BehaviorWorks
BehaviorWorks: A focused game analytics platform for telemetry, behavior flows, cohorts, retention, and testing. Ranked #17 of 32 in Game Analytics Software by our editors (7.3/10); pricing: Paid; best for teams needing telemetry and behavior-flow analysis.
At a glance
- Editor score7.3 / 10
- PricingPaid
- Best forTeams needing telemetry and behavior-flow analysis
- Free planNo
- Paid from$149/mo
- Retention analysisYes
- Facts checked20 Sep 2026

Where it wins
- Event telemetry SDK captures player interactions for analysis
- Behavior flows, cohorts, retention, and A/B testing support design decisions
- Enterprise tier adds SDK modifications and dedicated support
Where it doesn't
- No free plan for teams wanting to evaluate the product at no cost
- Web-only platform limits broader platform coverage
- Paid plans and add-ons can become expensive for smaller studios
Our verdict on BehaviorWorks
BehaviorWorks is a game analytics and design platform for indie, mobile, and AAA studios. It combines an event telemetry SDK with real-time dashboards, visual behavior-flow mapping, cohort analytics, retention tracking, and A/B testing for game mechanics. Designers, producers, and analysts can use these capabilities to study player interactions, compare mechanics, and evaluate engagement patterns during development and after launch. The product also includes a design-pattern library and optional structured playtest services.
The published offers cover several different needs. The Analytics Platform costs $299 per month and includes the real-time telemetry dashboard, visual behavior flow designer, cohort analytics tools, and A/B testing framework. Enterprise Suite costs $899 per month and adds design pattern consultation, custom SDK modifications, and a dedicated support team. Playtest Credits cost $2 per session and include structured playtest sessions, behavior analysis reports, and video analysis tools. Pattern Library Access costs $149 per month and includes 100+ design patterns, implementation guidelines, engagement frameworks, and regular pattern updates. A monthly starting price of $149 is also listed.
BehaviorWorks is most suitable for teams that need telemetry-led investigation of player behavior and want design analysis in the same product. Its combination of retention, cohorts, behavior flows, experimentation, pattern guidance, and playtest analysis gives studios several ways to examine engagement. The Enterprise Suite is aimed at organizations that need consultation, SDK customization, and dedicated support. Teams seeking broader platform coverage may find the web-only format restrictive, while smaller studios may prefer a product with a free plan or lower ongoing costs. BehaviorWorks is a focused choice for studios prioritizing behavioral analysis over broad ecosystem coverage.
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BehaviorWorks pricing
All 4 BehaviorWorks plans and prices →
BehaviorWorks fact sheet
| Free plan | No |
|---|---|
| Paid from | $149/mo |
| Retention analysis | Yes |
| Funnel analysis | Not verified |
| Monetization analytics | Not verified |
| Live-game reporting | Not verified |
| Cohort analysis | Yes |
| Data retention | Not verified |
| Monthly event volume | Not verified |
| Deployment | Cloud |
| Platforms | Web |
| Compliance & security | GDPR |
| Support | Email, Phone |
| Built for | Small business, Mid-market, Enterprise (editorial estimate) |
| Pricing | Paid (source) |
| Website | behaviorwork-s.com |
| Facts checked | 20 Sep 2026 |
Alternatives to BehaviorWorks
- GameAnalyticsA broad game analytics suite spanning player behavior, revenue, performance, and replay.9.4
- ByteBrewA broad free toolkit for measuring, testing, and operating mobile and web games.9.2
- devtodevA broad game analytics suite with free access and usage-based paid pricing.9.1
See all BehaviorWorks alternatives →
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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