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Didimo

#11 of 26 in 3D Avatar SoftwareGame Character Creation Software

Didimo: A production-focused platform for scalable digital humans, crowds, and game-ready exports. Ranked #11 of 26 in 3D Avatar Software by our editors (7.6/10); pricing: Pricing on request; best for enterprise avatar populations.

7.6/10Editor score
Didimo7.6 Visit Didimo

At a glance

  • Editor score
    7.6 / 10
  • Pricing
    Pricing on request
  • Best for
    Enterprise avatar populations
  • Avatar style
    Both
  • Facts checked
    21 Sep 2026
Didimo screenshot
  • Where it wins

    • Generates large character populations and crowds automatically
    • Fits clothing, hair, garments, and accessories to characters
    • Exports project-specific assets through Unity and Unreal bridges
  • Where it doesn't

    • Pricing requires contacting sales
    • Focused on production pipelines rather than casual avatar creation
    • The current free-plan availability is not established

Our verdict on Didimo

Didimo provides software for creating 3D digital humans and character populations for game development, simulations, cinematics, and interactive experiences. Its Popul8 platform is aimed at teams ranging from indie to AAA studios, with tools for generating character variations, fitting clothing and accessories, and producing game-ready assets. Popul8 Express runs on Windows and macOS, while Didimo also offers an API for converting images of people into 3D animation files. The product supports both avatar styles and exports through FBX, glTF, Unity, and Unreal formats.

Production depth is the central strength. Teams can generate crowds, import shapes and templates for variation, and fit garments, hair, and accessories automatically. Character exports can match a project's topology, rig, and naming conventions, including body and facial joints. Unity support includes instanced rendering and individual prefabs, while the Unreal Engine bridge supports another major game-development workflow. Command-line and CI/CD automation add a path for teams that need repeatable character production rather than one-off asset creation.

Didimo also fits pipelines that depend on established animation and voice ecosystems. Listed integrations include Unity, Unreal Engine, Mixamo, ARKit, Oculus Lipsync, and Amazon Polly. The API expands the scope beyond manual authoring by supporting image-to-3D digital human generation. Pricing follows a contact-sales model, so organizations should expect a sales-led evaluation rather than a simple self-serve purchase. Didimo is a strong choice for studios and enterprise teams managing large avatar populations, customized exports, or automated production workflows. Teams seeking a lightweight, casual avatar creator or a clearly published recurring plan may prefer a more self-serve alternative.

Your product? Our editors can test Didimo in depth and publish a review, labelled as paid · from $149/mo →

Didimo pricing

Plans Pricing on request No free plan — trial or paid only. Prices checked 21 Sep 2026.
See plans on didimo.co

Didimo fact sheet

Free planNot verified
Paid fromNot verified
Avatar styleBoth
Export formatsFBX, glTF, Unity, Unreal
Rigged exportsYes
Game engine exportYes
Face trackingNot verified
Commercial useNot verified
DeploymentCloud, Desktop
PlatformsWindows, macOS
Compliance & securityGDPR
SupportEmail, Docs
Built forSmall business, Mid-market, Enterprise (editorial estimate)
Integrations6 integrations: Unity, Unreal Engine, Mixamo, ARKit, Oculus Lipsync, Amazon Polly
PricingPricing on request
Websitedidimo.co
Facts checked21 Sep 2026

Didimo integrations

Didimo lists 6 integrations on its own site.

  • Unity
  • Unreal Engine
  • Mixamo
  • ARKit
  • Oculus Lipsync
  • Amazon Polly

Alternatives to Didimo

See all Didimo alternatives →

Also Ranked In

Didimo is ranked in 2 of our directories.

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Featured on iTechGuides

Featured on iTechGuides — Didimo 7.6/10

Didimo is listed in our 3D Avatar Software directory. Add the badge to your site — it links back to this page.

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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

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