GameBench
GameBench: A broad toolkit for automated, comparative performance testing across Android and iOS. Ranked #2 of 21 in Game Benchmark Software by our editors (8.8/10); pricing: Pricing on request · 28-day trial; best for professional game-performance testing teams.
At a glance
- Editor score8.8 / 10
- PricingPricing on request · 28-day trial
- Best forProfessional game-performance testing teams
- Free planNo
- Workload typeGame
- Founded2012 · Bristol, UK
- Facts checked20 Sep 2026

Where it wins
- Automates testing through SDK, CLI, APIs, and CI/CD integration
- Compares sessions across devices, app versions, and test runs
- Supports web, desktop, mobile, and self-hosted dashboard deployment
Where it doesn't
- Paid licensing is required for Performance Injector
- Pricing requires contacting sales
- Focused on connected Android and iOS device testing
Our verdict on GameBench
GameBench is a performance testing suite for game studios and QA teams measuring mobile games and applications on connected Android and iOS devices. It captures frame rate, CPU, GPU, memory, power, and network usage, then stores results in a web dashboard for analysis, comparison, and export. Professional teams can combine manual profiling with automated testing through the SDK, command-line integration, APIs, and CI/CD workflows.
Its strongest fit is a testing process that needs repeatable comparisons rather than isolated benchmark results. Teams can compare sessions across devices, app versions, and test runs, while gameplay markers help focus analysis on specific segments. The dashboard stores, visualizes, and compares sessions, with CSV, XLSX, and PDF/PNG exports for reporting. Jira integration and API access extend the workflow beyond the dashboard.
GameBench also offers a 28-day trial with no credit card required, while paid licensing is required for Performance Injector, which adds post-build Android and iOS instrumentation. Deployment options include web, Windows, macOS, Linux, Android, and a self-hosted dashboard. Choose GameBench when mobile game performance coverage, automation, session comparison, and deployment flexibility are priorities. Teams seeking a simpler benchmark utility or testing outside connected Android and iOS devices should consider a more narrowly focused alternative.
Your product? Our editors can test GameBench in depth and publish a review, labelled as paid · from $149/mo →
GameBench pricing
GameBench fact sheet
| Free plan | No |
|---|---|
| Paid from | Not verified |
| Workload type | Game |
| Platform support | Multi |
| Custom workloads | Yes |
| Result comparison | Yes |
| Online result database | Yes |
| Result export | Both |
| Benchmark presets | Not verified |
| Free trial | 28 days · no card needed |
| Deployment | Cloud, Self-hosted, Desktop, Mobile |
| Platforms | Web, Windows, macOS, Linux, Android |
| Compliance & security | 2FA |
| Support | Docs |
| Built for | Small business, Mid-market, Enterprise (editorial estimate) |
| Integrations | 2 integrations: Jira, API |
| Pricing | Pricing on request · 28-day trial |
| Website | gamebench.net |
| Facts checked | 20 Sep 2026 |
GameBench integrations
GameBench lists 2 integrations on its own site.
- Jira
- API
Alternatives to GameBench
- 3DMarkA broad benchmark suite for comparing gaming performance across desktop and mobile hardware.8.9
- UNIGINE Superposition BenchmarkA focused GPU and hardware stability benchmark for Windows and Linux, with VR and stress-testing modes.8.6
- UNIGINE Heaven BenchmarkA configurable, multi-OS GPU benchmark with monitoring, looping, reports, and automation.8.4
See all GameBench alternatives →
GameBench vs the competition
- GameBench vs 3DMark
- GameBench vs UNIGINE Superposition Benchmark
- GameBench vs UNIGINE Heaven Benchmark
- GameBench vs NVIDIA FrameView
- GameBench vs SPECviewperf
- GameBench vs FINAL FANTASY XIV: Dawntrail Official Benchmark
Compare GameBench with any tool side by side →
Also Ranked In
GameBench is ranked in 4 of our directories.
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Featured on iTechGuides
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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