Hiro
Hiro: A focused Nakama add-on for multiplayer economies, progression, and LiveOps. Ranked #23 of 27 in Game Backend Services by our editors (6.9/10); pricing: Pricing on request; best for economy and progression systems.
At a glance
- Editor score6.9 / 10
- PricingPricing on request
- Best forEconomy and progression systems
- Free planNo
- Multiplayer networkingYes
- Founded2015
- Facts checked20 Sep 2026

Where it wins
- Covers currencies, wallets, inventories, rewards, and stores
- Supports progression, leaderboards, tournaments, teams, and guilds
- Adds offers, experiments, analytics, and purchase validation
Where it doesn't
- Requires a Nakama server rather than operating as a standalone backend
- Pricing uses contact sales and an annual per-developer license
- Platform listing is web-only despite client libraries for several engines
Our verdict on Hiro
Hiro is a client-server game development kit from Heroic Labs for studios building multiplayer and live-service games. It is built on the Nakama backend and provides reusable systems for economies, social features, player progression, and LiveOps. Its coverage includes currencies, wallets, inventories, rewards, stores, achievements, leaderboards, tournaments, teams, clans, guilds, analytics, personalization, and in-app purchase receipt validation. Client libraries are available for Unity, Unreal Engine, web games, and Godot, while the server package is deployed with Nakama.
The product’s strongest fit is metagame depth rather than a narrow single-purpose backend feature. Teams can configure economies and stores, support shared progression, create personalized offers, run live experiments, and export analytics events to third-party integrations. Hiro also supports offline use for selected metagame systems. Integrations listed by the vendor include Facebook, AppsFlyer, and Unity Purchasing. These capabilities make it relevant to multiplayer games that need ongoing progression and economy operations, especially when reusable systems are more valuable than building each layer independently.
Architecture and commercial planning are central to the buying decision. Hiro requires Nakama, and developers can run Nakama locally or deploy it through Heroic Cloud. The published plan is the Hiro license, which includes the client-server game development kit and economy, social, and LiveOps systems; the license is described as an annual per-developer license with contact-sales pricing. Hiro should suit studios already considering Nakama or needing a concentrated toolkit for economies and progression. Teams seeking a standalone backend, publicly listed pricing, or a broader platform listing should assess those constraints before choosing it.
Your product? Our editors can test Hiro in depth and publish a review, labelled as paid · from $149/mo →
Hiro pricing
Hiro fact sheet
| Free plan | No |
|---|---|
| Paid from | Not verified |
| Multiplayer networking | Yes |
| Player accounts | Yes |
| Matchmaking | Yes |
| Cloud data | Yes |
| Live-ops tools | Yes |
| Deployment model | Hybrid |
| Deployment | Cloud, Self-hosted |
| Platforms | Web |
| Compliance & security | SOC 2, GDPR |
| Support | Email, Docs |
| Built for | Small business, Mid-market, Enterprise (editorial estimate) |
| Integrations | 3 integrations: Facebook, AppsFlyer, Unity Purchasing |
| Pricing | Pricing on request (source) |
| Website | heroiclabs.com |
| Facts checked | 20 Sep 2026 |
Hiro integrations
Hiro lists 3 integrations on its own site.
- AppsFlyer
- Unity Purchasing
Alternatives to Hiro
- PlayFabA broad managed backend for games, from player accounts and multiplayer to LiveOps.9.4
- brainCloudA broad game backend with free access, low-cost entry pricing, and hybrid deployment.9.1
- BeamableA broad backend for multiplayer, commerce, social systems, and LiveOps.9.0
Also Ranked In
Hiro is ranked in 3 of our directories.
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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