NeoCore
NeoCore: A focused multi-camera engine for real-time capture, streaming, and export. Ranked #25 of 26 in AI Motion Capture Software by our editors (6.6/10); pricing: Pricing on request; best for simple multi-camera engine streaming.
At a glance
- Editor score6.6 / 10
- PricingPricing on request
- Best forSimple multi-camera engine streaming
- Real-time captureYes
- Facts checked21 Sep 2026

Where it wins
- Tracks multiple actors with markerless multi-camera capture
- Streams live to Unreal Engine, Unity, and MotionBuilder
- Records and exports motion data in FBX, BVH, and GLB
Where it doesn't
- Contact-sales pricing makes budgeting less immediate
- Single-PC operation may not fit distributed capture setups
- Camera-based capture is not designed around suits or physical markers
Our verdict on NeoCore
NeoCore is a markerless motion capture system from Red Pill Lab for animation, visual effects, game development, robotics, studios, and independent creators. It tracks multiple actors through multiple off-the-shelf USB cameras connected to a single PC, without suits or physical markers. Real-time motion tracking supports live production workflows, while recording and export cover FBX, BVH, and GLB. Its core appeal is a straightforward camera-based approach for teams that want multi-camera and multi-actor capture without adding wearable capture equipment.
For production pipelines, NeoCore connects directly with Unreal Engine, Unity, and MotionBuilder for live streaming. That makes it a practical fit for teams working in those environments and for projects that need motion data available during production rather than only after capture. The system also supports recorded output in three established formats, giving teams options for downstream animation and content workflows. Single-PC operation keeps the stated architecture focused, although teams planning distributed capture setups may prefer a system designed around broader deployment models.
Pricing is handled through contact sales, so NeoCore is better suited to organizations willing to discuss their production requirements than buyers looking for a self-serve plan. The product’s focus is clear: markerless, multi-camera, real-time capture with live engine connections and standard export formats. Choose NeoCore if those capabilities match your pipeline and you want to work with USB cameras instead of suits or physical markers. Consider an alternative if you need a published plan structure, a different capture setup, or capabilities outside this camera-centered workflow.
Your product? Our editors can test NeoCore in depth and publish a review, labelled as paid · from $149/mo →
NeoCore pricing
NeoCore fact sheet
| Free plan | Not verified |
|---|---|
| Paid from | Not verified |
| Capture source | Camera |
| Real-time capture | Yes |
| Hand tracking | Not verified |
| Facial tracking | Not verified |
| Export formats | FBX, BVH, GLB |
| API access | Not verified |
| Platform support | Not verified |
| Deployment | Desktop |
| Support | |
| Built for | Small business, Mid-market, Enterprise (editorial estimate) |
| Integrations | 3 integrations: Unreal Engine, Unity, MotionBuilder |
| Pricing | Pricing on request |
| Website | rplab.ai |
| Facts checked | 21 Sep 2026 |
NeoCore integrations
NeoCore lists 3 integrations on its own site.
- Unreal Engine
- Unity
- MotionBuilder
Alternatives to NeoCore
- QuickMagicA broad browser-based capture suite with tracking, retargeting, cleanup, and API workflows.9.3
- DeepMotion Animate 3DA broad markerless capture toolkit for creators who need retargeting and cleanup.9.1
- Autodesk Flow StudioA broad web platform for turning live-action footage into editable 3D scenes.9.0
See all NeoCore alternatives →
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Featured on iTechGuides
NeoCore is listed in our AI Motion Capture Software directory. Add the badge to your site — it links back to this page.
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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