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DarkRift 2

Free#17 of 29 in Game Networking Middleware

DarkRift 2: A focused open-source networking library for Unity and .NET multiplayer backends. Ranked #17 of 29 in Game Networking Middleware by our editors (7.4/10); pricing: Free plan; best for unity and .NET projects needing compact server networking.

7.4/10Editor score
DarkRift 27.4 Visit DarkRift 2

At a glance

  • Editor score
    7.4 / 10
  • Pricing
    Free plan
  • Best for
    Unity and .NET projects needing compact server networking
  • Free plan
    Yes
  • Paid from
    Free
  • Matchmaking
    Yes
  • Facts checked
    21 Sep 2026
DarkRift 2 screenshot
  • Where it wins

    • Authoritative, multithreaded message-based server networking
    • TCP and UDP communication through a bi-channel listener
    • Clustering, Prometheus metrics, matchmaking, and chat filtering
  • Where it doesn't

    • Matchmaking is described as basic rather than advanced
    • Support is community-based and maintenance is community-driven
    • Platform coverage centers on Unity and .NET

Our verdict on DarkRift 2

DarkRift 2 is an open-source networking library for multiplayer games built around authoritative servers. It suits developers creating custom multiplayer backends in Unity or .NET, with deployment options that include Unity-embedded servers, standalone servers, and .NET applications. Its client-server model uses message-based communication and supports TCP and UDP through a bi-channel listener, giving teams a focused foundation for game networking rather than a complete game backend.

The published feature set covers the core server concerns many multiplayer projects need. Authoritative and multithreaded networking supports server-controlled game logic and concurrent message handling, while clustering provides a path for connecting multiple servers. Prometheus metrics support adds an observability option, and the inclusion of basic matchmaking and chat filtering extends the library beyond transport alone. The open-source model and free plan make DarkRift 2 suitable for teams that want to work from an accessible codebase without a paid tier structure described here.

DarkRift 2 is a sensible choice for developers who want compact networking middleware they can shape around a custom architecture, especially within Unity and .NET projects. The trade-off is focus: matchmaking is basic, and the product is not presented as a broad, multi-platform ecosystem. Maintenance and support are community-driven, so teams evaluating it should be comfortable with that model. Choose DarkRift 2 when authoritative server networking, TCP/UDP transport, clustering, and a focused open-source foundation are the priority; consider an alternative when advanced matchmaking, broader platform coverage, or vendor-backed support is central to the project.

Your product? Our editors can test DarkRift 2 in depth and publish a review, labelled as paid · from $149/mo →

DarkRift 2 pricing

Plans Free planFree Free to use — no paid tier required for the core job.
See plans on github.com

DarkRift 2 fact sheet

Free planYes
Paid fromFree
Network modelClient-server
Supported platformsUnity, .NET
MatchmakingYes
Rollback netcodeNot verified
Max players per sessionNot verified
Transport protocolsTCP, UDP
DeploymentSelf-hosted
SupportCommunity, Docs
Built forSolo, Small business, Mid-market, Enterprise (editorial estimate)
PricingFree plan
Websitegithub.com
Facts checked21 Sep 2026

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Featured on iTechGuides

Featured on iTechGuides — DarkRift 2 7.4/10

DarkRift 2 is listed in our Game Networking Middleware directory. Add the badge to your site — it links back to this page.

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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

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