GuardingPear Anti-Cheat
GuardingPear Anti-Cheat: A broad client-side protection package with simple one-time pricing for Unity developers. Ranked #19 of 22 in Game Anti-Cheat Software by our editors (6.9/10); pricing: Paid; best for unity developers wanting one-time pricing.
At a glance
- Editor score6.9 / 10
- PricingPaid
- Best forUnity developers wanting one-time pricing
- Free planNo
- Paid from$79.99/seat one-time
- Supported platformsCross-platform
- Founded2017 · Münster, Germany
- Facts checked20 Sep 2026

Where it wins
- Supports Windows, macOS, Linux, iOS, and Android
- Covers memory, storage, time, debugger, VM, and mod-loader threats
- Includes lifetime updates with a one-time Anti-Cheat license
Where it doesn't
- Client-side protection does not include server-side detection
- Integration is limited to Unity projects
- No free plan is available
Our verdict on GuardingPear Anti-Cheat
GuardingPear Anti-Cheat is a client-side security asset for developers building Unity games. It protects runtime memory, stored player data, and game time, while also checking app integrity on Android and iOS. Desktop projects can use detection for mod loaders, user-mode and kernel-mode debuggers, and virtual machines. Configurable reactions include exiting, reducing frame rate, mirroring the camera, and invoking callbacks. With support for Windows, macOS, Linux, iOS, and Android, it suits Unity teams that want one package spanning desktop and mobile targets.
Pricing is based on one-time licenses rather than recurring subscriptions. The Anti-Cheat plan costs $79.99 one time and includes 1 seat for Anti-Cheat (Pro), lifetime updates, and instant delivery. The $139.99 Security Bundle adds 1 seat for Obfuscator (Pro) alongside 1 seat for Anti-Cheat (Pro). The published plans give buyers a straightforward choice: purchase the anti-cheat asset alone or pair it with the obfuscator in the higher-priced bundle. There is no free plan, so evaluation requires a paid license.
Its main boundary is architectural: the product is explicitly client-side and does not provide server-side detection. That makes it a focused option for adding local checks around memory, storage, timing, integrity, debugging, virtualization, and mobile tampering, but it is not a complete server-side enforcement system. It is also limited to Unity integration, so teams using another game engine should choose an alternative. Unity developers seeking cross-platform client-side coverage and lifetime updates at a one-time price should consider GuardingPear Anti-Cheat; teams requiring server-side detection or broader engine support should look elsewhere.
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GuardingPear Anti-Cheat pricing
All 2 GuardingPear Anti-Cheat plans and prices →
GuardingPear Anti-Cheat fact sheet
| Free plan | No |
|---|---|
| Paid from | $79.99/seat one-time |
| Supported platforms | Cross-platform |
| Kernel-level client | Not verified |
| Server-side detection | No |
| Developer SDK | Not verified |
| Deployment model | Not verified |
| Hardware bans | Not verified |
| Game engine support | Unity |
| Deployment | Desktop, Mobile |
| Platforms | Windows, macOS, Linux, iOS, Android |
| Support | Email, Docs |
| Built for | Solo, Small business, Mid-market, Enterprise (editorial estimate) |
| Integrations | 1 integrations: Unity |
| Pricing | Paid (source) |
| Website | guardingpearsoftware.com |
| Facts checked | 20 Sep 2026 |
GuardingPear Anti-Cheat integrations
GuardingPear Anti-Cheat lists 1 integrations on its own site.
- Unity
Alternatives to GuardingPear Anti-Cheat
- Easy Anti-CheatBroad cross-platform anti-cheat coverage with a free tier and developer tooling.9.4
- Epic Online ServicesA broad multiplayer backend with free Easy Anti-Cheat and paid protection tiers.9.3
- Denuvo Anti-CheatA layered anti-cheat platform for publishers protecting large PC game ecosystems.9.1
See all GuardingPear Anti-Cheat alternatives →
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The editor score above is our own research. What this page doesn't have yet is a reader's view — what you used GuardingPear Anti-Cheat for, what worked and what didn't. No stars are seeded and no review is paid for; an editor reads every one before it appears.
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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