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Entity Culling

Free#12 of 24 in Minecraft Performance Mods

Entity Culling: A focused FPS mod for entity-heavy scenes, with client-side visibility and tick optimization. Ranked #12 of 24 in Minecraft Performance Mods by our editors (8.1/10); pricing: Free plan; best for improving FPS in entity-heavy scenes.

8.1/10Editor score
Entity Culling8.1 Visit Entity Culling

At a glance

  • Editor score
    8.1 / 10
  • Pricing
    Free plan
  • Best for
    Improving FPS in entity-heavy scenes
  • Free plan
    Yes
  • Paid from
    Free
  • Mod loader
    Multi-loader
  • Facts checked
    20 Sep 2026
Entity Culling screenshot
  • Where it wins

    • Asynchronous visibility checks cull hidden entities and block entities.
    • Supports Fabric, Forge, and NeoForge on Minecraft 1.19.4+.
    • Configurable whitelists, tick optimization, and an in-game debug toggle.
  • Where it doesn't

    • Client-side only, with no dedicated server support.
    • Focused on visibility and entity processing rather than broad optimization.
    • Older Minecraft versions are unsupported.

Our verdict on Entity Culling

Entity Culling is an open-source, client-side Minecraft performance mod from tr7zw. It is designed for players who want to improve frame rate in scenes containing many entities or block entities. The mod uses asynchronous path-tracing to determine line-of-sight visibility, then skips rendering objects that are hidden from the player. It also supports client-side entity tick optimization, configurable entity and block-entity whitelists, optional leaf treatment as solid blocks, and an in-game debug toggle for comparing performance.

Its platform fit is a key strength. The README lists support for Fabric, Forge, and NeoForge on Minecraft 1.19.4 and newer, and the published specifications show that Sodium is not required. Because Entity Culling operates on the client, players do not need to install it on a server. That makes it suitable for personal installations and multiplayer environments where the server setup is outside the player’s control. The trade-off is equally clear: it does not provide dedicated server support, and its scope remains centered on client-side frame rate and entity processing.

The feature set gives players control over how aggressively the mod handles visibility and ticking. Whitelists can preserve selected entities or block entities, while the optional leaf setting changes how foliage is treated during visibility checks. The debug toggle provides an in-game way to compare performance behavior. Players on supported versions who mainly need better frame rates around dense entity or block-entity scenes should consider Entity Culling. Players seeking server-side optimization, support for Minecraft versions before 1.19.4, or a broader performance-mod suite should choose a different tool.

Your product? Our editors can test Entity Culling in depth and publish a review, labelled as paid · from $149/mo →

Entity Culling pricing

Plans Free planFree Free to use — no paid tier required for the core job.
See plans on github.com

Entity Culling fact sheet

Free planYes
Paid fromFree
Mod loaderMulti-loader
Performance focusFrame-rate
Client/server scopeClient
Minecraft versions1.19.4+
Requires SodiumNo
Dedicated server supportNo
DeploymentDesktop
SupportCommunity, Docs
Built forSolo, Small business (editorial estimate)
PricingFree plan
Websitegithub.com
Facts checked20 Sep 2026

Alternatives to Entity Culling

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Featured on iTechGuides

Featured on iTechGuides — Entity Culling 8.1/10

Entity Culling is listed in our Minecraft Performance Mods directory. Add the badge to your site — it links back to this page.

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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

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