Dreams
Dreams: A broad PlayStation creation environment, but not a general-purpose exportable scripting tool. Ranked #7 of 26 in Game Visual Scripting Software by our editors (7.9/10); pricing: Paid; best for playStation-based collaborative 3D creation.
At a glance
- Editor score7.9 / 10
- PricingPaid
- Best forPlayStation-based collaborative 3D creation
- Free planNo
- Paid from$19.99 one-time
- 3D game supportYes
- Facts checked22 Sep 2026
Where it wins
- Combines game, environment, animation, music, logic, and sculpture tools
- Supports collaboration, remixing, and public, playable, or private releases
- Includes DreamShaping tutorials, DreamSurfing, and PlayStation VR support
Where it doesn't
- Creations cannot be exported from Dreams
- No code integration or export targets
- Live-service support and new feature development have ended
Our verdict on Dreams
Dreams is a PlayStation game and creation environment from Media Molecule for building interactive experiences without conventional code integration. Its scope extends beyond game logic into environments, characters, animation, music, sculpture, publishing, and community discovery. The product suits creators who want to make and share 3D work within the PlayStation ecosystem, including collaborative projects and PlayStation VR creations. A free demo offers limited access, while the Standard Edition includes the full Dreams game, DreamShaping tools, DreamSurfing content, and the Art’s Dream campaign for a one-time price of USD 19.99.
The strongest differentiator is breadth. Logic and sensor gadgets connect through input and output ports, while DreamShaping tutorials provide guided game-building workflows. Creators can release work as public, playable, or private, set collaboration permissions for shared editing and content use, and publish creations to the Dreamiverse for others to play or remix. DreamSurfing adds a built-in route to discovering community creations, making the product relevant to people who want both authoring tools and an audience inside the same environment. PlayStation VR support also extends creation and gameplay beyond standard 3D projects.
Dreams is less suitable when projects need to move into another engine, platform, or production pipeline: creations cannot be exported from Dreams, and the category specifications list no export targets or code integration. Media Molecule has also ended live-service support and stopped adding new features, which matters for buyers prioritizing ongoing product expansion. Choose Dreams for collaborative PlayStation-based creation, guided visual workflows, community publishing, and VR support. Choose an alternative when exportable projects, conventional code integration, or broader platform deployment are central requirements.
Your product? Our editors can test Dreams in depth and publish a review, labelled as paid · from $149/mo →
Dreams pricing
All 1 Dreams plans and prices →
Dreams fact sheet
| Free plan | No |
|---|---|
| Paid from | $19.99 one-time |
| 2D game support | Not verified |
| 3D game support | Yes |
| Export targets | none |
| Code integration | None |
| Collaboration features | Team |
| Runtime licensing | Not verified |
| Support | Tickets, Community, Docs |
| Built for | Solo, Small business (editorial estimate) |
| Pricing | Paid (source) |
| Website | playstation.com |
| Facts checked | 22 Sep 2026 |
Alternatives to Dreams
- GameMakerA strong 2D export platform, with licensing and visual-scripting fit to evaluate carefully.9.3
- Construct 3A flexible 2D engine for cross-platform creators who need visual logic and multiplayer tools.9.1
- Clickteam Fusion 2.5A mature free-first 2D tool with broad export options and paid add-ons.8.9
Dreams vs the competition
- Dreams vs GameMaker
- Dreams vs Construct 3
- Dreams vs Clickteam Fusion 2.5
- Dreams vs GameSalad
- Dreams vs GDevelop
- Dreams vs Stencyl
Compare Dreams with any tool side by side →
Used Dreams? Be the first to review it
The editor score above is our own research. What this page doesn't have yet is a reader's view — what you used Dreams for, what worked and what didn't. No stars are seeded and no review is paid for; an editor reads every one before it appears.
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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