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NeoX

#20 of 23 in Game Server Orchestration Software

NeoX: A managed game backend for small teams building with NeoAxis or Unity. Ranked #20 of 23 in Game Server Orchestration Software by our editors (5.9/10); pricing: Paid; best for small teams using NeoAxis or Unity.

5.9/10Editor score
NeoX5.9 Visit NeoX

At a glance

  • Editor score
    5.9 / 10
  • Pricing
    Paid
  • Best for
    Small teams using NeoAxis or Unity
  • Free plan
    No
  • Autoscaling
    Yes
  • Founded
    2006 · Singapore
  • Facts checked
    22 Sep 2026
NeoX screenshot
  • Where it wins

    • Automates dedicated-server provisioning, orchestration, and scaling
    • Includes matchmaking, lobbies, and match creation
    • Combines storage, publishing, logs, and desktop management
  • Where it doesn't

    • No free plan for evaluating the platform
    • Engine coverage centers on Unity, Godot, and NeoAxis
    • Usage-based billing can vary with storage and outbound traffic

Our verdict on NeoX

NeoX is a managed cloud platform for building, running, and publishing online games and multimedia applications. It is aimed at small teams that need dedicated-server rental, automated orchestration and scaling, matchmaking, lobbies, content delivery, and project management in one environment. A desktop application supports cloud projects, server management, networking tests, product launches, and access to server and application logs. NeoX integrates with Unity, Godot, NeoAxis Engine, and LibreTranslate, with web, Windows, Android, and Linux listed across its platform ecosystem.

Its pricing is usage-based rather than organized around conventional subscription tiers. The published plans include a Standard 1 GB server rental with 1 GB RAM, 1 CPU, 25 GB storage, and 1 TB transfer. Storage is priced at $0.028 per GB per month and covers builds, backups, developer assets, inter-server exchange, and end-user delivery. Outbound traffic is priced at $0.007 per GB per month; inbound traffic is free, and server-plan outbound traffic is included except for GPU servers. This structure suits teams that want to scale infrastructure around actual usage, but requires attention to storage and traffic consumption.

NeoX stands out when a project needs more than server hosting: the platform combines provisioning, scaling, matchmaking, lobbies, content delivery, one-click publishing, cloud file management, and desktop administration. That breadth can reduce the need to assemble separate orchestration and game-services tools. It is less compelling for teams seeking a free starting point, broad engine coverage, or a fixed subscription bill. Teams already working with NeoAxis or Unity should find the product’s focus more relevant, while projects built around other engines should compare its integration fit before choosing it.

Your product? Our editors can test NeoX in depth and publish a review, labelled as paid · from $149/mo →

NeoX pricing

Plans Paid No free plan — trial or paid only. Prices checked 22 Sep 2026.
See plans on neoaxis.com

All 3 NeoX plans and prices →

NeoX fact sheet

Free planNo
Paid fromNot verified
Deployment modelManaged
AutoscalingYes
Multiregion deploymentNot verified
MatchmakingYes
Container supportNot verified
Supported platformsWindows, Android, Linux, Web
Pricing modelUsage
DeploymentCloud, Desktop
PlatformsWeb, Windows, Android, Linux
SupportEmail, Community, Docs
Built forSmall business, Mid-market, Enterprise (editorial estimate)
Integrations4 integrations: Unity, Godot, NeoAxis Engine, LibreTranslate
PricingPaid (source)
Websiteneoaxis.com
Facts checked22 Sep 2026

NeoX integrations

NeoX lists 4 integrations on its own site.

  • Unity
  • Godot
  • NeoAxis Engine
  • LibreTranslate

Alternatives to NeoX

See all NeoX alternatives →

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Featured on iTechGuides

Featured on iTechGuides — NeoX 5.9/10

NeoX is listed in our Game Server Orchestration Software directory. Add the badge to your site — it links back to this page.

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Reviewed by iTechGuides Editors · Editorial team · Updated Sep 2026

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