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FAudio

Free#26 of 27 in Game Compatibility Layers

FAudio: A focused audio runtime for developers porting XNA-based games to open platforms. Ranked #26 of 27 in Game Compatibility Layers by our editors (6.1/10); pricing: Free plan; best for developers needing cross-platform XAudio compatibility.

6.1/10Editor score
FAudio6.1 Visit FAudio

At a glance

  • Editor score
    6.1 / 10
  • Pricing
    Free plan
  • Best for
    Developers needing cross-platform XAudio compatibility
  • Free plan
    Yes
  • Paid from
    Free
  • Runtime model
    Translation + runtime
  • Facts checked
    20 Sep 2026
FAudio screenshot
  • Where it wins

    • Reimplements XAudio2, X3DAudio, XAPO, and XACT3
    • Provides FAudio# for C# access
    • Supports Windows, macOS, Linux, iOS, tvOS, and Xbox GDK
  • Where it doesn't

    • Focused on audio runtime compatibility rather than full game compatibility
    • Requires SDL for platform audio support
    • DirectX support and anti-cheat status are not stated

Our verdict on FAudio

FAudio is an open-source reimplementation of Microsoft XAudio for the FNA game framework. It is aimed at developers porting or building XNA-based games on open platforms, with runtime libraries for XAudio2, X3DAudio, XAPO, and XACT3. The project also includes FAudio#, a C# access layer, making it relevant to teams working with C# alongside native audio components. Its supported targets include Windows, GNU/Linux, macOS, iOS, tvOS, and Xbox GDK.

The strongest case for FAudio is its focused compatibility scope. Rather than presenting a broad game compatibility environment, it concentrates on DirectX Audio runtime behavior and related APIs. Unit tests support XAudio2 behavior verification, while CMake build support helps with Unix-like platform builds. SDL serves as the sole dependency for platform audio support, giving the project a defined integration boundary for developers bringing audio functionality to different operating systems.

FAudio is available under an open-source model with a free plan, so its primary consideration is technical fit rather than tier selection. It should suit developers who need an XAudio-compatible audio layer across several platforms, especially when FAudio# access or XNA-oriented development matters. Teams seeking a complete game compatibility layer, consumer-facing launcher, or broader runtime coverage should look elsewhere, because FAudio addresses the audio portion of cross-platform compatibility. Its focused design is an advantage for audio integration, but it also defines the product's limits.

Your product? Our editors can test FAudio in depth and publish a review, labelled as paid · from $149/mo →

FAudio pricing

Plans Free planFree Free to use — no paid tier required for the core job.
See plans on github.com

FAudio fact sheet

Free planYes
Paid fromFree
Host platformsWindows, GNU/Linux, macOS, iOS/tvOS
Runtime modelTranslation + runtime
DirectX supportNot stated
Vulkan supportNot verified
Steam integrationNot verified
Anti-cheat statusNot stated
DeploymentSelf-hosted
PlatformsWindows, macOS, Linux, iOS
SupportCommunity, Docs
PricingFree plan
Websitegithub.com
Facts checked20 Sep 2026

Alternatives to FAudio

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Featured on iTechGuides

Featured on iTechGuides — FAudio 6.1/10

FAudio is listed in our Game Compatibility Layers directory. Add the badge to your site — it links back to this page.

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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

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