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Kray

#44 of 46 in 3D Rendering Software

Kray: A focused LightWave renderer with advanced GI tools and a narrow ecosystem. Ranked #44 of 46 in 3D Rendering Software by our editors (4.9/10); pricing: Paid; best for lightWave users needing path tracing.

4.9/10Editor score
Kray4.9 Visit Kray

At a glance

  • Editor score
    4.9 / 10
  • Pricing
    Paid
  • Best for
    LightWave users needing path tracing
  • Free plan
    No
  • GPU rendering
    Yes
  • Facts checked
    21 Sep 2026
Kray screenshot
  • Where it wins

    • Photon mapping, path tracing, and irradiance caching
    • Node-based materials, instancing, and compositing buffers
    • Multithreaded rendering with standalone LightWave file support
  • Where it doesn't

    • LightWave 3D is the only listed integration
    • The free demo adds a watermark to rendered images
    • No free plan is included

Our verdict on Kray

Kray is a desktop 3D rendering engine and LightWave plugin for producing photorealistic images from 3D models. It is aimed primarily at LightWave users and developers integrating a rendering engine into other modeling applications. Its core focus is global illumination, with photon mapping, path tracing, irradiance caching, reflections, refractions, and caustics. Windows and macOS are supported, while LightWave 3D is the listed integration.

The rendering feature set is broad within that focus. Kray combines a node-based material and shader system with geometry instancing, real-time scene preview, multi-buffer output for compositing, and standalone rendering from LightWave files. Multithreaded, multicore, and multi-CPU rendering support suits workflows that need to use available processor resources. GPU rendering is also listed, although the product remains centered on LightWave rather than a wider application ecosystem. Buyers seeking a dedicated LightWave renderer with path-tracing and global-illumination tools will find a focused feature set; users needing integrations beyond LightWave should look elsewhere.

Kray is paid software, with plans for a Kray2 academic license, a Kray3 upgrade from Kray2, and a standard Kray3 for LightWave option. Pricing starts at 70 EUR, and listed pricing is per unit excluding VAT. There is no free plan, while the fully functional demo places a watermark on rendered images. The product fits buyers who already work in LightWave and need specialized rendering controls, particularly for materials, lighting, instancing, and compositing. It is less suitable for teams choosing software primarily for broad platform coverage, multiple integrations, or a free production option.

Your product? Our editors can test Kray in depth and publish a review, labelled as paid · from $149/mo →

Kray pricing

Plans Paid No free plan — trial or paid only. Prices checked 21 Sep 2026.
See plans on kraytracing.com

All 3 Kray plans and prices →

Kray fact sheet

Free planNo
Paid fromNot verified
Rendering modeHybrid
GPU renderingYes
Cloud renderingNot verified
Animation renderingNot verified
DenoisingNot verified
Supported platformsWindows, macOS
DeploymentDesktop
PlatformsWindows, macOS
SupportCommunity, Docs
Built forSmall business, Mid-market (editorial estimate)
Integrations1 integrations: LightWave 3D
PricingPaid (source)
Websitekraytracing.com
Facts checked21 Sep 2026

Kray integrations

Kray lists 1 integrations on its own site.

  • LightWave 3D

Alternatives to Kray

See all Kray alternatives →

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Featured on iTechGuides

Featured on iTechGuides — Kray 4.9/10

Kray is listed in our 3D Rendering Software directory. Add the badge to your site — it links back to this page.

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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

Advertiser disclosure: iTechGuides is reader-supported. Vendors can pay for top positions in our rankings and for a place on other products' pages, and we may earn a commission when you click some links. Bought places stand at the number bought; this page and our disclosure say so. Paying vendors may get a fuller, more detailed review from our editors, and that review can change their score. How we rank.

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