FAudio
FAudio: A focused audio runtime for developers porting XNA-based games to open platforms. Ranked #26 of 27 in Game Compatibility Layers by our editors (6.1/10); pricing: Free plan; best for developers needing cross-platform XAudio compatibility.
At a glance
- Editor score6.1 / 10
- PricingFree plan
- Best forDevelopers needing cross-platform XAudio compatibility
- Free planYes
- Paid fromFree
- Runtime modelTranslation + runtime
- Facts checked20 Sep 2026

Where it wins
- Reimplements XAudio2, X3DAudio, XAPO, and XACT3
- Provides FAudio# for C# access
- Supports Windows, macOS, Linux, iOS, tvOS, and Xbox GDK
Where it doesn't
- Focused on audio runtime compatibility rather than full game compatibility
- Requires SDL for platform audio support
- DirectX support and anti-cheat status are not stated
Our verdict on FAudio
FAudio is an open-source reimplementation of Microsoft XAudio for the FNA game framework. It is aimed at developers porting or building XNA-based games on open platforms, with runtime libraries for XAudio2, X3DAudio, XAPO, and XACT3. The project also includes FAudio#, a C# access layer, making it relevant to teams working with C# alongside native audio components. Its supported targets include Windows, GNU/Linux, macOS, iOS, tvOS, and Xbox GDK.
The strongest case for FAudio is its focused compatibility scope. Rather than presenting a broad game compatibility environment, it concentrates on DirectX Audio runtime behavior and related APIs. Unit tests support XAudio2 behavior verification, while CMake build support helps with Unix-like platform builds. SDL serves as the sole dependency for platform audio support, giving the project a defined integration boundary for developers bringing audio functionality to different operating systems.
FAudio is available under an open-source model with a free plan, so its primary consideration is technical fit rather than tier selection. It should suit developers who need an XAudio-compatible audio layer across several platforms, especially when FAudio# access or XNA-oriented development matters. Teams seeking a complete game compatibility layer, consumer-facing launcher, or broader runtime coverage should look elsewhere, because FAudio addresses the audio portion of cross-platform compatibility. Its focused design is an advantage for audio integration, but it also defines the product's limits.
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FAudio pricing
FAudio fact sheet
| Free plan | Yes |
|---|---|
| Paid from | Free |
| Host platforms | Windows, GNU/Linux, macOS, iOS/tvOS |
| Runtime model | Translation + runtime |
| DirectX support | Not stated |
| Vulkan support | Not verified |
| Steam integration | Not verified |
| Anti-cheat status | Not stated |
| Deployment | Self-hosted |
| Platforms | Windows, macOS, Linux, iOS |
| Support | Community, Docs |
| Pricing | Free plan |
| Website | github.com |
| Facts checked | 20 Sep 2026 |
Alternatives to FAudio
- CrossOverA mature paid compatibility layer with broad Windows app support for Mac and Linux.9.3
- WineA mature, free compatibility layer for running many Windows apps across Linux and macOS.9.0
- OpenNativeA flexible Android game container with broad runtime controls and unsupported anti-cheat.8.8
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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