AppLovin MAX
AppLovin MAX: A free ad mediation platform for mobile games focused on yield, control, and reporting. Ranked #9 of 19 in Game Monetization Software by our editors (8.2/10); pricing: Free plan; best for mobile games maximizing advertising yield.
At a glance
- Editor score8.2 / 10
- PricingFree plan
- Best forMobile games maximizing advertising yield
- Free planYes
- Paid fromFree
- Rewarded adsYes
- Founded2012
- Facts checked21 Sep 2026

Where it wins
- Real-time auctions across competing demand sources
- Detailed revenue, eCPM, user, and impression reporting
- Supports major ad formats and many game-development environments
Where it doesn't
- Focused on advertising rather than purchases or subscriptions
- Bidding networks pay AppLovin a fee on generated ad revenue
- Its feature set is centered on mobile apps and game engines
Our verdict on AppLovin MAX
AppLovin MAX is a mobile game monetization platform built around in-app advertising. It is designed for publishers that want to manage competing demand sources, run multiple ad formats, review ad quality, and measure monetization performance. Supported formats include rewarded video, app open, interstitial, MREC, banner, and native ads, giving mobile game teams several ways to match ads to player experiences.
MAX's main strength is the depth of its mediation and experimentation tools. Real-time auctions let competing demand sources bid for impressions, while waterfall segmentation and cloning support more structured control. Teams can A/B test networks, price points, and regional setups, then use real-time revenue and eCPM reporting to evaluate results. Built-in tools and API access also provide user- and impression-level reporting. Ad Review adds controls for detecting and managing problematic ads. The platform is free for publishers, while AppLovin states that bidding networks pay it a fee on generated ad revenue.
Platform coverage is suited to mobile development workflows. MAX supports Android, iOS, and API access, with SDK integrations for Unity, React Native, Flutter, Cordova, Adobe AIR, Unreal, Godot, and Defold. It also connects with AppsFlyer, Adjust, Singular, Kochava, Tenjin, and Branch. Choose MAX if advertising yield, mediation control, experimentation, and reporting are central to your game strategy. Teams primarily seeking purchase or subscription monetization should consider a product with a broader focus.
Your product? Our editors can test AppLovin MAX in depth and publish a review, labelled as paid · from $149/mo →
AppLovin MAX pricing
AppLovin MAX fact sheet
| Free plan | Yes |
|---|---|
| Paid from | Free |
| Rewarded ads | Yes |
| In-app purchases | Not verified |
| Subscriptions | Not verified |
| Ad mediation | Yes |
| Revenue analytics | Yes |
| A/B testing | Yes |
| Supported platforms | Android, iOS, Unity, React Native, Flutter, Cordova, Adobe AIR, Unreal, Godot, Defold |
| Deployment | Mobile |
| Platforms | Android, iOS |
| Compliance & security | 2FA |
| Support | Tickets, Docs |
| Built for | Small business, Mid-market, Enterprise (editorial estimate) |
| Integrations | 6 integrations: AppsFlyer, Adjust, Singular, Kochava, Tenjin, Branch |
| Pricing | Free plan |
| Website | applovin.com |
| Facts checked | 21 Sep 2026 |
AppLovin MAX integrations
AppLovin MAX lists 6 integrations on its own site.
- AppsFlyer
- Adjust
- Singular
- Kochava
- Tenjin
- Branch
Alternatives to AppLovin MAX
- XsollaA broad game-commerce platform for global payments, taxes, subscriptions, and digital delivery.9.4
- TebexA low-cost game webstore platform with subscriptions, tax handling, and API checkout.8.9
- Appcharge Web StoreA feature-rich direct-to-player webstore for LiveOps-focused mobile game publishers.8.8
See all AppLovin MAX alternatives →
Also Ranked In
AppLovin MAX is ranked in 2 of our directories.
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Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
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