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particlr

Freemium#17 of 33 in Game Particle Effect Editors

particlr: A focused browser editor with deterministic playback and free core tools; advanced modules require Premium. Ranked #17 of 33 in Game Particle Effect Editors by our editors (7.6/10); pricing: Free plan; best for web developers using PixiJS, Three.js, or Phaser 4.

7.6/10Editor score
particlr7.6 Visit particlr

At a glance

  • Editor score
    7.6 / 10
  • Pricing
    Free plan
  • Best for
    Web developers using PixiJS, Three.js, or Phaser 4
  • Free plan
    Yes
  • Paid from
    $10 one-time
  • Facts checked
    14 Nov 2026
  • Where it wins

    • Edits particle effects in the browser with deterministic playback.
    • Free plan includes 71 CC0 presets and unlimited import and export.
    • Runtime adapters target PixiJS, Three.js, and Phaser 4.
  • Where it doesn't

    • The editor is listed for web use, not desktop platforms.
    • Sub-emitters, trails, and other advanced modules require Premium.
    • Runtime adapters are limited to PixiJS, Three.js, and Phaser 4.

Our verdict on particlr

For web developers creating 2D particle effects, particlr combines a browser-based editor with an MIT-licensed runtime. It exports effects as JSON .prt documents and offers deterministic playback through adapters for PixiJS, Three.js, and Phaser 4. The Free plan covers core authoring, host parameters, and a library of 71 CC0 presets, with unlimited import and export. That makes it a practical fit for developers who want to edit effects without leaving the browser and whose projects use one of the listed runtimes.

The clearest distinction is the split between core authoring and advanced modules. Free includes tools for emission, curves, velocity, gravity, drag, noise, blending, and collision. Premium adds sub-emitters, trails and ribbons, attractors, texture masks, dissolve, and a sheet packer; the product description also identifies baked-image export as part of the premium key. The published price is a one-time $10 early-bird Premium key, with the vendor noting that it becomes $20 after beta. Buyers who need those advanced effects should account for the paid key, while a project limited to the core modules can start with Free.

Platform and runtime fit matter more than breadth here: particlr is listed for web use, with adapters for PixiJS, Three.js, and Phaser 4. Its .prt JSON format supports importing and exporting effect documents, and PNG is also listed as an export format. The runtime is open source and MIT-licensed, which suits teams that want to integrate playback into a supported engine. Choose particlr if browser editing and those runtime targets match your workflow; look elsewhere if you need a desktop editor or an adapter for a runtime outside that set.

Your product? Our editors can test particlr in depth and publish a review, labelled as paid · from $149/mo →

particlr pricing

Plans Free planFreemium A usable free plan; paid tiers unlock the limits above. Prices checked 14 Nov 2026.
See plans on particlr.com

All 2 particlr plans and prices →

particlr fact sheet

Free planYes
Paid from$10 one-time
GPU simulationNot verified
Engine integrationPlugin
Supported enginesPixiJS, Three.js, Phaser 4
Export formats.prt JSON, PNG
Editor platformsweb
Particle limitNot verified
DeploymentCloud, Browser extension
PlatformsWeb
Built forSolo, Small business, Mid-market (editorial estimate)
Integrations3 integrations: PixiJS, Three.js, Phaser 4
PricingFree plan (source)
Websiteparticlr.com
Facts checked14 Nov 2026

particlr integrations

particlr lists 3 integrations on its own site.

  • PixiJS
  • Three.js
  • Phaser 4

Alternatives to particlr

See all particlr alternatives →

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Featured on iTechGuides

Featured on iTechGuides — particlr 7.6/10

particlr is listed in our Game Particle Effect Editors directory. Add the badge to your site — it links back to this page.

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Reviewed by iTechGuides Editors · Editorial team · Updated Nov 2026

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