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NixieFX

Free#19 of 33 in Game Particle Effect Editors

NixieFX: A free local-project editor for authoring and exporting PixiJS and Three.js effects. Ranked #19 of 33 in Game Particle Effect Editors by our editors (7.4/10); pricing: Free plan; best for pixiJS or Three.js teams wanting local-project web editing.

7.4/10Editor score
NixieFX7.4 Visit NixieFX

At a glance

  • Editor score
    7.4 / 10
  • Pricing
    Free plan
  • Best for
    PixiJS or Three.js teams wanting local-project web editing
  • Free plan
    Yes
  • Paid from
    Free
  • Facts checked
    14 Nov 2026
  • Where it wins

    • Authors emitters, particle curves, gradients, timelines, and shader graphs
    • Previews effects with PixiJS and Three.js backends
    • Exports JSON effects and referenced assets as a self-contained bundle
  • Where it doesn't

    • Requires a Chromium-based browser with File System Access API support
    • Preview support is limited to PixiJS and Three.js backends
    • Documentation is the listed support channel

Our verdict on NixieFX

NixieFX is a free browser-based editor for creating particle effects for HTML5 games. It is aimed at solo developers and small teams working with PixiJS or Three.js who want to author effects in a local project folder. The visual workspace covers emitter shapes and schedules, particle lifetime curves, color gradients, multi-emitter timelines, and node-based materials. Live previews use PixiJS or Three.js, while project effects are authored as JSON files and can be exported with referenced assets as a self-contained game bundle.

Its local-project workflow is a practical fit for teams that want effect files alongside their game project rather than in a separate hosted workspace. NixieFX requires a Chromium-based browser with File System Access API support to read and write those folders; listed compatible browsers include Chrome, Edge, Arc, Brave, and Opera. The editor is web-based, but its documented engine integrations are PixiJS and Three.js. Command-line tools can create, validate, and export effects, and the runtime and command-line tools are described as MIT-licensed. This combination makes it useful when a project can work within that browser and engine scope.

The feature set reaches beyond basic emitter setup: timeline playback controls, shader-graph editing, and live previews provide several parts of the authoring loop in one place. NixieFX is less suitable for teams that need a broader engine ecosystem, another browser environment, or support beyond documentation. Choose it if local JSON-and-asset bundles and PixiJS or Three.js previews match your workflow; consider an alternative if those constraints do not fit.

Your product? Our editors can test NixieFX in depth and publish a review, labelled as paid · from $149/mo →

NixieFX pricing

Plans Free planFree Free to use — no paid tier required for the core job.
See plans on nixiefx.com

NixieFX fact sheet

Free planYes
Paid fromFree
GPU simulationNot verified
Engine integrationStandalone
Supported enginesPixiJS, Three.js
Export formatsJSON effects; self-contained out/vfx bundle
Editor platformsWeb (Chromium-based browsers: Chrome, Edge, Arc, Brave, Opera)
Particle limitNot verified
DeploymentCloud, Browser extension
PlatformsWeb
SupportDocs
Built forSolo, Small business (editorial estimate)
Integrations2 integrations: PixiJS, Three.js
PricingFree plan
Websitenixiefx.com
Facts checked14 Nov 2026

NixieFX integrations

NixieFX lists 2 integrations on its own site.

  • PixiJS
  • Three.js

Alternatives to NixieFX

See all NixieFX alternatives →

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Featured on iTechGuides

Featured on iTechGuides — NixieFX 7.4/10

NixieFX is listed in our Game Particle Effect Editors directory. Add the badge to your site — it links back to this page.

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Reviewed by iTechGuides Editors · Editorial team · Updated Nov 2026

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