranked #10 of 25 in 2D Game Animation Software by our editors (7.4/10); pricing: Paid; best for pixel-art creators needing rigging and particles.
At a glance
- Editor score7.4 / 10
- PricingPaid
- Best forPixel-art creators needing rigging and particles
- Free planNo
- Paid from$19.99 one-time
- Facts checked20 Sep 2026
Where it wins
- One-time $19.99 package with free updates included
- Bone rigging, inverse kinematics, mesh deformation, and particles
- Spritesheet export with JSON metadata plus GIF and Aseprite export
Where it doesn't
- No time-unlimited free plan; the demo disables exporting
- Desktop software only, with no listed mobile platform
- Feature set is focused on pixel-art assets rather than broad integrations
Our verdict on PixelOver
PixelOver is desktop software for artists and game developers creating pixel-art animations from images, GIFs, spritesheets, and 3D models. Its toolset combines palette indexing, dithering, pixel-perfect outlines, drawing tools, frame-based animation, keyframes, bone rigging, inverse kinematics, mesh deformation, and particle systems. It runs on Windows, macOS, and Linux, making it suitable for creators who want one desktop application for sprites, compositions, and animated pixel-art assets.
The published plan is straightforward: PixelOver costs $19.99 as a one-time purchase. The package includes Windows, macOS, and Linux executables, sample projects, and free updates. A free version is described as a demo or trial, with exporting disabled, so creators who need production-ready files will need the paid package. For a focused desktop tool, the one-time pricing keeps the purchase simple, while the absence of a free exporting tier makes evaluation more limited.
PixelOver’s strongest area is the combination of pixel-art controls and animation depth. Users can work with indexed palettes, dithering, pixel-perfect outlines, frame and keyframe timelines, bone-based animation, mesh deformation, and 2D and 3D particle systems. Support for 3D model and scene import broadens the asset sources, while export options include image sequences, GIF, Aseprite projects, and spritesheets with JSON metadata. It should suit pixel-art creators who need rigging, particles, and multiple export formats in a desktop workflow. Those seeking a wider integration ecosystem or a free plan with enabled exporting should consider a different tool.
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PixelOver pricing
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PixelOver fact sheet
| Free plan | No |
|---|---|
| Paid from | $19.99 one-time |
| Animation method | Not verified |
| Runtime export | Not verified |
| Mesh deformation | Not verified |
| Frame-by-frame tools | Not verified |
| Particle effects | Not verified |
| Runtime targets | Not verified |
| Deployment | Desktop |
| Platforms | Windows, macOS, Linux |
| Support | Email, Community, Docs |
| Built for | Solo, Small business (editorial estimate) |
| Pricing | Paid (source) |
| Website | pixelover.io |
| Facts checked | 20 Sep 2026 |
Alternatives to PixelOver
- SpineA deep 2D rigging tool for game teams that can manage a paid workflow.9.4
- CreatureA capable Windows tool for advanced 2D game animation and deformation workflows.9.1
- RiveA broad cross-platform animation workspace with game-ready runtimes and collaboration.8.8
See all PixelOver alternatives →
Also Ranked In
PixelOver is ranked in 3 of our directories.
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PixelOver is listed in our 2D Game Animation Software directory. Add the badge to your site — it links back to this page.
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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