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Minato

Free#15 of 23 in Game Server Orchestration Software

Minato: Open-source fleet control for persistent game servers running on Kubernetes. Ranked #15 of 23 in Game Server Orchestration Software by our editors (7.3/10); pricing: Open source; best for kubernetes operators needing persistent identity.

7.3/10Editor score
Minato7.3 Visit Minato

At a glance

  • Editor score
    7.3 / 10
  • Pricing
    Open source
  • Best for
    Kubernetes operators needing persistent identity
  • Paid from
    Free
  • Facts checked
    22 Sep 2026
Minato screenshot
  • Where it wins

    • Persistent server identity with StatefulSets and persistent volume claims
    • Fleet management, action dispatch, snapshots, and real-time console streaming
    • RBAC, quotas, network policies, and Prometheus-compatible metrics
  • Where it doesn't

    • Requires a self-hosted Kubernetes deployment
    • Game support centers on Minecraft Paper, CS2, and Palworld
    • Per-game operations require an agent SDK and sidecar architecture

Our verdict on Minato

Minato is an open-source, Kubernetes-native platform for hosting persistent dedicated game servers across multiple games. It is aimed at hosting providers operating servers for multiple tenants and operators managing fleets of persistent worlds. The platform reconciles GameServer, GameProfile, GameServerFleet, ActionExecution, and GameSnapshot resources, while generic game profiles extend its scope beyond the listed integrations. Deployment is self-hosted on Linux through Kubernetes, with installation options using Helm, Kustomize, or manual deployment.

Its strongest technical differentiator is persistent identity. Minato uses StatefulSets and persistent volume claims so game servers can retain their identity across lifecycle operations. Fleet management supports multiple servers built from the same game profile, while action dispatch covers operations such as restart, save, and kick. Operators also get real-time console streaming through WebSocket and declarative snapshots with retention policies using VolumeSnapshots. These capabilities make Minato suited to environments where server state and repeatable operations matter more than a simple server launcher.

Minato also fits teams already organized around Kubernetes controls and observability. Namespace-based multi-tenancy combines RBAC, resource quotas, and network policies, and agent metrics endpoints are compatible with Prometheus. The per-game agent SDK and sidecar model provide a defined path for game-specific integrations, with published support for Minecraft Paper, Counter-Strike 2, Palworld, and generic game profiles. Choose Minato when persistent identity, fleet reconciliation, tenant boundaries, and Kubernetes-native operations are central requirements. Choose another approach if you need a hosted service, a non-Kubernetes deployment, or a narrower setup with less orchestration overhead.

Your product? Our editors can test Minato in depth and publish a review, labelled as paid · from $149/mo →

Minato pricing

Plans Open sourceFree Free to use — no paid tier required for the core job.
See plans on github.com

Minato fact sheet

Free planNot verified
Paid fromFree
Deployment modelSelf_hosted
AutoscalingNot verified
Multiregion deploymentNot verified
MatchmakingNot verified
Container supportYes
Supported platformsKubernetes; Minecraft Paper; Counter-Strike 2; Palworld
Pricing modelNot verified
DeploymentCloud, Self-hosted
PlatformsLinux
SupportDocs
Built forMid-market, Enterprise (editorial estimate)
PricingOpen source
Websitegithub.com
Facts checked22 Sep 2026

Alternatives to Minato

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Featured on iTechGuides

Featured on iTechGuides — Minato 7.3/10

Minato is listed in our Game Server Orchestration Software directory. Add the badge to your site — it links back to this page.

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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

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