Antidote review
A broad playtesting suite for recruiting players, collecting feedback, and analyzing results.
Reviewed by iTechGuides Editors · Editorial team · Updated Nov 2026
Antidote is a cloud-based playtesting and UX research platform for video game studios and publishers. It supports self-organized and managed studies, player recruitment, demographic targeting, gameplay, face and screen recording, think-aloud feedback, surveys, transcripts, sentiment analysis, AI-assisted insights, reports, and data export. Teams can recruit from Antidote’s player community or invite their own players across Windows, Mac, Linux, Android, iOS, and browser games, with Unity and Unreal listed among the supported game engines.
The pricing structure covers several testing models. Pay as you go starts at $25 per user for playtests with Antidote’s player community. The Free Trial provides 14 days, one playtest, up to five community players, recordings, transcripts, sentiment analysis, and AI insights. Starter costs $115 per game per month and adds unlimited game versions, community player invites, community playtests, and native security. Master costs $475 per game per month and adds PC and Android game streaming, unlimited results per playtest, unlimited survey questions, custom gamer profiles, and AI insights. Indie is free for teams under 10 members without a publisher or investors, with one monthly playtest and a 20% discount on additional playtests. Indie Plus offers the same playtest allowance and discount for teams under 30 members with a publisher or investment.
Antidote’s strongest fit is for teams that need a connected research workflow rather than a single feedback tool. Its integrations include Steam, Epic, Google Play, App Store, Apple TestFlight, Google Play Beta, and Xbox Connect. Secure distribution includes an SDK, launch protection, watermarking, Steam and Epic key management, team management, and project permissions. Cloud streaming, automated reports, word clouds, and data export extend the workflow from recruitment through analysis. Teams seeking broad player research, community testing, and UX evidence should consider Antidote; teams primarily seeking automated test execution should choose a tool built around that workflow instead.
Questions about Antidote
Does Antidote have a free plan? Yes: the Free Trial plan is free; paid plans start at $115/unit/mo (Starter).
How much does Antidote cost? Antidote lists 3 paid plans; the lowest is Starter at $115/unit/mo.
Is there a free trial of Antidote? Yes: a 14-day free trial; no card is needed.
What does Antidote run on? Web, Windows, macOS, Linux, iOS and Android. It runs in the cloud, as a desktop app and as a mobile app.
What does Antidote integrate with? 7 integrations, including Steam, Epic, Google Play, App Store and Apple TestFlight.
Who is Antidote built for? Small businesses, mid-market companies and enterprises (our editorial estimate).
Antidote pros and cons
- Where it wins
- Recruits players and supports demographic targeting
- Combines recording, surveys, transcripts, and sentiment analysis
- Supports secure distribution, streaming, and major game platforms
- Where it doesn't
- Focuses on playtesting rather than automated test execution
- Master is priced at $475 per game per month
- Some advanced capabilities are limited to higher tiers
Antidote fact sheet, pricing and score →
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