MA_TextureAtlasser
MA_TextureAtlasser: A focused atlas maker for Unity workflows that include 3D mesh UV remapping. Ranked #27 of 34 in Sprite Sheet Maker Software by our editors (5.8/10); pricing: Free plan; best for unity users atlasing textures and remapping 3D meshes.
At a glance
- Editor score5.8 / 10
- PricingFree plan
- Best forUnity users atlasing textures and remapping 3D meshes
- Free planYes
- Paid fromFree
- Facts checked14 Nov 2026
Where it wins
- Combines textures and sprites into an atlas or sprite sheet
- Remaps UVs on assigned 3D meshes to the new atlas
- Exports Unity meshes with prefab setup and materials
Where it doesn't
- The workflow is oriented toward Unity and 3D mesh UV remapping
- Latest release requires Unity 2018.3 or later
- Exports focus on PNG assets and Unity meshes, prefabs, and materials
Our verdict on MA_TextureAtlasser
MA_TextureAtlasser is an open-source Unity editor tool for combining textures and sprites into atlases or sprite sheets. Its distinctive role is bridging 2D packing with 3D asset preparation: it can remap UVs on assigned meshes to the new atlas, then export Unity meshes with prefab setup. That makes it a fit for Unity users who need to reuse texture space across sprites and 3D models, especially solo developers and small teams. It is less suited to people seeking a general-purpose sprite-sheet workflow outside Unity or a tool centered only on 2D animation assets.
A visual editor lets users set and prioritize texture sizes and positions. Output includes PNG textures and sliced PNG sprite sheets, alongside Unity meshes with prefab setup and materials carrying assigned textures and a selected shader. These options make the tool more than a basic image packer when the target project includes Unity meshes; teams that only need a flattened sheet may not benefit from that additional 3D-oriented workflow. The repository says the latest release requires Unity 2018.3 or later, while earlier releases may work with older Unity versions, so version compatibility is relevant before choosing it.
The product is open source, has a free plan, and is self-hosted, with versions for Windows, macOS, and Linux. That gives users a desktop option across those operating systems, but it also means the workflow is tied to installing and using the Unity editor tool rather than a hosted service. Choose MA_TextureAtlasser when atlas creation and UV remapping belong together in a Unity pipeline. For a broader sprite-sheet workflow that does not involve Unity meshes, a more general tool may be a better fit.
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MA_TextureAtlasser pricing
MA_TextureAtlasser fact sheet
| Free plan | Yes |
|---|---|
| Paid from | Free |
| Sprite trimming | Not verified |
| Rotation packing | Not verified |
| Multiple atlas output | Not verified |
| Animation support | Not verified |
| Metadata export | Not verified |
| Maximum atlas size | Not verified |
| Deployment | Self-hosted |
| Platforms | Windows, macOS, Linux |
| Built for | Solo, Small business (editorial estimate) |
| Pricing | Free plan |
| Website | github.com |
| Facts checked | 14 Nov 2026 |
Alternatives to MA_TextureAtlasser
- AsepriteA focused desktop editor for pixel animation, tilemaps, and sprite-sheet export.9.3
- LibreSpriteA free, open-source pixel-art editor with animation and sprite-sheet export.8.4
- Atlas PackerA free atlas packer with practical trimming, preview, and common engine exports.8.1
See all MA_TextureAtlasser alternatives →
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Reviewed by iTechGuides Editors · Editorial team · Updated Nov 2026
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