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Hiro

#23 of 27 in Game Backend ServicesGame LiveOps SoftwareGame Leaderboard Software

Hiro: A focused Nakama add-on for multiplayer economies, progression, and LiveOps. Ranked #23 of 27 in Game Backend Services by our editors (6.9/10); pricing: Pricing on request; best for economy and progression systems.

6.9/10Editor score

At a glance

  • Editor score
    6.9 / 10
  • Pricing
    Pricing on request
  • Best for
    Economy and progression systems
  • Free plan
    No
  • Multiplayer networking
    Yes
  • Founded
    2015
  • Facts checked
    20 Sep 2026
Hiro screenshot
  • Where it wins

    • Covers currencies, wallets, inventories, rewards, and stores
    • Supports progression, leaderboards, tournaments, teams, and guilds
    • Adds offers, experiments, analytics, and purchase validation
  • Where it doesn't

    • Requires a Nakama server rather than operating as a standalone backend
    • Pricing uses contact sales and an annual per-developer license
    • Platform listing is web-only despite client libraries for several engines

Our verdict on Hiro

Hiro is a client-server game development kit from Heroic Labs for studios building multiplayer and live-service games. It is built on the Nakama backend and provides reusable systems for economies, social features, player progression, and LiveOps. Its coverage includes currencies, wallets, inventories, rewards, stores, achievements, leaderboards, tournaments, teams, clans, guilds, analytics, personalization, and in-app purchase receipt validation. Client libraries are available for Unity, Unreal Engine, web games, and Godot, while the server package is deployed with Nakama.

The product’s strongest fit is metagame depth rather than a narrow single-purpose backend feature. Teams can configure economies and stores, support shared progression, create personalized offers, run live experiments, and export analytics events to third-party integrations. Hiro also supports offline use for selected metagame systems. Integrations listed by the vendor include Facebook, AppsFlyer, and Unity Purchasing. These capabilities make it relevant to multiplayer games that need ongoing progression and economy operations, especially when reusable systems are more valuable than building each layer independently.

Architecture and commercial planning are central to the buying decision. Hiro requires Nakama, and developers can run Nakama locally or deploy it through Heroic Cloud. The published plan is the Hiro license, which includes the client-server game development kit and economy, social, and LiveOps systems; the license is described as an annual per-developer license with contact-sales pricing. Hiro should suit studios already considering Nakama or needing a concentrated toolkit for economies and progression. Teams seeking a standalone backend, publicly listed pricing, or a broader platform listing should assess those constraints before choosing it.

Your product? Our editors can test Hiro in depth and publish a review, labelled as paid · from $149/mo →

Hiro pricing

Plans Pricing on request No free plan — trial or paid only. Prices checked 20 Sep 2026.
See plans on heroiclabs.com

All 1 Hiro plans and prices →

Hiro fact sheet

Free planNo
Paid fromNot verified
Multiplayer networkingYes
Player accountsYes
MatchmakingYes
Cloud dataYes
Live-ops toolsYes
Deployment modelHybrid
DeploymentCloud, Self-hosted
PlatformsWeb
Compliance & securitySOC 2, GDPR
SupportEmail, Docs
Built forSmall business, Mid-market, Enterprise (editorial estimate)
Integrations3 integrations: Facebook, AppsFlyer, Unity Purchasing
PricingPricing on request (source)
Websiteheroiclabs.com
Facts checked20 Sep 2026

Hiro integrations

Hiro lists 3 integrations on its own site.

  • Facebook
  • AppsFlyer
  • Unity Purchasing

Alternatives to Hiro

See all Hiro alternatives →

Also Ranked In

Hiro is ranked in 3 of our directories.

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Featured on iTechGuides

Featured on iTechGuides — Hiro 6.9/10

Hiro is listed in our Game Backend Services directory. Add the badge to your site — it links back to this page.

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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

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