GamePush
GamePush: An affordable managed backend for small games needing saves, multiplayer, and live-ops tools. Ranked #15 of 27 in Game Backend Services by our editors (7.7/10); pricing: Free plan; best for small games needing an affordable managed backend.
At a glance
- Editor score7.7 / 10
- PricingFree plan
- Best forSmall games needing an affordable managed backend
- Free planYes
- Paid from$5.99/mo
- Multiplayer networkingYes
- Facts checked20 Sep 2026

Where it wins
- Free plan plus a $5.99 monthly Premium tier
- Covers saves, accounts, multiplayer, analytics, and economy
- Supports Unity, Godot, GameMaker, and other engines
Where it doesn't
- Free uses pay-as-you-go rather than a fixed subscription
- Advanced plans range up to $199.90 per month
- Managed deployment may not suit self-hosted teams
Our verdict on GamePush
GamePush is a managed backend and SDK for web, mobile, and cross-platform games. It is aimed at developers who want cloud saves, player accounts, real-time multiplayer, leaderboards, achievements, rewards, analytics, payments, hosting, storage, and administration without operating their own backend infrastructure. A visual admin panel, GraphQL API, and webhooks extend the service beyond in-game features, making it suitable for small teams building games that need a broad set of backend and live-operations tools.
The pricing structure starts with Free at $0 per month, using pay-as-you-go with no fixed subscription. Premium costs $5.99 per month, while Starter costs $12.90 per month; both highlight game analytics and AI translations. Unlimited costs $49.90 per month and includes 10,000 MAU, weekly reports, game analytics, and AI translations. Advanced costs $89.90 per month, and Professional costs $199.90 per month; both highlight weekly reports, game analytics, and AI translations. This gives small projects a low-cost entry point, while teams should compare the paid tiers based on the operational features they need.
GamePush supports web, Android, and API access, with integrations for Unity, Construct 3, Defold, GameMaker, Godot, JavaScript Runtime, GraphQL API, and webhooks. Its feature breadth is a strong fit for games combining player identity, synchronized progress, multiplayer sessions, economy mechanics, analytics, and hosted files. The trade-off is its managed deployment model: teams that require a self-hosted backend should consider a different approach. GamePush is best suited to small game projects seeking broad backend coverage at a low starting price, rather than teams looking for infrastructure they operate themselves.
Your product? Our editors can test GamePush in depth and publish a review, labelled as paid · from $149/mo →
GamePush pricing
All 6 GamePush plans and prices →
GamePush fact sheet
| Free plan | Yes |
|---|---|
| Paid from | $5.99/mo |
| Multiplayer networking | Yes |
| Player accounts | Yes |
| Matchmaking | Not verified |
| Cloud data | Yes |
| Live-ops tools | Yes |
| Deployment model | Managed |
| Deployment | Cloud, Browser extension |
| Platforms | Web, Android |
| Support | Email, Docs |
| Built for | Solo, Small business, Mid-market (editorial estimate) |
| Integrations | 8 integrations: Unity, Construct 3, Defold, GameMaker, Godot, JavaScript Runtime … |
| Pricing | Free plan (source) |
| Website | gamepush.com |
| Facts checked | 20 Sep 2026 |
GamePush integrations
GamePush lists 8 integrations on its own site.
- Unity
- Construct 3
- Defold
- GameMaker
- Godot
- JavaScript Runtime
- GraphQL API
- Webhooks
Alternatives to GamePush
- PlayFabA broad managed backend for games, from player accounts and multiplayer to LiveOps.9.4
- brainCloudA broad game backend with free access, low-cost entry pricing, and hybrid deployment.9.1
- BeamableA broad backend for multiplayer, commerce, social systems, and LiveOps.9.0
See all GamePush alternatives →
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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