Forget-Me-Not Shaders
Forget-Me-Not Shaders: A feature-rich visual overhaul for Can-Pipe users who want seasonal and ray-traced effects. Ranked #33 of 40 in Minecraft Shader Packs by our editors (4.8/10); pricing: Free plan; best for open-source seasonal and ray-traced effects.
At a glance
- Editor score4.8 / 10
- PricingFree plan
- Best forOpen-source seasonal and ray-traced effects
- Free planYes
- Paid fromFree
- Facts checked20 Sep 2026

Where it wins
- Dynamic seasons add changing environmental visuals.
- HDR, bloom, clouds, water, and PBR materials broaden visual depth.
- Ray-traced contact shadows and TAA support detailed lighting.
Where it doesn't
- Requires the Can-Pipe renderer.
- Not compatible with OptiFine, Iris, Aperture, or Sodium.
- Does not include AI features.
Our verdict on Forget-Me-Not Shaders
Forget-Me-Not Shaders is a semi-realistic pipeline shader for Minecraft, designed for users running the Can-Pipe renderer. It is distributed as open source under the LGPL v3.0 license and focuses on visual rendering rather than general gameplay or server features. Players looking for changing environments, atmospheric lighting, reflective water, and material detail will find its feature set closely aligned with that goal.
Its visual range is notably broad for a shaderpack. Dynamic seasons work alongside atmospheric skies and clouds, while HDR, tone mapping, bloom, and exposure controls provide several ways to shape the image. Water waves and reflections, built-in PBR materials, variable-penumbra shadows, and temporal anti-aliasing extend the presentation beyond basic lighting adjustments. Ray-traced contact shadows and handheld-light occlusion add more specific lighting effects for users who want deeper shadow detail.
Platform fit is the key consideration. The project documentation identifies Can-Pipe as the required renderer and states that the shaderpack is not compatible with OptiFine, Iris, Aperture, or Sodium. That makes Forget-Me-Not Shaders a focused choice for players already working within the Can-Pipe ecosystem, especially those who value open-source distribution and advanced environmental effects. Players seeking a shaderpack for one of the excluded renderers should choose an alternative instead.
Your product? Our editors can test Forget-Me-Not Shaders in depth and publish a review, labelled as paid · from $149/mo →
Forget-Me-Not Shaders pricing
Forget-Me-Not Shaders fact sheet
| Free plan | Yes |
|---|---|
| Paid from | Free |
| Edition support | Not verified |
| Loader support | Not verified |
| Hardware tier | Not verified |
| Ray tracing | Yes |
| PBR materials | Yes |
| Supported versions | Not verified |
| Visual effects | dynamic seasons, HDR, tone mapping, bloom, exposure, atmospheric skies, clouds, water waves, reflections, PBR materials, variable-penumbra shadows, TAA, ray-traced contact shadows |
| Support | Community |
| Built for | Solo (editorial estimate) |
| Pricing | Free plan |
| Website | github.com |
| Facts checked | 20 Sep 2026 |
Alternatives to Forget-Me-Not Shaders
- Bloop ShadersA free Java shader pack combining performance profiles with advanced lighting and PBR effects.8.8
- Rethinking VoxelsA free shaderpack for ray-traced lighting, PBR, reflections, and volumetrics.8.0
- Hysteria ShadersA free, horror-focused shaderpack with broad version support and Iris or OptiFine compatibility.7.9
See all Forget-Me-Not Shaders alternatives →
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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